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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 147783 times)

Azereiah

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Two suggestions.


1: Include a download that only includes the crafting additions (some of us like the vanilla DF experience with a few sensible tweaks that aren't in the vanilla game), or make the mod semi-modular.

2: Allow crafting bone swords, etc. on the condition that the bone used has a high enough mass.
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Atzerkins

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Any plans of a Linux release ? What are the edited files, so I can replace them myself ?
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draeath

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Any chance we can get a package of just your altered files? These archives are the entire game download (is that actually allowed?) making it nearly impossible to merge with anything else.
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Urist McAlchemist cancels extract isotope: interrupted by supercriticality accident.
This kea is so raw it stole my wheelbarrow!

Random_Dragon

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Ooh, glad to see this is back in development. I'd been mucking about with my own experiments in it. So now I am curious...

For one, how have you handled the DF2014 tweaks to thread and cloth? The classic old solution of using [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] and outputting stacks of 1 no longer works with hair, as it will happily draw the appropriate amount no matter what, and it still mishandles custom reactions involving normal-sized stacks of thread/cloth.

Second, have you done any tweaks to the stone's template, or still using unaugmented stone? Because I've found stone to be pretty much less effective than wood or bone as-is.

Third, found any solution for applying poison to weapons yet? If I have to tell anyone that the "decorate item with venom" reaction does NOT work, and HAS not worked, I'm gonna eat them. owo
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Tilogour

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Some letters are missing in my game when I'm playing DF Wanderer. Any ideas how to fix that (x64 win7) ?
« Last Edit: March 16, 2015, 01:39:41 pm by Tilogour »
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Button

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Some letters are missing in my game when I'm playing DF Wanderer. Any ideas how to fix that (x64 win7) ?

This is a known bug with Dwarf Fortress. Zoom out and zoom back in, or vice versa.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Max™

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God I love this mod, though I'm gonna have to bite the bullet and see if I can find a way to make the balm of strength permanent+reasonable buffs with the balm of power wearing off after some period and having the crazy buffs I gave it (bwahahaha, 9.9 speed all the time, weeeeee, bullet time ftw) but I'm not sure if it is possible to have it revert to the balm of strength boosts.

Oh, you needed to add in [PRESERVE_REAGENT] with the bone breastplate!

*makes a few helmets til I get a masterpiece, gauntlets which I have to dfhack handedness onto though I'm sure there is a way to do it natively, greaves, and boots, then the breastplate I left for near the end thankfully*

You make a *dragon bone breastplate*!
You make a *dragon bone breastplate*!
You make a -dragon bone breastplate-!
You make a +dragon bone breastplate+!
You make a ☼dragon bone breastplate☼!
You make a ☼dragon bone breastplate☼!
You make a ☼dragon bone breastplate☼!
You make a ☼dragon bone breastplate☼!
You make a ☼dragon bone breastplate☼!
You make a ☼dragon bone breastplate☼!
You make a ☼dragon bone breastplate☼!
You make a ☼dragon bone breastplate☼!
*two pages later*
You make a ☼dragon bone breastplate☼!
You make a ☼dragon bone breastplate☼!

*sitting there in a pile of breastplates wondering what the hell just happened that made the dragon explode into armor*

Incidentally, here's my linux objects folder, it has a bit of extra stuff like bone greaves and gauntlets which you need to gm-editor or script fix the handedness on which I left in since you can't add the reactions back in later. Fixed the breastplate x a billion thing. Added a dragonbone template which is more or less steel, makes them a lot tougher btw, no more one-shots from whacking them in the head with a war hammer! It also makes the weapons and armor from dragons/hydras really good and worth keeping full time barring candy or artifact stuff, which is awesome. Tweaked the values and tags on the balms, and uhhh... think that's most of it off the top of my head, oh I also left in the entity changes so goblins tend to cap out around 1500 in a few fortresses while several will just have a couple hundred gobs, which is much nicer, and I just left the use evil animals off because trolls are passive right now so they don't do anything but generate lag and occasionally mangle goblins, no loss there.

The files I modified from the wanderer's files are entity_default.txt, creature_standard.txt, b_detail_plan_default.txt, material_template_creature.txt, plant_standard.txt, reaction_adventurer.txt, for reference.

http://dffd.bay12games.com/file.php?id=10688
« Last Edit: March 17, 2015, 01:08:05 am by Max™ »
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Random_Dragon

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Your dragon bones exploded into armor because you used [ANY_BONE_COMPONENT] instead of a reaction class.

I could've sworn this was already covered when I posted my observations on mod-fixing. =w=
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Max™

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Hmmm, it seemed like the lack of the tool stone and the preserve reagent caused it, because after adding those it works fine like so:
Code: [Select]
[REACTION:CRAFT_BONE_BREASTPLATE_ADV]
        [NAME:craft bone breastplate]
        [ADVENTURE_MODE_ENABLED]
        [REAGENT:rock:1:ROCK:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [REAGENT:bones:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
        [PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:GET_MATERIAL_FROM_REAGENT:bones:NONE]
        [SKILL:BONECARVE]

Just checked, one elf bone breastplate as expected.
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Random_Dragon

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Hmmm, it seemed like the lack of the tool stone and the preserve reagent caused it, because after adding those it works fine like so:
Code: [Select]
[REACTION:CRAFT_BONE_BREASTPLATE_ADV]
        [NAME:craft bone breastplate]
        [ADVENTURE_MODE_ENABLED]
        [REAGENT:rock:1:ROCK:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [REAGENT:bones:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
        [PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:GET_MATERIAL_FROM_REAGENT:bones:NONE]
        [SKILL:BONECARVE]

Just checked, one elf bone breastplate as expected.

Double-check whether you still have a stack of bones left over after using that reaction.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Max™

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Themiyi, your sacrifice as a fellow dwarf has earned you a resetting of the universe (used die afterwards because I try to avoid killing dorfs in this world) but here ya go:
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Random_Dragon

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EDIT: I am a dumbass. Have been referring to my post in a separate thread, here: http://www.bay12forums.com/smf/index.php?topic=61304.msg6071728#msg6071728
« Last Edit: March 18, 2015, 12:44:21 am by Random_Dragon »
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Pwned dwarf

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is there a mac version
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Pwned dwarf

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Max™

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Since it's just a raw alteration for the most part I'd think you could just stick the files in your raw/objects folder, preferably after backing up the original (rename it, I like to put a period before it so it gets ignored, and sometimes toss in bits explaining things, raw/.nonwanderobjects, raw/.mystuffobjects, raw/objects. As long as you have the text files in place which the game looks for it should work.
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