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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 147796 times)

Roxfall

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My bad. I thought you needed to bind the book, then write in it!
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Random_Dragon

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No diaries for you, sadly.

Also odd that first scroll I can recall making had wood and cinnabar rollers, despite only having and using wood. o3o

I'm also still stumped over the "skulls not being carvable in some instances" thing.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Rammok

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Hi Deon. Will probably blend in your new wanderer mods into Dark Ages, sooner than later. If you have no objections of course.  :)

KillzEmAllGod

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Does the discipline changes (for dwarfs) negatively effect the gameplay of fortress mode?
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Rammok

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Does the discipline changes (for dwarfs) negatively effect the gameplay of fortress mode?

It tends to make fortress mode better. I use a small amount of discipline skill for all entities, because it basically stops them from fleeing combat at the drop of a hat.
« Last Edit: December 16, 2015, 05:40:02 pm by Rammok »
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KillzEmAllGod

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Just had 20 dwarfs charge at a werehorse and all die, so no more natural discipline for dwarfs.
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Random_Dragon

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Just had 20 dwarfs charge at a werehorse and all die, so no more natural discipline for dwarfs.

So basically you got it back up to DF2012 standards of horrible death. o3o
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Rammok

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Just had 20 dwarfs charge at a werehorse and all die, so no more natural discipline for dwarfs.

Wow. What is the discipline skill level at?

Button

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Just had 20 dwarfs charge at a werehorse and all die, so no more natural discipline for dwarfs.

Do remember that alcohol's fearlessness effect is overpowered at the moment.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Rammok

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Just had 20 dwarfs charge at a werehorse and all die, so no more natural discipline for dwarfs.

Do remember that alcohol's fearlessness effect is overpowered at the moment.

Oh my... 20 drunk Dwarfs vs. a Werehorse =  Doom

Roxfall

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I'm enjoying the hell out of this mod.

I'm having trouble figuring out how to resize armor of a size that doesn't fit my adventurer. I remember hearing something about needing leather for it, but I can't find it in the X interface and maybe I was just imagining things.

I also wonder what was the design decision to let people make all armor pieces except gauntlets and boots. Something messy with left/right combinations? Or just make everyone go fish for these?
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Random_Dragon

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My derp senses are tingling. Boots in vanilla DF aren't left/right like gloves are, so unlike gauntlets they can be crafted without issue.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Roxfall

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Plus you can make leather gloves, but not metal gauntlets.
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Random_Dragon

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Plus you can make leather gloves, but not metal gauntlets.

Meh. Adventurer-craft gloves and gauntlets are borked unless you use a DFHack script.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Roxfall

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Borked how?
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