I believe that the general theme of this game is power changes. Powers being moved around, powers changing over time, powers being destroyed, powers being stolen, powers being given, etc.
Hey and both people that is trying to get me lynch is dead yeah!
Varee: Yes, let's all celebrate the deaths of townies that suspected you. ...I assume that's what you're doing here (correct me if I'm wrong).
Scripten ask me about voting and scare tactic so I FoS slithuri, putting on some pressure trying to get a reply
A reasonless FoS is not exactly pressure. At all.
Intentionally causing distraction to draw attention to me did not go as I hope it would.
What did you hope would happen? Why did you try to do this? Also, I still want your reads. Who do you think is most likely to be scum, and why have you not been able to give that information for days? Finally, what do you feel comfortable telling us about your power loss?
I've written this up before day time (just in case I survived!) because I am very aware of the fact that this was my fault and people will not be happy with me.
Cheeetar: Explain.
Jack A T, what does flabort's lynch tell you?
IronyOwl: It tells me that everything flabort did was intended to help the town somehow. More importantly, that is a lynch that scum almost certainly would not have completely avoided. Incredibly easy mislynch. Probably a few anti-town players on the lynch. I intend to go back through Day 2 later (probably during the weekend) and see who focused almost completely or completely on flabort, and who was just sort of on the lynch.
Jack A T:
Shakerag wasn't Town and needed to play to make Town lose, and it's annoying and challenging for us all to not to see roleflips. But Shakerag's Sorry! power probably would have prevented some (or many) night deaths, notably N2 instead of losing both NQT and Persus, we would have only lost one of them.
There is mafia and (probably) at least one serial killer in play; unless the mafia converts there are at least two anti-town killing alignments/killing abilities. The Sorry! auto would have slowed night deaths, and likely delayed or outright prevented all but one night death. Any Town nightkills would have also been leashed, but we have reason to believe there's more than one non-Town killer out there, and alive. Shakerag alive put limits on the nightkills.
Imp: Knowing what we now know about Shakerag, how long do you think he should have been kept alive? Considering every death with him alive is a death without the high-value roleflip information, do you believe the cumulative loss of information is outweighed by the value of players (quite likely including scum and/or third parties) kept alive?
Simultaneously, Shakerag could speak with the dead while still alive; granted he was not Town and any use he made of information from this would have not been intentionally for Town's benefit, but when we started to see multiple roleflips of 'Shakerag Did it (Town)' the pressure we put on Shakerag could have gotten information offered to us that Town could use, even if Shakerag offered it just to try and save his own neck for longer.
The pressure placed on Shakerag would likely get him to say a bunch of stuff, yes. Said stuff would have been of limited (and quite possibly negative) value to the town. Limited because dead townies tend to be careful around mediums (especially ones like Shakerag after a non-flip) and would likely have been careful about giving him information, because dead scum would have lied about their alignments and quite likely their powers, and because Shakerag could not be trusted to give us unfiltered information (he could, say, lie about inspection results to protect his SK). That is to say, the stuff would have been of limited value due to being information from dubious sources filtered through a dubious (and, as we know now, malicious) source. The high chance of harm to the town comes from the WIFOMiness of all information gained through this, the more direct damage caused by the inevitable misinformation that would come out, and the massive and distracting debate(s) over whether to trust anything Shakerag says dragging us away from scumhunting.
Would you have been willing to depend on what Shakerag would have said about the dead?
Furthermore, Shakerag's lynch was in place of a possible directly deadly to Town target. Did you not consider these things when you declared Shakerag probably the best D1 lynch target? Or why do you feel that hidden flips are that much worse than a limit on the rate of night kills + the lynch of someone who might have been an anti-Town killer or converter?
I considered those things. In the early game, valuable information generally outweighs the life of a townie. Information as valuable as flips, when coming along with the death of an anti-town entity and the prevention of a nightly random randomize, easily outweighs one or two lives that may or may not even be town. Lynching Mafia without a flip, while good, leaves us without the information allowing people to make well-thought-out attempts to connect players (yes, people try to make such connections anyway without flips, but the results are usually quite poor). Lynching the SK, while useful, does not immediately outweigh the importance of keeping death flips working. The "probably" was in my statement pretty much due to the chance of a cult leader.