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Author Topic: Roll to dodge time, Mk. II  (Read 8409 times)

Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #30 on: July 29, 2014, 08:43:14 am »

I was trying to go back as far as i could which is the new ZT0 right? or does the time keep going ? that will be ZT 5 then
No, you can go back into ZT 0, I just need to know, from which time you do that.
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IcyTea31

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Re: Roll to dodge time, Mk. II
« Reply #31 on: July 29, 2014, 08:44:09 am »

Z.T.+30s: Refuse to give the bubble gun away.
Z.T.+70s: Fire bubbles out of the door to distract the guards.
Z.T.+75s: Ambush the distracted guards with less-than-lethal unarmed attacks.
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Varee

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Re: Roll to dodge time, Mk. II
« Reply #32 on: July 29, 2014, 08:47:18 am »

I guess after my last action at 20?
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Salsacookies

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Re: Roll to dodge time, Mk. II
« Reply #33 on: July 29, 2014, 08:51:28 am »

(( This makes me think of Prince of Persia ))
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Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #34 on: July 29, 2014, 12:24:26 pm »

(( And again the only thing preventing me from advancing the story further is the distinctive lack of actions from the Temporalogist. Fitting, considering his profession. brb, sleep))
« Last Edit: July 29, 2014, 05:49:04 pm by Sergarr »
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BFEL

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Re: Roll to dodge time, Mk. II
« Reply #35 on: July 30, 2014, 01:27:32 am »

((Sergarr is at +1 day BFEL Hour :P))

Z.H.+0s: Don realizes he is not musically inclined and stops fiddling with the time watch.
Z.H.+20s: He instead decides to look at the electronic lock of the door and try and ascertain the groups spatial location. (based on markings, labels, etc.)
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Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #36 on: July 30, 2014, 05:17:02 am »

Actions received

- William
Z.T.+30s: Refuse to give the bubble gun away.
Z.T.+70s: Fire bubbles out of the door to distract the guards.
Z.T.+75s: Ambush the distracted guards with less-than-lethal unarmed attacks.
Zack Abrams
ZT+65s: Look for an exit.
Code Name V
(new)ZT 0 Go back in time and dont touch the door.
ZT +30 go forward and try unlocking door again.
Ron Bones
Z.T 30s(1) Grab bubble gun.
Z.T 40s (2-5) Find way to open door.
Don
((Sergarr is at +1 day BFEL Hour :P))

Z.H.+0s: Don realizes he is not musically inclined and stops fiddling with the time watch.
Z.H.+20s: He instead decides to look at the electronic lock of the door and try and ascertain the groups spatial location. (based on markings, labels, etc.)

Advancing zero time five seconds...

Striking records of canceled actions...

And let the confusion start!

Time-line:

Z.T.-10s (NO LONGER CHANGEABLE):
  • Zack Abrams starts examining the room in a great detail.
  • Don Johnsonson's starts attempting to locate the time machine by rigging his time watch.
  • Code Name V starts silently walking to a door.
Z.T.-5s (NO LONGER CHANGEABLE):
  • Don Johnsonson's sees the result of his [1] time-watch fiddling and stops slaughtering the poor machine.
  • Zack Abrams notices that he is standing in a circle of slightly darker metal 5 meters in diameter.
  • The space ninja find out that the door is electronically locked from this side. He start trying to unlock it. Instead it waits in the shadows for 30 seconds.
Z.T.+5s :
  • [1] Don Johnsonson manages to break the time watch after intense fiddling. He spends the rest 10 seconds staring at the remains of the time watch in disbelieve. Prevented by future-sight.
Z.T.+15s :
  • [2] Code Name V is defeated by a lock! [5] The guards are oblivious to your attempts. The ninja decides to cancel this attempt altogether.
  • [3] After intense searching, Zack Abrams concludes that there isn't anything else in the room, except for a lot of dust. It looks like nobody has been here for a long while.
  • Don starts fiddling with the electronic lock to gather information about whereabouts of this place.
Z.T.+20s :
  • William pulls a weapon. [1] It is a Bubble Gun! It shoots bubbles. It is very effective versus butterflies. He sighs in disappointment.
  • [5] Don, after using his unparalleled knowledge of time (and a translator), now knows that this room is called "Time funnel chamber №13" and that there is a "Great Dimensional Portal" (whatever that is) somewhere east-north-east from your location.
Z.T.+25s :
  • Code Name V goes at the lock again! [1] The lock is unbeatable!
  • Ron Bones tries to steal the bubble gun from William against his will! [1] vs [1] They struggle so much they break the bubble gun in two halves. William's plans are foiled by the lack of bubble-gun!
Z.T.+35s :
  • Ron Bones attacks the door in various ways!
Z.T.+40s :
  • Ron Bones [5] opens the door by using space-time fuckery! The guards are looking away from the door and don't notice you. Probably because the room which you has opened is much more interesting. It looks like somebody was fighting heavily in it just a few hours ago, filling the place with burn marks all over the place. There are two doors in this room: to the West and to the East. The West door is blocked by a huge pile of rubble.
Z.T.+60s :
  • Ron Bones [3] cannot best the lock! It opens the door by smashing through it. The guards take notice. Prevented by finding a better way.
  • Zack Abrams looks for an exit and finds it instantly! But the exit is guarded by two apparently damaged robots! And you don't have any weapons with you. Well, theoretically your Personal Time Belt can be used as a weapon, but it has only three charges...


((These posts are getting pretty long... I wonder how would they start looking like after the arrival of time-traveling enemies.))
« Last Edit: July 30, 2014, 05:21:15 am by Sergarr »
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IcyTea31

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Re: Roll to dodge time, Mk. II
« Reply #37 on: July 30, 2014, 05:32:14 am »

Z.T.+20s: Don't pull a weapon.
Z.T.+45s: Greet the guard bots.
Z.T.+50s: If the bots reacted poorly, go back to Z.T.+45s and don't greet them.
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BlitzDungeoneer

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Re: Roll to dodge time, Mk. II
« Reply #38 on: July 30, 2014, 05:32:36 am »

ZT +70: Fix the robots.
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Varee

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Re: Roll to dodge time, Mk. II
« Reply #39 on: July 30, 2014, 05:34:40 am »

After i failed at the lock Zt+20 cancel action
Zt+30 attmpt to bypass the lock again(can i get a bonus for it now ?)
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IcyTea31

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Re: Roll to dodge time, Mk. II
« Reply #40 on: July 30, 2014, 05:35:50 am »

After i failed at the lock Zt+20 cancel action
Zt+30 attmpt to bypass the lock again(can i get a bonus for it now ?)
((Ron opens the door anyway at Z.T.+40s, you don't really need to bother with it.))
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Varee

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Re: Roll to dodge time, Mk. II
« Reply #41 on: July 30, 2014, 05:40:28 am »

(( no metagame Ice tea :P))
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IcyTea31

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Re: Roll to dodge time, Mk. II
« Reply #42 on: July 30, 2014, 05:42:22 am »

((It's not really metagaming, as we could assume that either he tries or not, realizes 10 seconds later that it's pointless anyway, goes back and then decides not try after all.))
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Salsacookies

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Re: Roll to dodge time, Mk. II
« Reply #43 on: July 30, 2014, 06:03:57 am »

Z.T: 50s(1) Attempt to possess a robot if successful,(2-3)possess other robot.
Z.T: 60s(4-5) Look through rubble
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BFEL

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Re: Roll to dodge time, Mk. II
« Reply #44 on: July 30, 2014, 06:05:04 am »

Z.H.+60s: Don walks out of the room and attempts to talk to the guards.
Z.H.+1h: Don peaks at the future a bit to see if anything interesting happens.


((I refuse to use "Zero Time" because "Zero Hour" sounds SOOO much more awesome. And it reminds me of Airplane.))
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