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Author Topic: Slingblock: A noob fortress - Free Socks* (Details inside)  (Read 40718 times)

Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #165 on: August 16, 2014, 02:24:50 pm »

It's there, it's just in a spoiler. I tried to put the whole thing in the spoiler but the forum is being mean.
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4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #166 on: August 16, 2014, 03:00:03 pm »

Save is downloading now, will take a look at the fortress and report back in a bit.

4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #167 on: August 16, 2014, 03:41:32 pm »

Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

1 Granite 255: Today,  I take charge of Slingblock.  Despite being founded in one of the greatest hellholes in all the world, the fortress has survived and thrived, growing to its current size of 142 dwarves.  I have called a meeting in the main hall, to discuss the future of the fortress and all beings in it.  This is to be a new age for Slingblock, a new age for the world.  I will reorganize this fortress into one of the greatest mountain halls known to dwarvenkind.  Today, our golden age begins!

1 Granite 255, entry 2: Excellent!  My suggestions have gone over quite well.  So many things to do, so little time...
First things first, I'm going to rearrange the military.  I have made myself a militia captain and recruited nine other dwarves to join me as swordsdwarves.  When we acquire more armor, we shall form the main line of defense against our foes.  I have also ordered the fortress guards to grab crossbows to defend the fortress.  They weren't happy with it, particularly not the mayor, but tough luck.

Speaking of which, I'm going to have to have a little word with our mayor about his... interesting... choice of a profession.  That conversation can wait for a little while, but he really needs to reconsider his position in the military.  I will be expecting all military dwarves to participate in the defense of the fortress from now on, and I'd rather not have our mayor in the line of fire.
Meanwhile, we're going to have to get rid of that annoying ghost that keeps wandering around the fortress.  I'm not entirely sure when the dwarf died, but I'm going to memorialize him without further ado.

Now I have to go check with the bookkeeper to see what our stocks are at right now.  It's going to be a long day.

4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #168 on: August 16, 2014, 06:46:51 pm »

Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

1 Granite 255, entry 3: As I walked to the bookkeeper's quarters, a dwarf staggered past me, shouting that he had a brilliant idea.  One of our glassmakers, by the looks of him.  He staggered off up the stairs to find something, probably a workshop, and I continued on my way.

King Murdok, the bookkeeper, welcomed me into his office and brought out some tomes containing our current stocks.  I paged through his clothing and armor book, searching for equipment that hadn't been claimed yet, and noticed a mark next to much of the clothing.

"What's that mark mean?" I asked him, curious as to the difference between marked and unmarked items.

King Murdok shrugged, "Those are the items other overseers have ordered forbidden, and some of the stuff our enemies have worn."

I nodded and paged through the list again, then stood up.

"All metal equipment and all weapons are to be claimed and brought into the fortress.  The clothing can stay outside, I don't really see the need to bring that indoors."

King Murdok nodded, picking up the tome and making some notes in the margins.

I thanked him and turned to leave, then paused.  "Can I see the gem stocks?"

King Murdok gave me an odd look, but pulled a different tome off of the shelves and laid it out.  I paged through it, finally finding the page I was looking for:


Uncut Glass Stocks
Green Glass: 3 2 1
Clear Glass: 1
Crystal Glass: 2


Well hell.  Hope that glassmaker doesn't want too much glass.

4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #169 on: August 16, 2014, 07:16:01 pm »

Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

3 Granite 255: Well hell.  The glassmaker claimed the one piece of green glass in the fortress and is sitting up there yelling out demands.  One of which is for more green glass.

A quick consultation with some of the other dwarves has indicated a patch of red sand within easy reach of the upper levels of the fortress.  I have ordered the miners to dig to the sand so that we may use some to create more green glass.

11 Granite 255:  A great roar came up from the depths today.  Dwarves rushed to the scene to find an ancient horror invading the underground pastures, and the dwarves fled at the sight.  It is time for the military to prove itself in battle or die trying, and quickly.  Some of the older dwarves speak of it as Devsem, one of the hidden horrors of the underworld.  Militia, to arms!

12 Granite 255: Damn it not now!  Not while the forgotten beast is here!  The baby can't be coming now!

4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #170 on: August 16, 2014, 10:35:50 pm »

Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

17 Granite 255: Finally, after a long fought battle, the web-spinner fell to our military, and without a single loss.  In honor of the brave soldier who slew the beast with his sword, I have bestowed upon him the title "Beast Slayer".  May all dwarves remember this day as a triumph of the right.

18 Granite 255:  It turns out that all our glassmaker wanted was one more piece of glass.  Now that he has it, he scurries around (or scurries as much as he can, whatever did cause him such dizziness) collecting additional raw materials for his project.

6 Slate 255: Damn did the glassmaker want a lot of materials.  I went up and counted after he finally started work today, and he appears to have collected nine items up there.  Two mudstone, one leather, one gemstone, two green glass, one stone block, one metal bar, and one wood log, to be precise.

12 Slate 255: I found out a couple of things today.  One, there are many marksmanship-trained dwarves that had not been assigned to a squad.  This was quickly remedied.  The other was that we apparently have two hospitals in close proximity for some unknown reason, and that despite one being larger and better equipped than the other, the smaller hospital appears to be the hospital of choice.

16 Slate 255: The glassmaker finally finished his project today, coming out with an artifact... green glass earring.  He calls it "Oakendrive the Confident Negator", whatever the hell that means.
In slightly less exciting news, the pesky ghost was finally put to rest today, so that's a plus.

4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #171 on: August 17, 2014, 10:09:32 am »

Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

4 Felsite 255: I have put in an order through the manager for a large number of stone coffins, statues, and crafts to be produced.  The fortress will need more of these if it is to survive into the future.

10 Felsite 255:  Today I learned that we do not have a proper dwarven atom smasher to get rid of garbage.  I have ordered this to be remedied immediately.

15 Felsite 255: The elves arrived today.  Excellent, more target practice for the military.  I will lead my squad out to "great" them.

27 Hematite 255: Damn but these dwarves take their time to get anything done.  The dwarven atom smasher is finally completed, though I had to track down the mechanic and threaten him with a hammering to get it done.  He seemed to be convinced that hauling shit around was more important than actually getting the atom smasher completed.  Idiots.

Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #172 on: August 17, 2014, 10:20:48 am »

I have put in an order through the manager for a large number of stone coffins [...]. The fortress will need more of these if it is to survive into the future.
Yes, coffins are needed to survive. An important lesson for every new player. How large a number are we talking about?
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4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #173 on: August 17, 2014, 10:26:04 am »

I have put in an order through the manager for a large number of stone coffins [...]. The fortress will need more of these if it is to survive into the future.
Yes, coffins are needed to survive. An important lesson for every new player. How large a number are we talking about?
We're talking about 60 new coffins, 60 new statues, and 60 orders of crafts.  To start.

Also, all non-dwarf corpses are being dumped into the brand new dwarven atom smasher to be annihilated and hopefully improve my framerate.

Nail

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #174 on: August 17, 2014, 10:41:44 am »

What kind of framerate are you getting?
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4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #175 on: August 17, 2014, 01:15:33 pm »

Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

1 Galena 255: Little of major interest has happened since the last time I wrote in this journal.  The dwarven atom smasher is in operation, the work orders are being processed and completed, ore is being smelted, and life goes on.  The fortress population is now up to 147 with five births since the start of the year, but no migrants have arrived at the fortress yet despite our prosperity.  Today, I ordered a new tomb area to be dug out, to place the many new coffins I ordered built a while back.

12 Galena 255: The humans have arrived today, their caravan stocked with useful items.  I have ordered many of our fine crafts brought to the depot for trade and instructed our broker to get his rear end to the depot.  I may have to threaten him with a hammering too.  Which is funny, because I'm not the hammerer, nor do I wield a hammer.

14 Galena 255: August II ran up to me today and demanded I initiate the construction of a buckler.  I said sure, why not.  I've put in an order with the manager for a wooden buckler.

19 Galena 255: The broker has returned, reporting that he bought out the trader's stocks of dwarven weapons, shields, booze, wood, and glass with some old pieces of clothing and crafts, with a few cave spider silk garments thrown in to seal the deal.  The traders accepted, of course, and now everyone is running around hauling stuff from the depot.

21 Galena 255: I just got a medical report on the mayor today and found out that August II is running out of time.  At some point in the past, a relatively minor wound on his leg became infected despite the doctor's efforts.  Who knows how long he will be alive for.

pisskop

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #176 on: August 18, 2014, 08:12:32 pm »

I daresay its turning out better than my own forts!  I have enjoyed following this!
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Chevaleresse

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #177 on: August 18, 2014, 09:16:19 pm »

For a fort on an evil glacier, it's been awfully tame.
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Skullsploder

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #178 on: August 19, 2014, 10:55:19 am »

Out of curiosity, is there a Skullsploder II somewhere?
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4maskwolf

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Re: Slingblock: A noob fortress - Wells are hard.
« Reply #179 on: August 19, 2014, 09:08:06 pm »

Out of curiosity, is there a Skullsploder II somewhere?
Nope. I'll tell you all which dwarfs are still alive probably tomorrow.
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