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Author Topic: Slingblock: A noob fortress - Free Socks* (Details inside)  (Read 40685 times)

snackfox

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #240 on: September 14, 2014, 05:54:24 pm »

Sorry. Been doing other things, nearly forgot about this. I'll post maybe tomorrow.
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23kulpamens

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #241 on: September 15, 2014, 02:27:45 pm »

Hi there Carps. I'l like to join your Masterwork Fort if that pleases you. Just PM me if you'd like to sign me in.
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Kryxx

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #242 on: September 16, 2014, 03:34:02 pm »



I've enjoyed following along with this.  Did it die?  You had nice quick less than a week turns.
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Dunamisdeos

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #243 on: September 16, 2014, 03:45:38 pm »

Where we at? Are we waiting on Snackfox or Nail at this point?
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Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #244 on: September 16, 2014, 09:01:43 pm »

Snackfox said he was going to play. Give him another day or two.
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Dunamisdeos

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #245 on: September 17, 2014, 02:34:20 pm »

It's cool, just checkin'  :P

Super eager for my next turn.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Skullsploder

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #246 on: September 18, 2014, 02:39:33 am »

Carp. I forgot to dig up my corpse from the catacombs. Whoever goes next, could you please track down the coffin with skullsploder in it and deconstruct it? The body can go to the atom smasher so it doesn't get buried accidentally. I wanna have a ghost dwarf :D
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August

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #247 on: September 18, 2014, 01:49:17 pm »

Been busy with other things, so I haven't posted in a while.
So it looks like Snackfox is taking his turn right now?
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snackfox

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #248 on: September 18, 2014, 03:09:06 pm »

Yeah, I'm sorry, I can't do this. I've not really had the time to play Dwarf Fortress, so I'm just gonna let myself be skipped. I'm sorry.
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Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #249 on: September 18, 2014, 04:25:32 pm »

Nail's turn, then.
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Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #250 on: September 19, 2014, 07:35:15 am »

Lets'a go!

Diary of Nail Risenodroz

1st of Granite, 256
I have finally managed to make my claim to overseership be recognized by the local government. When I arrived at Slingblock I expected them to have everything ready for me to get started since it was a direct order from our beloved Queen(who I think isn’t a necromancer after all), but apparently word had never reached them! Of course I immediately set to rectifying this mistake and asked around for the mayor, eventually finding him practicing in the barracks. He, August the second, told me he was too busy to deal with me and sent me to file my issue to the manager. That was ohh, HALF A YEAR AGO! And now that I finally hold the office I’m supposed to, I have a good idea of why it took this long: The situation of the nobility (except the mayor’s, of course) is atrocious! These are the office of our manager and our bookkeeper, right next to waste disposal:
Spoiler (click to show/hide)

It seems the mayor and several of my predecessors were quite, let’s say, military minded, which isn’t bad in itself, but it seems to me someone who has , and is    can’t make a good leader.
His activities in the military likely are the cause of my missing assignment as well, since he isn’t just too busy to deal with me but also with the liason:
Spoiler (click to show/hide)
I shall be replacing him as mayor, though I will leave him his quarters.
I will also assume the position of guard captain as for some Armok forsaken reason some imbecile decided that punishment for crimes is just too inhumane to inflict on our widdle community! Prisons will have to be made as well to make clear to the common rabble that getting away with a beating is not something they can count on. I will post application papers for the position of hammerer in the dining room. (The new hammerer will receive luxurious housing in addition to the fancy hammer! [OOC: You guys feel free to apply! ] )
Other things I noted while I was waiting for my assignment were:
The new hospital is great, but for some reason the old hospital zone hasn’t been decommissioned.
There are two unnecessary meeting zones where dozens of unpastured chickens loiter.
The well, which I was told was secured, is actually only separated from the caverns by a flimsy floodgate:
Spoiler (click to show/hide)
And a few levels below:
Spoiler (click to show/hide)
Zan Mörulorshar’s corpse floats in the middle of the cistern. How did he get there? We may never now.
« Last Edit: September 21, 2014, 10:06:12 am by Nail »
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left eye

Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #251 on: September 19, 2014, 11:42:38 am »

Oh god why would you appoint a captain?
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Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #252 on: September 19, 2014, 01:28:07 pm »

Because justice needs to be done!
Also, this is a fortress for noobs and they need to know why they should avoid them.
Jails can actually save you from tantrum spirals(sometimes even from ones they caused), especially now that they aren't beating people with weapons anymore and people are fed regularly.
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left eye

August

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #253 on: September 19, 2014, 06:33:17 pm »

I believe Zan was our legendary armorsmith (maybe our weaponsmith?) who fell in the cistern for some reason during Skullsploder's turn.
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Skullsploder

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #254 on: September 20, 2014, 04:49:51 am »

Zan fell in because of dodging a giant rat. Because the caverns weren't secure at that time. You're welcome :D Also, a closed floodgate counts exactly the same as a constructed wall. Building destroyers can't destroy a floodgate unless it's open. Dwarves also have no problem drinking from a water source which contains the decomposing body of a fellow fort-member, so it's not really an issue.
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"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 
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