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Author Topic: Slingblock: A noob fortress - Free Socks* (Details inside)  (Read 40742 times)

Evilsx

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #195 on: August 24, 2014, 07:46:29 pm »

Sorry guy about not being really active the last 2 weeks, I am ready for my turn right now
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Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #196 on: August 25, 2014, 02:46:22 am »

gogogo
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Skullsploder

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #197 on: August 25, 2014, 10:20:46 am »

I'm astounded and overjoyed that a fortress run half by noobs has almost made it this far. Let's not jinx it - Evilsx, give me a nice easy turn :D
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Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #198 on: August 25, 2014, 10:47:53 am »

This is a rather successful little experiment. Embarking in a tundra probably ensured us a little peace and quiet to build.
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pisskop

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #199 on: August 25, 2014, 11:04:04 am »

This is a rather successful little experiment. Embarking in a tundra probably ensured us a little peace and quiet to build.
hehheh.  Tundra may lack the quantity of life that other biomes have, but they tend to make up for it.
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August

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #200 on: August 25, 2014, 07:04:13 pm »

Remote tundra embark site, plus the fact that we haven't managed to export much wealth yet, means that we still haven't had a single invasion. Just small ambushes so far.
Which is good, because we haven't had the most competent military.
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Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #201 on: August 25, 2014, 07:59:52 pm »

Now just imagine what would have happened if the biome had a reanimating effect. Speaking of, any reason why there hasn't been a single evil cloud yet?
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pisskop

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #202 on: August 25, 2014, 08:05:15 pm »

Now just imagine what would have happened if the biome had a reanimating effect. Speaking of, any reason why there hasn't been a single evil cloud yet?
Not all evil biomes have evil weather.  If a biome has 'evil rain' then you wont get evil clouds/mist/fog.

While evil rain can have effects, usually if its made of blood or something then its just going to cause multiple clean jobs and gross out your dwarves.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #203 on: August 26, 2014, 04:38:17 am »

Reanimating biomes are not something a beginner should even attempt. Even for experienced players to say it is a challenge would be an understatement. There are strategies for it (like, for example surrounding your butcher with cage traps) but most important is paying attention to announcements, missing even one death in your fortress could be a death sentence. I believe in the new version zombies have been nerfed so it would probably be easier now, but morale would be a real limiting factor. As for biomes, a reanimating tundra (or glacier) is actually not a bad choice since you can probably forget about the surface anyway. For a good community fortress run on a reanimating glacier check out Roomcarnage
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Evilsx

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #204 on: August 29, 2014, 01:57:55 am »

Shit, life just caught up and I am going to have to skip this time, sorry :(
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Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #205 on: August 29, 2014, 04:35:52 am »

So, now it's skullsploder's turn, right?
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Skullsploder

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #206 on: August 31, 2014, 01:28:13 am »

Whoops, haven't checked this thread in a while. I'll try get my turn all done today :)
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Dunamisdeos

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #207 on: September 01, 2014, 12:20:12 pm »

I still feel bad about the ice wolves.
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Skullsploder

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #208 on: September 01, 2014, 02:40:28 pm »

My turn is not quite done. In the interest of war ice wolves though, we now have significantly more cage traps placed randomly in the wilderness.
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Lyra

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #209 on: September 01, 2014, 03:20:13 pm »

I'm not exactly new to DF (been playing for about a year), but I am new to succession forts.  Could I perhaps be signed up for a turn?
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