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Author Topic: Slingblock: A noob fortress - Free Socks* (Details inside)  (Read 40289 times)

Dunamisdeos

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #105 on: July 30, 2014, 03:12:49 pm »

All opening to the caverns were blocked
Those are some famous last words.

True fact. Let me rephrase by saying that "The initial breach to the caverns was sealed up by a constructed floor".

All things considered, that guy looks pretty mild. Unless He has horrible syndrome blood, the current dwarven military should be able to take it out between the crossbows and iron-armored melee guys if it comes to it. Best strategy for now: Leave it be.
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MeimieFan88

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #106 on: July 30, 2014, 09:42:01 pm »

I'm gonna leave most of my questions and thoughts for my journal but there are a few I'm having a lot of trouble with (especially #3):

1. There's something I don't get about the number at the top right. It's supposed to be the z-level that we're on, right? How come when I move from a spot on the ground to a spot next to it, the number can change? I'm moving from a piece of flooring with nothing on it to another piece of flooring with nothing on it. This makes it really confusing because I'm never sure what level I'm on.

2. Wondering if there's any way to see what a selected dwarf is doing without having to find them in the [ u ] menu.

3. Something about stockpile settings is making me RAEG. I have a finished goods stockpile with everything disabled (including materials, qualities, etc) other than the type "toys", but there are some bins with quivers and stuff that aren't being hauled away. The toys I want to store here are currently stored in a different stockpile with toys disabled. How come items that don't belong aren't being carried off?

Also, MeimieFan88 died due to dehydration :(
Weird cause he was found in his room, and the booze was just a floor down!
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Dunamisdeos

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #107 on: July 30, 2014, 10:38:56 pm »

I'm gonna leave most of my questions and thoughts for my journal but there are a few I'm having a lot of trouble with (especially #3):

1. There's something I don't get about the number at the top right. It's supposed to be the z-level that we're on, right? How come when I move from a spot on the ground to a spot next to it, the number can change? I'm moving from a piece of flooring with nothing on it to another piece of flooring with nothing on it. This makes it really confusing because I'm never sure what level I'm on.

2. Wondering if there's any way to see what a selected dwarf is doing without having to find them in the [ u ] menu.

3. Something about stockpile settings is making me RAEG. I have a finished goods stockpile with everything disabled (including materials, qualities, etc) other than the type "toys", but there are some bins with quivers and stuff that aren't being hauled away. The toys I want to store here are currently stored in a different stockpile with toys disabled. How come items that don't belong aren't being carried off?

Also, MeimieFan88 died due to dehydration :(
Weird cause he was found in his room, and the booze was just a floor down!

It sounds like MeimieFan88 may have been injured, that's what got Nail . They refuse to fix her until they clean her, and they wont give her booze to drink, only water. :(

1. That should only change with the Z-level. The only other thing I can think of up there is the idler count.

2. You can visually find your dwarf on the map, and use [v] to check what he is doing.

3. Do you have a stockpile for the quivers and such to be moved to? Also, those bins may have BOTH quivers and toys. If that's the case, they won't be moved.

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Nail

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #108 on: July 31, 2014, 02:58:29 am »

For 1, I believe, but don't quote me on this, those numbers are also influenced by the biome, as layer 0 is somewhere different in say a forest from where it is in a mountain. It could also be connected to the indoors/outdoors calculation as a volcano for example always has positive layer numbers inside, no matter how deep you look. Really I ignore this counter outside of building and just use hotkeys to remember where stuff is at.
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MeimieFan88

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #109 on: July 31, 2014, 06:04:51 am »

A lot's happened.

There was a kobold thief who was detected stealing something. I followed it, and didn't know what it was doing until it escaped the fortress. Apparently, it killed a kitten and a war dog as it was escaping. Sorry guys.

An elven caravan arrived just before. Haven't heard much from them.

Now we're being ambushed by goblins, I think. I've been reading about military, but having trouble understanding some of it. My current plan is to have the two squads (The Geared Razors and The Golden Escorts, 20 dwarfs total) become off-duty civilians on the surface near the drawbridge and take it from there. Not sure how combat will work... Will dwarfs automatically attack enemies just outside their burrow? Also, do non-military dwarfs fight back when hostile action is taken against them? (With the kobold thief, I was hoping the nearby dwarfs would react in a more useful way when they see the kobold thief doing things it shouldn't be doing.)
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Nail

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #110 on: July 31, 2014, 07:33:17 am »

Do not have the miltary become civilian! They will run from the enemy! Also military will ignore burrows unless you tell them not to.
So yes, civilians will(almost) always run away from enemies, most of the time in stupid directions such as away from the fortress entrance, even if they have military experience.
If you have active squads, select them by going into the [s ]quads menu and pressing the letter in front of the squad's name, then press [m]ove to station them wherever you want them, or [k] to attack specific enemies or groups, though this is sometimes buggy and it is most of the time better to just use the move command and wait for the enemy. Experiment to figure out your personal preference.
Active military dwarfs will attack enemies on sight, don't worry about that. (At least in .34 they do, in the new version it's possible your dwarfs will rout.
My recommendation is to station your troops at a chokepoint and wait for enemies. Also, always keep in mind that closing the gate and waiting things out is a valid tactic.
Be careful though, ambushes rarely come with just one squad.
Oh before I forget, the goblins wouldn't happen to have crossbows?
« Last Edit: July 31, 2014, 07:49:47 am by Nail »
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Dunamisdeos

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #111 on: July 31, 2014, 03:32:02 pm »

We do also have traps. Those will do fine as a warning system, and can probably handle a squad by themselves
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MeimieFan88

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #112 on: August 01, 2014, 04:59:23 am »

Survived the year!
Wewt.
http://dffd.wimbli.com/file.php?id=9227

Some notable things:

- I made a finished goods stockpile on one of the empty levels, it's completely filled up mostly with junk, along with a legendary item that was previously made. Not sure how it got there.
- Drink supplies are somewhat low (around 250ish)
- There's a massive pile of refuse just outside the fortress entrance... there was a miasma problem.
- I changed the ammo stockpile and the seed stockpile to not accept barrels/bags/bins. There was a bug with the ammo stockpile where dwarfs wouldn't take ammo out of bins and the game would say that there was no ammo left.
- A lot of animals were dying of starvation, so I made a new pasture at z-26 (F6 to zoom). There's a ton of moss there, but a yak or buffalo died there so maybe they don't eat moss?
- There's a temporary source of water on the same level as the pasture. I dunno how long it'll last, I think we need something more permanent if possible.
- A note for the next player: there are currently a bunch of dwarfs hauling in random stuff from the outside, probably depositing it in the finished goods stockpile. I dunno when they'll stop hauling because there's still a lotta stuff outside. Just fyi.
- Added a couple Hotkeys for locations.

Not gonna post screenshots cause Obsidian isn't working for me, and I can only capture a small portion of the screen.

Possibly the most noobish log ever:
Read if you dare.

Spring
Spoiler (click to show/hide)

Summer
Spoiler (click to show/hide)

Autumn
Spoiler (click to show/hide)

Winter
Spoiler (click to show/hide)
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Nail

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #113 on: August 01, 2014, 06:58:24 am »

Okay, here goes:
Spoiler (click to show/hide)
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MeimieFan88

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #114 on: August 01, 2014, 08:50:37 am »

Thanks for going through everything, Nail.

Gotta say, this game is really starting to grow on me.
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Nail

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #115 on: August 01, 2014, 09:54:29 am »

Yees... that's how it starts, and then , when you get comfortable in your new-grown beard you suddenly notice it's still growing and growing and growing until you can't move anymore and there is always stuff to kill you and you can't get out and it's suffocating you Mwuahahahahahahaaa


Achem. Sorry don't know what got into me there.
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Chevaleresse

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #116 on: August 01, 2014, 11:53:30 am »

Is 4maskwolf still around? He got skipped so I figure that it should be his turn.
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August

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #117 on: August 01, 2014, 12:40:49 pm »

If Evilsx (and 4maskwolf, if he's still around) is okay with it, mind if I take the next turn? I'd like to take a crack at those caverns, and get us a Well so people stop dying from tiny injuries.
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Dunamisdeos

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #118 on: August 01, 2014, 05:30:59 pm »

If Evilsx (and 4maskwolf, if he's still around) is okay with it, mind if I take the next turn? I'd like to take a crack at those caverns, and get us a Well so people stop dying from tiny injuries.

This ^
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Evilsx

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Re: Noob Fortress - Welcome to Slingblock!
« Reply #119 on: August 01, 2014, 10:29:48 pm »

If Evilsx (and 4maskwolf, if he's still around) is okay with it, mind if I take the next turn? I'd like to take a crack at those caverns, and get us a Well so people stop dying from tiny injuries.

This ^
I don't mind waiting if August wants a go
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