((Could we start up now? Should we have a sort of tutorial mission, to get used to how Z.T works?))
((That's a good idea, actually. But... Imagine a tutorial mission for a mechanic, a time horror, a researcher and a 4th wall breaking killer. Simultaneously.))
((Sergarr, if we're going to play a game where each of those characters can theoretically be in FIVE PLACES AT ONCE, its gonna be a short RTD if we can't handle said theoretical tutorial mission.
Also, couple questions: What level is non-timey-wimey tech at? Are we mostly modern but with time stuffs or are we gonna be seeing battlemechs and spehsships?
Do our characters know each other? Is the empty room we spawn in shared with all the other PCs, or are we in different identical rooms?))
((Actually the room thing is a tutorial, before the real adventure starts. Don't worry, it should not take very long.))
Non-timey-wimey tech is at the semi-futuristic level. Mostly just more powerful guns (a normal infantrymen gun is capable of blowing a hole in a tank at full power). Space travel is mostly the on the same level, except for a few automated helium mining stations on Luna supplying thermonuclear reactors on Earth.
I assume your character know each other. You all spawn in the same room.
Also I assume that Time Horror's ability is not active all the time, because otherwise you'll all be insane in a short amount of time.
Is it too late for a sheet?
Name:Code name V
Gender: Classified
Short bio: A space ninja mercenary who is hired to work for time marine.
Profession: Space ninja
Special skill: Time space bubble Vself, allowing V to create a zone where time slow down temporary around Vself.
((Does it affect yourself?))
And I'd say we've enough people for it! So...
You all find yourself in a 10x10x10 room with a single door to the north. You remember taking part in a highly dangerous time expedition, investigating the far reaches of time. After one of the forward time jumps, however, instead of arriving in the safety of laboratory, you find yourself here.
Don Johnsonson, the Temporalogist and the scientist of the group immediately checks his
Time Watch (which he, as a time researches, always carries on himself) and find out that he is in ZH+0. He scans the future for potential hostile activity, but it seems that up to ZH+60 nothing happens at all.
Zack Abrams, the Artificer and the person who controlled the time machine, is currently jobless, because the time machine is nowhere to be found. Thankfully, he still does have his
Personal Time Belt, which allows him to jump up to 30 seconds in time in each direction. Sadly, after three uses it has to recharge for one minute.
Ron Bones, the Guide who directed the expedition through the riffs of far-time, is currently cursing at itself because it saw the time vortex at the target point forming
right after they jumped there. It shouldn't have been possible, but it happened, and now they're stuck in an unknown time region, probably very far away from their own time. It was lucky that they didn't end up in a middle of something!
William Tolongforanyonetoactuallyremember, the Killer, who has slayed many time-horrors attempting to end their journey, is the only one with a gun around here. He at the moment wields the
Happy Gun, which shoots concentrated anti-horror bullets at the 15 km/s. This baby can kill even the strongest horrors in three good hits! But sadly, it is very useless against more normal enemies.
And
Code name V, the Ninja, who was chosen for the expedition due to his unique time powers, has already searched the room with Ninja powers for all hidden fun stuff and has found out that there is, in fact, no hidden fun stuff in this room. And no hidden fun stuff outside the room. The Ninja powers also detects that there are two robot guards outside the room, and suggest to take them out with stealth to avoid alerting more.
What will you do next?
((I'm going to sleep now, so you can go nuts with many actions set in advance! Don't forget to include the time at which you intend to perform your actions!))