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Author Topic: Roll to dodge time, Mk. II  (Read 8370 times)

Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #90 on: August 16, 2014, 01:33:41 pm »

((sorry for the long delay, RL has intensified recently))

Z.T:+25s. Do NOT check rubble
Z.T:+116s. Make sure plasmthrowers have ammo
Z.T:+10m. Properly use the plasmthrowers.

Z.H.+25s: Stop the robots being destroyed by hugging Ron
Z.H.+80s: Smack Zack before he touches that door, then drag him back to the others
Z.H.+140s: Attempt to communicate the basic desire to burn trees to the dwarves. Preferably by burning some trees.
Z.H.+145s: Prepare trap door type thing to ambush trees in their +10m position
Z.H.+10m: TRAP DOOR AMBUSH BURN


ZH 140: Wave to the dwarfs and stand next to the hole looking at them.
ZH about 9 min: V go slow down time and kill the trees before they attack don and stop them from time travelling.

Standing order: Make meta-notes of everything about to be erased from time.
Z.H.+102s: Dodge the explosion and time-space leak in advance.
Z.H.+140s: Communicate with the (Dwarves?) through the universal language of getting really drunk. If they don't have enough booze to share on themselves, instead stop calling them (Dwarves?) and start calling them Midgets.

ZT+79s: Just before being hit, travel to ZT+70s.

Advancing this total clusterfuck... done.

Time-line, 40 zero hour seconds after arrival of expedition into the time funnel №13:

Spoiler: history (click to show/hide)

Z.H.+5s :
Code Name V attacks the lock, using his previous meta-time experience! [3+1] If no one interferes, the lock will be opened in 15 seconds.
Z.H.+20s :
Code Name V finally opens the lock!
William greets the guard bots. They ignore you. They probably can't hear you due to their damage, which explains why they haven't turned around on the door opening sound.
Z.H.+25s :
Don doesn't stop Ron from investigating the rubble and getting instagibbed. Then he tries to stop Ron by hugging [2], without success. Then Ron decides this chain of actions was a total waste of time and retcons it out. Timelines are weird. Also, Ron runs up to the "robots-destroyed" event time wave and eats it, free of charge!
Z.H.+30s :
V tries to find something that ninja can use as a weapon. [1] You find only un-weaponizable dust.
Z.H.+35s :
Don walks out of the room and attempts to talk to the guards. The guards can't hear you.
William notes that the robots are using Happy Bullets, and writes this information into his meta journal. He also records the retconed destruction of robots.
Z.H.+45s :
Zack Abrams fixes the robots! [3+1] The robots will be fixed in 15 seconds, assuming no interference.
Z.H.+60s :
The robots are now on your side. Also, you fixed their hearing mechanism.
Z.H.+65s :
The robots are not equipped with high-intelligence software (hearing was linked to an aimbot program), so by accessing their databanks you learn that this place is currently owned by a group called Behgonilun, but many other groups around are vying for control over this location, the "dimensional portals" being the high-value strategic points. These two robots were left to watch the door blocked by rubble in case the enemy broke through it.
Zack Abrams tells the robots to follow him. They comply. By the way, he seemingly randomly picks up a wooden sword.
Bones searches for a weapon! [1] He finds an unexploded grenade. Which then decides to explode. Bones wisely rewinds the consequences.
Z.H.+69-70s :
Zack, together with William and Bones, arrives into the next room. It looks all burned up, with laser marks all over the place. Various weapons you've never seen before lie on the floor. There are two door: to the West, blocked by a huge pile of rubble, and to the East. The robot data indicates that they came from the Eastern door. There are definitely more robots in that direction.
Ron [2] fails to possess the robot. The two robots are now immune to possession!
Ninja is in demand of a weapon! The search starts.
Zack Abrams decides that a wooden sword is not enough, and decides to use his time-enhanced abilities to scan for a gun. [6] He finds something looking like a portable grenade launcher with three shots lying around it. He picks it up.
Z.H.+75s :
William together with Abrams starts inspecting weapons lying on the floor.
[4] Ninja finds... a wooden sword! V is now equipped with a wooden sword.
Zack examines the surroundings. [3] Nothing new has been found.
Z.H.+79-80s:
[4+1] William finds a pile of plasmathrowers. About 10 of them seems to be in a working condition. He picks up one of them.
Zack tries to go out of the Eastern door ([2] vs [6]), but Don smacks him so hard he goes temporally unconscious (-1 to all rolls on next turn). After that his limp body is dragged back to the others. Don disposes of the "Zack-killed" time wave afterwards.
Z.H.+85s:
Don grabs a plasmathrower and runs behind where the tree will appear, waiting to kill it with fire.
Z.H.+90s:
[2+1] William picks up two grenades of unknown system. He stores them in his inventory.
V starts brutalizing the wall with his plasmathrower! [5] If nothing goes wrong, then in 50 seconds, a hole through the Northern wall will be made.
Z.H.+100s:
[3+1] William trips over a wooden sword. He quickly stands and tries to skip the explosion, however, he find out that impossible without time-travel equipment. Instead, he uses his foreknowledge to prepare the dodge in advance. Retcon ETA 8 seconds.
Z.H.+102:
William tries to dodge the explosion and the time-space leak in advance! [2] He dodges into the explosion. In 8 seconds, this event will be unnecessary due to erasure of explosion from the time-stream.

Z.H.+105s:
A walking tree appears in a flash of green! It start walking towards you. Then Don springs from ambush! [6] The tree is instantly blown into fiery chunks of wood, which fly everywhere. Dodging time!
Don [4] ducks under the infernal explosion. William has already dodged the attack. V [4+1-1] backflips away, while still melting the wall. Bones [3] is bleeding space-time from the places that were hit by flying matter, making everyone in the room want to vomit! Abrams [6] has already knew that the explosion is going to happen and has already walked away into the arrival room.
This event series will be retconned out of existence in 8 zero hour seconds.
Ron tries to possess Don in a confusion! [4] You possess him. He's predictably unhappy with that, and he'll without doubt try to overcome the possession!
Z.H.+110s:
William throws his grenade at the tree (or at least, what's left of it)! [6] The tree remains shudder and implode in a searing flash, making you avert your eyes. After you can see again, the tree anything cannot be found anywhere. Then he cancels the throw. Retcon in 9 seconds.
Z.H.+115-116s:
Possessed Don equips the second plasmathrower, doubling his firepower and [6] quadrupling his ammo stock! Wait, isn't ammo for plasmathrowers explosive? Eh, whatever, it can't be that bad.
Z.H.+140s:
V finally blows a hole through the Northern wall! You can see through it a bunch of surprised (Dwarves?). You wave at the (Dwarves?), [4] which they accept as a friendly gesture. You take position near the hole, looking through it, and take a spare plasmathrower on the way.
Don attempts to communicate the (Dwarves?) through burning some trees. [3] They think you're trying to make a bonfire. Some of them bring more wood into the fire.
Totallymakessenseincontext [4] gets pretty drunk with the (Dwarves?). [1] The (Dwarves?) immediately start a party, throwing down all their weapons.
Z.H.+145s:
Don [1] gets buried under the half-constructed trap door. Uh-oh.
Z.H.+~9m:
Code Name V slows down time and attacks the trees, who has just broken through the door rubble! [6+1] The trees gets wrecked so hard they are all dead before they can even move one inch.. Unfortunately, your overwhelming firepower display [5] has almost attracted the attention of many robots. Almost.

Z.H.+~10m :
The future is filled with intense warfare as the robots and... walking trees duke it out. The trees are winning. Probably because they constantly use time-travel to dodge. You've got a bad feeling about this...
Don waits out until the trees win and attempts to diplomatize them waits out for the (Dwarves?) to appear.
A bunch or short humanoids armed with various blue-metal weapons burst through the Northen wall, screaming unholy murder! Immediately after that you see half the trees getting cut to shreds, even before anyone lands a blow on each other. Time-travel, ahoy!
Possessed Don uses his plasmathrowers [4] kinda properly. Half the remaining trees gets burned in an instant, and many others get set on fire! However, one tree, already on fire, manages to escape in a flash of green.
Code Name V has dealt with the problem before it has ever happened. This event series will be erased in 8 seconds.

Active effects:
Spoiler: Zack Abrams (click to show/hide)
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BFEL

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Re: Roll to dodge time, Mk. II
« Reply #91 on: August 18, 2014, 04:13:24 pm »

Z.H.+145: Er...nevermind...
Z.H.+10m: Don thanks V with a heartfelt hug. Then he attempts to get everyone regrouped with the hopefully less party-ing dwarves.
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Salsacookies

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Re: Roll to dodge time, Mk. II
« Reply #92 on: August 18, 2014, 04:17:45 pm »

Relax, No need to do anything here
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Varee

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Re: Roll to dodge time, Mk. II
« Reply #93 on: August 18, 2014, 06:41:39 pm »

Zh+10m gather everyone and start heading n.n.e. Looking for the portal?
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IcyTea31

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Re: Roll to dodge time, Mk. II
« Reply #94 on: August 20, 2014, 05:50:20 am »

Z.H.+145s: Party hard with the (Dwarves?) and try to discern their leader.
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BlitzDungeoneer

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Re: Roll to dodge time, Mk. II
« Reply #95 on: August 23, 2014, 08:34:53 am »

((I'm afraid I'll have to drop out.))
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Sergarr

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Re: Roll to dodge time, Mk. II
« Reply #96 on: August 23, 2014, 12:05:13 pm »

((whelp. Okay, updating soon tomorrow probably never. The game grew a little bit too unwieldy for me to handle. Will probably make it lighter the next time))
« Last Edit: September 06, 2014, 09:46:49 am by Sergarr »
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