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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 147812 times)

Max™

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #180 on: December 06, 2015, 09:24:03 pm »

Yeah, I just added an interaction so I can mark a target which removes [CAN_LEARN] from them.
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Random_Dragon

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Re: [0.42.01] ✫ DF Wanderer ✫ (R15) - AND I HAVE A DAUGHTER!
« Reply #181 on: December 06, 2015, 09:28:45 pm »

A "dinner bell" interaction. That is gloriously insane.
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Deon

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Release 16 is out.

All the old features are back!

The material rebalance (tanned scales, chitin, suede, leather, hide) are back, The horse hide armor is superior to fox fur armor again.

Creature body/material tweaks are back.
No more 100 stabs in the neck to kill a peasant, and no more instant pass-out from a broken finger.

Re-added Griffins as semimegabeasts.

The balms of power made from semimegabeast/megabeast hearts are back as well.

With the new version you can finally make 100 bones into 100 bone items. No more issues with turning a huge pile of bones into 1 bone amulet. Hurray Toady!
« Last Edit: December 07, 2015, 02:35:46 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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With the new version you can finally make 100 bones into 100 bone items. No more issues with turning a huge pile of bones into 1 bone amulet. Hurray Toady!

I still prefer consuming whole stacks. That has never worked in a consistent, logical manner. >_>
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Deon

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It was a bummer to turn a huge elephant into one bunch of arrows. Now you can have plenty :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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Maybe, but...

What if you want a reaction that allows using multiple bones out of a stack to make 1 item? Like say, 2 bones to make a pair of gauntlets, or 4 bones to make greaves?

It still won't work as intended, right? Unless they fixed the issue of needing multiple separate stacks of bones, it's far less hassle to make it consume single stacks.
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Deon

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It just takes as many bones as you select for the reaction, I think.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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It just takes as many bones as you select for the reaction, I think.

...have you actually tested this? >_>
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Deon

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It just takes as many bones as you select for the reaction, I think.

...have you actually tested this? >_>
No, I assumed that since it was a part of the "bone stack fix". I just checked it and it does work as you say, so I will have to re-evaluate my crafting steps to make bonecarving more feasible. Thanks for the heads up.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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I know I've told one of you WF modders this before. -_-
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Roxfall

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One thing was borderline exploity in R15, I haven't tried R16 so I gotta bring it up to your attention:

It takes 1 metal chunk to make a short sword, and when you break down a short sword, you get 1 metal chunk back. You can hit legendary weaponsmith in less than a day of in-game time with a simple macro. Even if you start with a simple copper dagger that's a huge boost right from the start.

I feel like it should be rebalanced. Maybe it should take two chunks to make one, or it should be a less than 100% chance of getting a chunk back from a short sword.

Also, what is the easiest way to upgrade from R15 to R16 without losing the world/savegame? I feel like I may have to text-merge some files.
« Last Edit: December 08, 2015, 09:53:16 am by Roxfall »
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Deon

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Good idea, I will add a chance to get nothing when breaking down items.

R16 brought back all different creature material types, so unfortunately there is no way or reason to upgrade r15 save properly. In the best case scenario you would just miss the changes, so there is no reason to do so.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Random_Dragon

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And here I thought that requiring staves as material for weapon handles was a silly idea on my part. o3o
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Roxfall

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One other exploit:

Forge breastplate: 1 steel chunk, 2 bronze chunks => steel breastplate

Breakdown breastplate: 2 steel chunks.

Alchemy at work: how to turn a huge stack of bronze chunks into half as much steel.
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Random_Dragon

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Glorious transmutation. o3o
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