Wolfmixed blessings should probably be clarified to "an equal point value of flaws" if that's what it means. Also, since santa costs only four, three seems a little too expensive for a power with a net gain of zero.
Yeah, you're right: I'll make it one cheaper and clarify the wording.
Can you clarify what raise dead does?
Players will see this message:
4maskwolf, wearing the Chrome mask, has been raised as a zombie.And then there'll be a patsy with all of 4masks powers hanging around in a chrome mask, ready to be mask swapped or hypnotised or whatever. The player is still dead though. I've renamed it Raise Zombie, to make it less ambiguous.
ToasterNew powers include Super-Curse (give a player a specific flaw)
Combined with Nonvoter, this is probably overpowered. That and Lover. (Free-Supercurse, make everyone lovers, huge death chain, many lols are had. This would make a hilarious SK build, actually. Can you get hit with Lover more than once?)
A player can't ever recieve the same flaw more than once. Hmm, I can either make it more expensive or I could instead have a cheaper Infect power that copies one of your flaws onto a player as another fun option for scum to try to get round the kill limit. Both are proposed in the latest list below.
Hypnotism (Target mask uses one of their powers, randomly selected, on a target of your choice).
Does it count as the player's action for the day?
No, but it does count towards a scum's kill count. So scum could hypnotise town into making extra kills, but they couldn't get more kills hypnotising each other.
Can you hypnotised a Raised Dead played?
Yeah, that's why scum might raise a dead player with a kill rather than take the kill.
7 - Recall (name a power: all players holding a power have to sell it back to the store. Players with Flexible still get full XP back. Doesn't effect innate powers.)
7 - Grand Swap (All masks are permanently redistributed to different players.)
Not partial to these two. D1 recall kill, laugh at scumteam. Third Parties will love Grand Swap.
Yeah, I think I'll recall Recall. I want more Mask jiggery-pokery, can you suggest an alternative to Grand Swap? (Or I could just make it mega-expensive.)
I don't see a nerf for Graverob in there, which it probably needs (4 point cost). I agree that Chat is overcosted; experiments with Scroll of Mail in Roguelike shows that people rarely use such abilities.
Yep, I think that was just another version mis-match: Grave-rob is nerfed a little in the latest version below.
Vote Steal permanently takes 1 vote from a player
This is overpowered. It should be just for the phase.
... yeah, you're right. Luckily it never came up, because the original wording was ambiguous on that point.
Latest version, including new tentative Infection and Nerf powers. Also, there's a few extra autos, including Self Assured:
Powers
(no power can be self-targeting)
1 - Scan (spot how many points a target has)
1 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll
cost +1 point to buy that power for the rest of the game)
2 - Point Share (give any number of points that you have to a target)
2 - Count (find out the combined number of powers and autos a player has)
2 - Randomise (Randomises the all actions the target takes before the next lynch)
2 - Protect (protects target against kills before the next lynch)
2 - Gift (give one of your powers to your target. Free- powers remain Free-.)
2 - Auto Swap (swap any auto you have with a random auto your target has.)
2 – Track (see who your target targets until the next lynch)
2 - Patrol (See the disguises of everyone who targets your target until the next
lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2)
2 – Bless (Target gains a random 2-point auto)
2 - Curse (target player gains a random -2 point flaw)
2 - Gossip (you can produce a fake blatant report for the target. This overrides any
normal blatant report, though the target needn't have blatant for gossip to work.)
2 – Chat (Set up a private chat between any two other targets)
2 - Mixed Blessings (Target gains a random power and an equal point value of flaws.)
3 - Power Swap (swap any power you have, including Power Swap, with a random power
your target has)
3 - Peek (learn the player behind your target's mask)
3 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know
why)
3 – Mask Swap (permanently swap two disguises)
3 - Sap (steal all a player's unspent points)
3 – Delayer (Target's next action before the lynch happens after the lynch instead)
3 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players
always know how many masks are in-play and what colour they are). Like any mask, it
can be a valid target for any power.
3 - Return (Name a power you think the target has. This is sold off at its usual
price for that person.)
4 - Infect (Copy one of your flaws onto the target player.)
4 - Graverob (pick a power held by a dead player, if no one else has graverobbed the
power, you now have that power)
4 - Super-Curse (Pick a flaw from the list of flaws, your target now gains that
flaw.)
4 – Copycat (Choose two targets, you perform all of player 1's phase actions on
player 2. Doesn't work for converting or multi-targeted actions)
4 - Power Steal (name a power you think your target has, if you guess right you steal
their power)
4 - Auto Steal (name a power you think your target had, if you guess right you steal
their power)
4 - Santa (target player gains a random power)
4 - Changeling (target player gains all your powers/flaws/autos, including what is
innate, and you get the powers/flaws/autos of your target. This exchange occurs
before one-shot triggers.)
4 - Fortune Teller (Player recieves a list of half of all the powers, upgrades, autos
and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of
target/learn all flaws of the target)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their
original mask colour and all their powers, autos etc. They can no longer be grave-
robbed.)
4 - Hypnotism (Target mask uses one of their powers, randomly selected, on a target
of your choice. This doesn't count towards their action allowance.)
4 - Blackmail (The target's vote counts for 0 votes until after the next lynch.
5 - Vote stealer (take one vote from any other target for the day)
5 – Reflect (Any action (other than reflects) that would successfully hit the target,
hits the actor instead)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
6 - Hide (spend one point to become incapable of taking actions or being targeted
until the next lynch; cannot use during the same action block as taking an action)
6 - Kill (kills target player)
7 - Tempt (Target is sent an offer: they can join the scum team or they can choose not to. The target can send a single message with this action attempt. This power can never be self targeted.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self
targeted. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear
in ability inspects, fortune teller reports or counts. If a power would steal one of
your powers at random, it selects from non-hidden powers first.)
x/2 - Innate- (An innate power cannot be stolen, swapped, recycled or taken by a
Changeling. It cannot be Gifted but it is given when you use Changeling. Innate
powers cannot be sold off and you cannot sell 'Innate'. It also cannot be grave
robbed.)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much
as that power and allows you to use that power once in its phase for free. This use
doesn't stack with Prolific (if you use prolific to use the same free-power twice,
you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Self Assured (get an extra point every time a day ends and you did not buy or sell anything.)
1 - Bloodthirsty (get an extra point every time a lynch occurs with your vote on the
player that gets lynched.)
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of
votes on you equal to or one point less than the player with the most votes)
1 - Professional: gain +2 points every time you successfully protect a kill
2 - Coward (Hiding costs no points to activate)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Immovable (you cannot be redirected or randomised)
2 - Cautious (you ignore any reflects on your target)
2 - Flexible (gets full point cost back for all cashed in powers/autos/upgrades
except flexible itself)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 - Distinctive (Your mask cannot be swapped)
2 - Lucid (Your vote cannot be stolen and you cannot be hypnotised.)
3 - Unstoppable (can't be blocked or protected against. Immunities still apply)
3 – Holy (cannot be cursed or super-cursed, blessings have a 50% chance of giving you
an auto further down this list)
3 – Super-Saint (The person who casts the final lynch vote on you is also killed.
This can be stopped by kill resistant.)
3 – Radiant (Each time someone targets you, that action is also copied onto a random
player)
3 – Hardy (you cannot be sapped or recycled)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. Also, your
body cannot be grave robbed or risen after you die.)
5 - Resurrection (After dying you come alive again: you still get any day xp etc, but
this power disappears on use.)
5 - Double-Voter (you have two votes)
5 - Kill Resistant - (you ignore one kill per cycle)
Flaws
A player can get more points on N0 only by taking flaws. These can be bought off
later in the game for twice their initial cost. Each flaw can only be taken once.
-1 - Hardcore (all protects on you fail- cannot be taken alongside Kill Immune)
-1 - Dense (you gain no experience points for surviving the day)
-1 - Blatant (every time you target a player, it will be announced at the end of the
phase that you targeted them, but not what with. You must have at least one power to
take this flaw.)
-1 Minimalist (If you ever receive a power or auto (through Gift, Santa, Bless,
Generous etc.) it is randomly given away to a non-minimalist player if there are any
non-minimalist players alive.)
-1 Insidious (You gain 1 extra XP at the start of each day, but cannot spend XP on
buying powers, autos, or modifiers.)
-1 Mole (At the beginning of each day, a random member of another alignment gains one
point.)
-1 Blocked (A random mask colour, determined at the beginning of the game, cannot be
targeted by you.)
-2 - Mercenary (all your powers cost one point to play. Must have at least one
applicable power in order to take this flaw)
-2 – Generous (you have a 50% chance of giving away one of your powers to someone
else (both randomly selected) after each lynch. Must have a relevant power to take
this. This giving doesn't count as targeting for action-resolution purposes.)
-2 - Unable to vote
-2 - Unreliable (your powers and autos have a 50% chance of failure. Must have at
least one power or auto in order to take this flaw)
-2 - Magnetic (powers have 50% chance of targeting yourself- must have at least one
non-self-targeting power to take)
-2 - Cursed (at the end of each day phase, you gain 1 additional unique flaw)
-2 – Lover (a random living player is picked, if they die, so do you)
-2 – One-Shot (your powers disappear after they've been used. Must have at least one
power to take. If a power is 'free' and it is used, it just loses the 'free' upgrade)
-2 - Intermittent (your powers only work on even phases)
-2 - Guilty Conscience (You die if your vote is on a town player and they get
mislynched. Kill resistant does not save against this, but Resurrection still
triggers.)