So what do balms of power do exactly? I killed a Roc, made a dozen of them, drank one... it appears I can sprint faster now.
Is there a wiki somewhere or should I look at raws?
I'm in a weird camp of "I'm curious what it does but I don't want the game to become ez mode".
EDIT: Found it!
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_PHYS_ATT_CHANGE:STRENGTH:150:0:START:0]
[CE_PHYS_ATT_CHANGE:AGILITY:150:0:START:0]
[CE_PHYS_ATT_CHANGE:TOUGHNESS:150:0:START:0]
[CE_PHYS_ATT_CHANGE:RECUPERATION:150:0:START:0]
[CE_PHYS_ATT_CHANGE:DISEASE_RESISTANCE:150:0:START:0]
[CE_ADD_TAG:EXTRAVISION:NOEXERT:NOPAIN:NOFEAR:START:0]
If I'm reading this correctly, it adds a bunch of stats permanently. It probably stacks too.
Crap.
If I edit these lines to end in "START:0:PEAK:10:END:2400]" instead of "START:0]" will the current syndrome end as well eventually? Or am I permanently stuck in noexert nopain nofear land?
EDIT 2:
I tried this, it did not work. How do I remove this effect from an existing adventurer? Been running for days now. No fatigue really kills my suspense of disbelief. Damnit, Spock, I need my pain!
EDIT 3:
Still experimenting with this. I originally modified the file in the wrong folder.
I feel like this buff should be temporary, and maybe making your adventurer immune to pain and fatigue is a bit much.
Instead, what it should do is maybe have a 20% chance of removing other curses, like mummy curse, vampirism, lycanthropy etc. Then it would be useful and appropriate. Since a lot of the megabeasts have giant hearts with a dozen or so balms coming out of each, that would give you good odds at beating the bad luck from the mummies at least.
EDIT 4:
I think I see a way to make the balms of power be a 'contraceptive' before you go to touch a mummy in a bad place, which would make you immune to the curse but not be helpful if you first get cursed and then get a balm, so that would make mummy's curse like AIDS. I'm still digging into making the balm be an all-purpose antidote for removing major curses.