After seeing, and then following GUNINARUNIN's AREA GUNIN thread, I decided that was a really neat idea, having a thread where you can store ideas for games, systems and the like without completely derailing Gaming Block, and as such have decided to make my own.
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On HiatusYu-Gi-Oh GX: New beginningA forum game about children going to an academy to learn to play children's card games.
Masks of PowerAn RtD about otherwise normal people who are able to call up 'masks' that grant them a special ability or two. Currently waiting on a certain player to post.
Stuck in an MMO (Heavell Online)A game in which a group of players are trapped in an MMO, and must escape or face certain death. Waiting on a certain Ranger to post.
Evil: A Suggestion GameAn SG in which you are an evil gaseous being, currently capable of possession, minor fire magic, and is absurdly friendly with cats.
DimensionsA reboot of the old Dimensions, my first ever attempt at a forum game of any sort. Currently, the players are fighting stuff.
Fate Weavers: Creepy DollsOriginally a test campaign of the Fate Wavers system, not intended to go very far, I fleshed it out due to insatisfaction, and then continued running it. Currently has 17 pages.
Star WarriorsMy Kirby RTD, I'm currently in the process of redoing a majority of the game's systems.
DeadCreate a SettingExactly what is says on the box, multiple people worked together to create a setting.
Roll to Battle Monsters: Sky Lands of Many NamesDropped due to not having enough free time to run it.
I believe that's it.
The title says it all, a game based on AoT. It will use a d100 roll-under system.
An SG as well, a card game that I made a while ago.
A while back, I had an idea for a card game, which went like this;
You'd have a 'Hero' card of sorts, which determined win condition and would have some special ability to help you achieve this. The game was mostly point-based, with a generic win condition being something like 'Reach 50 points'. Points could be gained in a variety of ways, including using your 'Hero's ability, destroying your opponents monster, and, if you were truly desperate, discarding. Monsters and support cards would be activated/summoned by using those very points you're trying to accumulate to win. They'd have 2 stats, an 'attack' stat, and a 'health' stat, which worked somewhat like in M: tG, in tht you had to deal this much damage to kill a monster. There would also be a cost stat, which also determined how many points you get for destroying that monster.
Has something like this been done before? If not, any criticism?
A short dungeon crawler, probably illustrated.