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Author Topic: Roll to dodge time, Mk. II  (Read 8378 times)

Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #60 on: July 31, 2014, 10:17:39 am »

((Just wanted to say that you can also use this device on other people if they're standing close to you, not only on yourself.))
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BlitzDungeoneer

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Re: Roll to dodge time, Mk. II
« Reply #61 on: July 31, 2014, 10:36:31 am »

((So...? Admittedly, the info is useful, but still. What's your point?))
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IcyTea31

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Re: Roll to dodge time, Mk. II
« Reply #62 on: July 31, 2014, 10:53:14 am »

Z.H.+85s (1m, 25s): Follow Zack into the room.
Z.H.+90s (1m, 30s): Inspect the weapons. If I recognize any or otherwise figure them out, point them out to the others. Spend no more than 10 seconds of time per weapon.
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Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #63 on: August 01, 2014, 03:15:42 am »

((nevermind, it sounded better in my head))
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Salsacookies

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Re: Roll to dodge time, Mk. II
« Reply #64 on: August 01, 2014, 04:23:13 am »

Z.T: 85s-follow Zack
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BFEL

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Re: Roll to dodge time, Mk. II
« Reply #65 on: August 01, 2014, 06:47:09 am »

Z.H.+10m-?: Don waits for the trees to "win" and then attempts to contact them, identifying himself as neutral/friendly assuming he isn't instagibbed.

((Possibly a bad idea, but hey, death is cheap apparently :P))
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Varee

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Re: Roll to dodge time, Mk. II
« Reply #66 on: August 01, 2014, 09:51:45 am »

Z+85 FIND weapon in the mess
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Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #67 on: August 02, 2014, 04:03:33 am »

"Well... Shit."
ZT +90s: Examine the weapons, fix any damaged ones.

Z.H.+85s (1m, 25s): Follow Zack into the room.
Z.H.+90s (1m, 30s): Inspect the weapons. If I recognize any or otherwise figure them out, point them out to the others. Spend no more than 10 seconds of time per weapon.

Z.T: 85s-follow Zack

Z.H.+10m-?: Don waits for the trees to "win" and then attempts to contact them, identifying himself as neutral/friendly assuming he isn't instagibbed.

((Possibly a bad idea, but hey, death is cheap apparently :P))

Z+85 FIND weapon in the mess


Time-line, 25 zero hour seconds after arrival of expedition into the time funnel №13:


Spoiler: history (click to show/hide)

Z.H.+0s :
  • [3] After intense searching, Zack Abrams concludes that there isn't anything else in the room, except for a lot of dust. It looks like nobody has been here for a long while.
  • Don starts fiddling with the electronic lock to gather information about whereabouts of this place.

Z.H.+5s :
  • [5]Don, after using his unparalleled knowledge of time (and a translator), now knows that this room is called "Time funnel chamber №13" and that there is a "Great Dimensional Portal" (whatever that is) somewhere east-north-east from your location.
Z.H.+15s :
  • Code Name V attacks the lock, using his previous meta-time experience! [3+1] If no one interferes, the lock will be opened in 15 seconds.

Z.H.+30s :
  • Code Name V finally opens the lock!
  • William greets the guard bots. They ignore you. They probably can't hear you due to their damage, which explains why they haven't turned around on the door opening sound.

Z.H.+35s :
  • [5]Don stops Ron from investigating the rubble and getting instagibbed.

Z.H.+40s :
  • V tries to find something that ninja can use as a weapon. [1] You find only un-weaponizable dust.

Z.H.+45s :
  • Don walks out of the room and attempts to talk to the guards. The guards can't hear you.
  • William notes that the robots are using Happy Bullets, and writes this information into his meta journal.

Z.H.+55s :
  • Zack Abrams fixes the robots! [3+1] The robots will be fixed in 15 seconds, assuming no interference.

Z.H.+70s :
  • The robots are now on your side. Also, you fixed their hearing mechanism.

Z.H.+75s :
  • The robots are not equipped with high-intelligence software (hearing was linked to an aimbot program), so by accessing their databanks you learn that this place is currently owned by a group called Behgonilun, but many other groups around are vying for control over this location, the "dimensional portals" being the high-value strategic points. These two robots were left to watch the door blocked by rubble in case the enemy broke through it.
  • Zack Abrams tells the robots to follow him. They comply.

Z.H.+79-80s :
  • Zack, together with William and Bones, arrives into the next room. It looks all burned up, with laser marks all over the place. Various weapons you've never seen before lie on the floor. There are two door: to the West, blocked by a huge pile of rubble, and to the East. The robot data indicates that they came from the Eastern door. There are definitely more robots in that direction.
  • Ron [2] fails to possess the robot. The two robots are now immune to possession!
  • Ninja is in demand of a weapon! The search starts.

Z.H.+85s :
  • William together with Abrams starts inspecting weapons lying on the floor.
  • [4] Ninja finds... a wooden sword! V is now equipped with a wooden sword.
Z.H.+90s:
  • [4+1] William finds a pile of plasmathrowers. About 10 of them seems to be in a working condition.

Z.H.+100s:
  • [2+1] William picks up two grenades of unknown system. He stores them in his inventory.

Z.H.+110s:
  • [3+1] William trips over a wooden sword.

Z.H.+115s:
  • A walking tree appears in a flash of green! It start walking towards you.

Z.H.+~10m :
  • The future is filled with intense warfare as the robots and... walking trees duke it out. The trees are winning. Probably because they constantly use time-travel to dodge. You've got a bad feeling about this...
  • Don waits out until the trees win and attempts to diplomatize them. [1] He gets eaten, and one of the trees disappears in a flash of green.
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BlitzDungeoneer

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Re: Roll to dodge time, Mk. II
« Reply #68 on: August 02, 2014, 04:06:55 am »

ZT +75s: Take the wooden sword before V.
ZT +80s: Search for a gun.
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IcyTea31

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Re: Roll to dodge time, Mk. II
« Reply #69 on: August 02, 2014, 04:24:18 am »

Z.H.+90s: Grab a plasmathrower.
Z.H.+120s: Throw one of the grenades at the tree, observe the effects, then don't.
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Varee

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Re: Roll to dodge time, Mk. II
« Reply #70 on: August 02, 2014, 08:57:19 am »

ZH 90 get a plama thrower


Zh 100 start trying to melt a wall
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Salsacookies

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Re: Roll to dodge time, Mk. II
« Reply #71 on: August 02, 2014, 09:03:51 am »

Z.T: 75s-Search for a weapon
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BFEL

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Re: Roll to dodge time, Mk. II
« Reply #72 on: August 03, 2014, 04:34:13 pm »

((Stupid 1, now I don't know if they are inherently hostile or if I just botched diplomacy so hard I made them so :P))

Z.H.+95s: Don grabs a plasmathrower and runs behind where the tree will appear, waiting to kill it with fire.
Z.H.+115s: Don kills it with fire
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Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #73 on: August 05, 2014, 09:56:37 am »

((Time... dodged!))
« Last Edit: August 05, 2014, 01:29:06 pm by Sergarr »
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Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #74 on: August 05, 2014, 01:28:35 pm »

((Stupid 1, now I don't know if they are inherently hostile or if I just botched diplomacy so hard I made them so :P))

Z.H.+95s: Don grabs a plasmathrower and runs behind where the tree will appear, waiting to kill it with fire.
Z.H.+115s: Don kills it with fire


Z.T: 75s-Search for a weapon

ZH 90 get a plama thrower


Zh 100 start trying to melt a wall

Z.H.+90s: Grab a plasmathrower.
Z.H.+120s: Throw one of the grenades at the tree, observe the effects, then don't.

ZT +75s: Take the wooden sword before V.
ZT +80s: Search for a gun.

Dodging time...

Time successfully dodged.

Time-line, 30 zero hour seconds after arrival of expedition into the time funnel №13:


Spoiler: history (click to show/hide)

Z.H.+0s :
  • [5]Don, after using his unparalleled knowledge of time (and a translator), now knows that this room is called "Time funnel chamber №13" and that there is a "Great Dimensional Portal" (whatever that is) somewhere east-north-east from your location.
Z.H.+10s :
  • Code Name V attacks the lock, using his previous meta-time experience! [3+1] If no one interferes, the lock will be opened in 15 seconds.

Z.H.+25s :
  • Code Name V finally opens the lock!
  • William greets the guard bots. They ignore you. They probably can't hear you due to their damage, which explains why they haven't turned around on the door opening sound.

Z.H.+30s :
  • [5]Don stops Ron from investigating the rubble and getting instagibbed.

Z.H.+35s :
  • V tries to find something that ninja can use as a weapon. [1] You find only un-weaponizable dust.

Z.H.+40s :
  • Don walks out of the room and attempts to talk to the guards. The guards can't hear you.
  • William notes that the robots are using Happy Bullets, and writes this information into his meta journal.

Z.H.+50s :
  • Zack Abrams fixes the robots! [3+1] The robots will be fixed in 15 seconds, assuming no interference.

Z.H.+65s :
  • The robots are now on your side. Also, you fixed their hearing mechanism.

Z.H.+70s :
  • The robots are not equipped with high-intelligence software (hearing was linked to an aimbot program), so by accessing their databanks you learn that this place is currently owned by a group called Behgonilun, but many other groups around are vying for control over this location, the "dimensional portals" being the high-value strategic points. These two robots were left to watch the door blocked by rubble in case the enemy broke through it.
  • Zack Abrams tells the robots to follow him. They comply. By the way, he seemingly randomly picks up a wooden sword.
  • Bones searches for a weapon! [1] He finds an unexploded grenade. Which then decides to explode. Bones wisely rewinds the consequences.

Z.H.+74-75s :
  • Zack, together with William and Bones, arrives into the next room. It looks all burned up, with laser marks all over the place. Various weapons you've never seen before lie on the floor. There are two door: to the West, blocked by a huge pile of rubble, and to the East. The robot data indicates that they came from the Eastern door. There are definitely more robots in that direction.
  • Ron [2] fails to possess the robot. The two robots are now immune to possession!
  • Ninja is in demand of a weapon! The search starts.
  • Zack Abrams decides that a wooden sword is not enough, and decides to use his time-enhanced abilities to scan for a gun. [6] He finds something looking like a portable grenade launcher with three shots lying around it. He picks it up.

Z.H.+80s :
  • William together with Abrams starts inspecting weapons lying on the floor.
  • [4] Ninja finds... a wooden sword! V is now equipped with a wooden sword.
Z.H.+85s:
  • [4+1] William finds a pile of plasmathrowers. About 10 of them seems to be in a working condition. He picks up one of them.

Z.H.+90s:
  • Don grabs a plasmathrower and runs behind where the tree will appear, waiting to kill it with fire.
  • (Burning tree splinters suddenly appear in the middle of the room. You wonder how did they get in here.) This event will be erased from the time line after 5 zero seconds. Reason: removal of cause.

Z.H.+95s:
  • [2+1] William picks up two grenades of unknown system. He stores them in his inventory.
  • V starts brutalizing the wall with his plasmathrower! [5] If nothing goes wrong, then in 50 seconds, a hole through the Northen wall will be made.

Z.H.+105s:
  • [3+1] William trips over a wooden sword.

Z.H.+110s:
  • A walking tree appears in a flash of green! It start walking towards you. Then Don springs from ambush! [6] The tree is instantly blown into fiery chunks of wood, which fly everywhere. Dodging time!
  • Don [4] ducks under the infernal explosion. William [3] is less lucky, and gets his arm badly burned. V [4+1-1] backflips away, while still melting the wall. Bones [3] is bleeding space-time from the places that were hit by flying matter, making everyone in the room want to vomit! Abrams [6] has already knew that the explosion is going to happen and has already walked away into the arrival room.


Z.H.+115s:
  • William throws his grenade at the tree (or at least, what's left of it)! [6] The tree remains shudder and implode in a searing flash, making you avert your eyes. After you can see again, the tree anything cannot be found anywhere. Then he cancels the throw.

Z.H.+~10m :
  • The future is filled with intense warfare as the robots and... walking trees duke it out. The trees are winning. Probably because they constantly use time-travel to dodge. You've got a bad feeling about this...
  • Don waits out until the trees win and attempts to diplomatize them. [1] He gets eaten, and one of the trees disappears in a flash of green.
  • The trees victory was short-lived, because just 5 seconds after they murdered Don, a bunch or short humanoids armed with various blue-metal weapons burst through the Northen wall, screaming unholy murder! Immediately after that you see half the trees getting cut to shreds, even before anyone lands a blow on each other. Time-travel, ahoy!

((Should I keep up using lists to indicate actions? Are they clearly readable? Please answer.))
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