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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 147797 times)

Deon

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Release 16b is out

- Griffin heart counts as semimegabeast heart properly for balm-making.
- Replaced "knife" tool with a "dagger" (which every adventurer starts with) in all adventure mode reactions, for better flow.
- Redesigned multi-bone reactions to single-bone reactions, to address the issues with requiring multiple stacks.
- Smelting/forging now takes 10 pieces of coal from one 150-unit bar.
- Breakdown now only has a chance to yield a useful metal chunk. 80% default chance, 60% for a second chunk for large items.

It should be save compatible with R16, just make sure to copy the raw files into /data/save/regionX/raw folder.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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Ah, nice.

One thing I belatedly realized, though. Does the stack bug affect tools in the same it affects thread/cloth/sheets/body materials?

If it DOESN'T one could use the idea of cleaning bones and make recipes that require bones use clean ones.

Even so, there would be three caveats. One, it might swamp the player's inventory with multiple separate, non-stacking cleaned bones. Two, it might be odd as you'd wind up with masterfully cleaned bones and such. And three, it would still be subject to oddities like being able to use bones from multiple creatures and having the end result only count as one material.
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Deon

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2 and 3 are not an issue. You can slap [UNIMPROVABLE] on the clean bone tool, and make it of the parent material.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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Ah, that should work, yes. But if they don't stack, I can see it getting annoying. ;w;
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Deon

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And here's release 16c before I go to bed

New feature: scroll/quire/bookmaking.

You can turn raw skin into a quire or a scroll (with a stick for scroll rollers).
You can turn a quire into a book with leather.

Please note how there's no "sheet" inbetween: the sheet has a dimension of 10000 so it suffers the common issue with dimensional reagents in advmode reactions.
Also I omitted coal in smelting/smithing. You will just use sticks instead. Again, it circumvents the issue where you would need a "bar + 1 unit" instead of a "bar".


Now you can turn skins of wildland animals into your own story books, or write down your poems. Just don't forget to pick up those novice reader/writer skills.
« Last Edit: December 08, 2015, 07:27:53 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Random_Dragon

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Ah, no use of "crude" sheets via a tool to fake it, like how I did it? XP

I also still skipped the lime-washing idea, and additionally made paper plants skip straight from harvested plant to paper, in the same way papyrus is made.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Roxfall

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Is it feasible to unlock the ability to use craftsman workshops inside fortresses in adventure mode, or is that locked behind hardcode?

Sorry for the newbie question. I dont know enough to ask the question correctly.
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palu

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That's hardcoded, though there is a dfhack script that does that. Ad fort iirc.
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Deon

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Yeah, you can build things/chop trees/mine etc with advfort plugin, but it requires DFHack and has some issues.
So this mod does what vanilla allows with modding, without memory hacking.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Deon

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A silent update to ASCII version, I forgot to apply the change which makes it possible to turn weak-skinned creatures' skins (those that produce suede) into parchments.
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Random_Dragon

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Ah, nice. Also, a thought. Have you done anything regarding compiling written quires in codices?

I've yet to test whether that works as intended or not.
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Deon

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It works just fine.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Random_Dragon

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Ooh, something I clearly need to toy with.

Also...hmm. I've noticed that making biscuits or other food items seems not to work in adventure mode, for me at least.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Geltor

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Speech/text:
- More threats for NPC to choose from.
- More greetings/profession/family etc text for dialogues.
- More race-related insults.
can someone give me an example for all three? i havent encountered this in my game playing the mod in advmode
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Deon

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Release 16d is up.

It's bringing the mod up to date to 0.42.03 and also I nerfed balms somewhat (balm of power no longer gives you no aging/no eating/no drinking; and stat increases are smaller; but they should be stackable now how alcohol is).

@Geltor
Thanks for bringing it up, it's a leftover text in description from the old speech system. Now DF has different speech mechanics, I will remove it from OP.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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