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Author Topic: Dwarf Fortress 0.40.04 Released  (Read 49775 times)

FallenAngel

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Re: Dwarf Fortress 0.40.04 Released
« Reply #15 on: July 20, 2014, 04:33:52 pm »

Woo, 0.40.04.
Downloading. Finally going to stop playing 0.40.01 :L

Shizmoo

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Re: Dwarf Fortress 0.40.04 Released
« Reply #16 on: July 20, 2014, 05:02:22 pm »

Babies starting with a strapped knife thats hilarious
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Robsoie

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Re: Dwarf Fortress 0.40.04 Released
« Reply #17 on: July 20, 2014, 05:10:14 pm »

Thank you very much for all the bug fixing work !
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Re: Dwarf Fortress 0.40.04 Released
« Reply #18 on: July 20, 2014, 06:05:29 pm »

Quote
  (*) Babies don't start strapped with a knife

NOOOO!!! NOW WHAT WILL HAPPEN TO MY BABY KNIFE FIGHT ARENA?!
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Ves

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Re: Dwarf Fortress 0.40.04 Released
« Reply #19 on: July 20, 2014, 06:13:40 pm »

I'm getting lots of tree collapses on the surface. Trying to narrow down the cause so I can make a proper report.
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Toady One

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Re: Dwarf Fortress 0.40.04 Released
« Reply #20 on: July 20, 2014, 06:15:11 pm »

I wonder if the constructed wall-top fix has screwed something up somehow with cave-ins, or if you got an unpleasant map.
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Rafal99

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Re: Dwarf Fortress 0.40.04 Released
« Reply #21 on: July 20, 2014, 06:19:56 pm »

Maybe related to the bug where:
"Chopping trees above ground level leaves soil floating in air."
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7472
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xaritscin

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Re: Dwarf Fortress 0.40.04 Released
« Reply #22 on: July 20, 2014, 06:46:55 pm »

i wonder it this has improved the framerate a bit....
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kingubu

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Re: Dwarf Fortress 0.40.04 Released
« Reply #23 on: July 20, 2014, 09:03:21 pm »

Personally I would like more knives strapped to babies.

But otherwise, woo!
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Bartholomew The Pious

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Re: Dwarf Fortress 0.40.04 Released
« Reply #24 on: July 20, 2014, 09:13:40 pm »

Maybe it is residual, maybe it is not, but a save transferred from 40.03 to 40.04 keeps it so sparring still generates a large amount of hand-to-hand combat, were dwarfs don't prefer weapons. Have not went to actual combat yet though.
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dennislp3

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Re: Dwarf Fortress 0.40.04 Released
« Reply #25 on: July 20, 2014, 09:16:05 pm »

What are the skill levels of the dwarves? If they are super high in non weapon skills then it may be too late for said dwarves as they will prefer the non weapon attacks regardless due to skill.
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ArmokGoB

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Re: Dwarf Fortress 0.40.04 Released
« Reply #26 on: July 20, 2014, 09:16:51 pm »

Quote
  (*) Babies don't start strapped with a knife

NOOOO!!! NOW WHAT WILL HAPPEN TO MY BABY KNIFE FIGHT ARENA?!

Dwarven eugenics at its finest.
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Bartholomew The Pious

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Re: Dwarf Fortress 0.40.04 Released
« Reply #27 on: July 20, 2014, 09:27:27 pm »

What are the skill levels of the dwarves? If they are super high in non weapon skills then it may be too late for said dwarves as they will prefer the non weapon attacks regardless due to skill.
As expected there are many instances of militia dwarves having higher striking ability. But this Legendary Miner with a pick should be an exception, yet it isn't! Even with surpassing skill he prefers hand-to-hand in sparring matches guhh, not that he alone requires more skill just that it spells the plague for the rest of my militia's training!

EDIT:Martinuzz got a thread going on about this also
« Last Edit: July 20, 2014, 09:43:07 pm by Bartholomew The Pious »
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I can't quote for squat, but this is very true. Credit to PTTG?? for this insightful comment.
~Haven & Hearth has always been a terrible game with great promise. That promise kind of faded away, and now it's mainly a way for a few dedicated scumbags to annoy the few new people who drift in.~

snjwffl

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Re: Dwarf Fortress 0.40.04 Released
« Reply #28 on: July 20, 2014, 11:08:15 pm »

Quote
  (*) Babies don't start strapped with a knife

How would one manifest this "bug"?
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Chaoswizkid

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Re: Dwarf Fortress 0.40.04 Released
« Reply #29 on: July 21, 2014, 12:02:45 am »

At the "Babies start with knives" bug, all I can think of is some badass, pregnant Dwarven woman biting into a bar of iron, swallowing, giving birth later and the baby arrives with dagger in hand, eyes open and alert, ready to fight the enemies of Armok.

... Maybe that explains Captain Ironblood?
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