The Fortress Endures12th Limestone 255, early AutumnI've ordered the fort's surrounds on the surface to be deforested. Damn trees, can't trust them.
The new traps are finally paying off with large amounts of goblin snatchers.
Since our miners seem to be free now, I've ordered them to dig out a fancy new practice range adjacent to the main barracks. Should help us solve our issue of prisoner overpopulation.
11th Sandstone 255, mid-AutumnMiners finished the new shooting range, however masons and engravers still need to finish the place up.
Above are z3, z2, and z1. Up top at z3 is the mass-pitting system, in the middle (z2) is the shooting ground with retractable bridge for dropping loot to z1. On z2, you may notice the channeled-out ring around the place where the dwarves will stand. This is so that bolts fired can be retrieved for re-use. On z1 there will be a lever for retracting the bridge above. Order it pulled only when there are no hostile creatures in the firing range above and no dwarves collecting goblinite on z1. Also, obviously, don't order anything pitted when the bridge is retracted. n z3 there is a pit zone designated. To pit creatures into the firing range, simply assign them to the pit zone the same way you would assign an animal to a pasture zone.
Since I hate miners being idle, and we seem to have a bed shortage, I also ordered a new residential area to be dug out.
This design has exactly 80 rooms for dwarves, plus four miscellaneous rooms in the middle for booze or statues. Another ring can easily be added, following the same pattern, to add another 96 rooms.
1st Moonstone 255, early WinterAh winter. It brings such a change to the frozen blood-covered hellscape.
The caverns are almost completely sealed. The upper fortress has slightly improved defences. The trap tunnel for the unsecured cavern is being filled with further cage traps.
24th Moonstone 255, early WinterAh yes. Beautiful.
Wait. what. Why aren't the dwarves shooting? Huh. No ammunition. DESPITE THE HUGE AMOUNTS OF BOLTS LYING EVERYWHERE, HUH? I've ordered 2000 bolts to be forged to rectify the situation.
5th Opal 255, mid-WinterOh really?
That's what I thought. Run, and tell all your little werellama friends.
13th Opal 255, mid-WinterBlood, corpses and vomit... much more like it.
The Fortress is Safe1st Granite 256, early SpringThe caverns are walled off (mostly, the HUGE drafted masonry corps is still finishing up a few designations) and the Cistern is secure.
Doesn't look like much? Consider that the caverns have 7 z-levels of open air in some places.
We have a military with live training rooms and organised schedules.
We have garbage disposal.
We have cage recycling.
We have cage traps at strategic locations (not to mention a crapload in the only access tunnel between our fort and the caverns).
And we also have significantly less crafts. Heh. I slightly a little bit traded all our crafts to the caravan for all their armour. But it's fine, surplus prepared meals make the best trade goods.
There are things I didn't work on though: Our metalworking industry couldn't keep pace with my demand for steel. I recommend the next overseer expand it significantly and also head down to the magma sea to remove our dependance on charcoal. Also please note that I didn't do much to improve the living conditions of the dwarves (other than ensuring that they don't get eaten by cave crocs and quartered by goblins), so the next overseer may want to work on that - the new residential wing I dug out still needs its doors placed, but the beds are all there and the doors are at least ordered.
(And, final note (haha), I've left notes on all the levers I could find. hit "N" before pulling anything just to make sure you've got the right lever.)All in all, the fortress is ship-shape and blood soaked, and I'm happy to hand over a thriving bastion over to the next overseer.
Save is up at http://dffd.wimbli.com/file.php?id=9643