The six of you arrive at Magma Quarters together aboard a military transport, its quite a pleasant ride all things told with the sounds of the steam engine and the engineers hard at work ever present. You are quite surprised when the transport veers off the road near Mount Blackstone, a volcano reported to have been emptied during the Age of Steam, its not long before you're surprised yet again as the transport takes you around a hill and straight forward into a tunnel with several dwarves standing guard around it. As the machine pulls into the tunnel and falls silent the dwarves fall in behind you, one of them pulling a lever that subsequently lowers several boulders down over the tunnel entrance, likely hiding it from prying eyes. The dwarven guards give you a wary glance before shouldering their weapons, pneumatic rifles with a compact design the likes none of you have seen before, and order you to disembark and follow them.
You're forced to follow them in silence for a good while, the tunnel ahead twisting and turning sharply while narrowing to allow only three people to walk abreast at any time, an attempt to prevent any vehicles from transporting people further in most assuredly. After what feels like an hour of walking the tunnel opens up into a decent sized cavern with a large gate made of obsidian on the far side, and strangely enough standing before it is a stooped dwarf whose beard and hair are a pale white. Pushing himself upright with his walking stick the dwarf calls out,
"Welcome agents, I'm glad to see that you all made it here in one piece, you'd be surprised at the number of new agents who managed to get here missing an arm, a leg, and even a few who were missing their heads. I am the director of MI6, Volkan Strongaxe and I welcome you to Magma Quarters, Magma 6's base of operations and the nation's most cutting edge research facility. As agents you are free to roam much of the base as you see fit though keep in mind some areas are off-limits even to you, as for your first mission I expect you six to find your way to Briefing Room 3 once you've settled in."
With that Strongaxe bows slightly, slaps his walking stick on the floor, and turns just in time to watch the obsidian gates slide open to reveal the inside of this long silent volcano now turned into what looks like a bustling city. Facilities are carved into the sides of the chamber, while buildings made of rough cut bricks and even lumber lie scattered about the bottom of the chamber revealing a floor of solid obsidian that's been paved over in places to create roads or railways leading out of the chamber in numerous directions. You're all ushered inside the gates, and left to stare in awe for a good while as the gates shut behind you, by the time you recover from this glorious sight you find the soldiers and the Director have long since moved on.
However you are not completely lost as nearby you find a map pointing to several areas of the base, the Director said to get settled in and you likely need some gear for the coming mission ...
Areas of the Base Open for VisitArmory - Magma Quarters armory, likely to contain every weapon, gadget, and toy an agent would need in the field.
Medical Ward - The Medical Ward, those in need of treatment should probably head here.
Living Quarters - It would seem Magma Quarters contains numerous apartment complexes and barracks within it, you think it'll take some time but you could probably find your room.
Workshop Quartz - Workshop Quartz is listed as being the Workshop open to members of Magma 6 who rank Initiate Agent to Quartz Tier Agents.
MQ Command Center - The MQ Command Center is the area data is analyzed, and the operations of MI6 are coordinated from.
Briefing Rooms - Briefing auditoriums set off to the side, you assume their purpose is to brief agents and teams on their coming missions.
HP: 10/10Traits:CQC Training: +1 to accuracy rolls with knives and unarmed attacks.
Equipment:Ferret Pneumatapistol [Atk: 6, Atk. Speed: 1, Ammo: 1/1, Ranged,
Silent]
HP: 10/10Traits:Connections: You have connections with people higher up in Magma 6 giving you access to some unique options for your missions.
Equipment:Serrated Obsidian Combat Knife [Atk: 4, Atk. Speed: 2, Melee,
Brittle HP: 10/10Traits:Connections: You have connections with people higher up in Magma 6 giving you access to some unique options for your missions.
Equipment:Serrated Obsidian Combat Knife [Atk: 4, Atk. Speed: 2, Melee,
Brittle HP: 10/10Traits:Stealth: +1 to stealth rolls
Equipment:The Sleeper Pistol Mk. III [Atk: 2, Atk. Speed: 1, Ammo: 3/3, Ranged,
Knockout,
Silent]
HP: 10/10Traits:Expert Thief: +1 to pickpocket rolls
Equipment:The Sleeper Pistol Mk. III [Atk: 2, Atk. Speed: 1, Ammo: 3/3, Ranged,
Knockout,
Silent]
HP: 10/10Traits:Handgunner: +1 to accuracy rolls with pistol weapons
Equipment:Ferret Pneumatapistol [Atk: 6, Atk. Speed: 1, Ammo: 1/1, Ranged,
Silent]