((Damn I can't believe my crazy old man inventor meddling in science in a tribe with a largely spirit based myths survived this long and even more so that he achieved anything at al worthwhile.))
Spawn as new apprentice great thinker.
[1] You are Zaju, the new apprentice to the Great Thinker Lanku! Or you would be if she didn't tell you to bugger off when you pestered her in order to make her accept you as one. She says you are far too daft to be the new apprentice to the Great Thinker. As well as only twelve years old.
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Go two days' worth away, or to the opposite side—whichever is shorter.
[4] You paddle for two days down the coast, getting about a quarter of the way around the entire island. Here you notice that the land is less inhabited, and also significantly wilder, though only a smidgen less suitable for you than the inhabited areas.
Check the soles of our boots for seeds that we may have picked up along our travels. Use any spare seeds we can find laying about, and finish seeding the land.
[1] You check your boots for seeds, and find some, at which point the tribesmen confiscate them
and your boots, seeing as they are of good quality and you were sitting down to check already.
Apollo decides to create cages built for capturing animals in hopes of taming for the Tribe. Preferably, rabbits would be the preferred prey for these new cage traps. Also, start creating a rug of some sort from the largest fur available. Stay away from any dangerous men, aka PCs.
[5] Being the master trapper you are, you soon capture a score of the elusive, wild rabbits - they make noise as you move them into the necessary enclosures you have also prepared, but otherwise they seem very much okay with being captured, or at least resigned to whatever fate you intend for them.
[1] You also ruin several of your nicer available pelts after an ill-fated attempt to create a rug.
Honor their decision, and leave, for I am tired of Fish. Allow others of the tribe to come with me or stay, if they wish. Wish the Union good luck
[6] The entirety of the Heads, what's left of them, anyway, follow you as you secede from the tribe, seeing how the Heads appear to be unneeded in this new climate of peace and understanding, and relentless betrayal. So off you go, bidding the Two Tribes good luck, all of the Heads' women and children, and the few remaining warriors, walking into the wild.
[1] Or, rather, the desert, which you find yourselves lost in, several of your weaker tribe members dying of dehydration not too long after you first arrive there.
"Worry not, sir. We'll find something for you yet."
Look for some work for the old man around town. After, pay a visit to a combat trainer. I must ready myself for future adventures.
[2] Nobody seems to want to have the old man working for them, and he currently spends most of his time at home with your sister and her family.
[1] Meanwhile, you find a man that agrees to beat the living daylights out of you in exchange for a few of your goods - he follows up on this with great enthusiasm, and thanks you for the kind offer as he walks off with one of your prized knives.
Gonjabet Uthon understands the guards preventing him from seeing the Despot, as very few common folk do. However, things change when they confiscate Goat. "NOOOO!" Bellows Uthon as he rushes forward to rescue Goat, catching a glimpse of her before being subjected to a series of punches, kicks, elbows and knee-strikes before ultimately being physically thrown down the Palace steps.
Sink into despair as my closest companion is taken away from me, possibly forever. Give up on telling the government of my tale. Head to the nearest Temple, and speak to some of the Clerics. Describe everything in detail, emphasize that the savages to the Far South resemble Saytrs, one of the more malicious devil-beasts that corrupt the world.
Cleric - Akin to priests or Shamans, the lowest level of religious leader. Their direct superiors are High Clerics, who answer to the Divine Council, which is led by the Holy Prophet. To become a Cleric, one is educated and must pass rigorous testing; some of the most gifted Clerics can solve three-digit Addition problems! Clerics are not allowed Concubines, though unlike commoners they are allowed to have an additional "Religious" wife to guide and care for him spiritually, in addition to a secular wife.
[2] You look rather awful, and thus are barred entrance to the Temple, for fear that you will track in blood and your own filth. The guards are, fortunately, far more polite about the refusal than the Despot's guard, possibly because you look like you've suffered enough today.
Look for a horse. If I find one, ride it toward [the plot pointed location]. Look for an oasis.
[4] You locate a wild horse, but you are very certain that it will be quite difficult to ride it, since you've never tried it before, and ponder if you should even try right now, since a broken limb is something not easily healed around these parts.
Collect a few tribesmen and anoint them as holy warriors.
[6] You collect a few warriors and paint them with special war paint you made from things lying around, claiming that now they are holy and sworn to oppose the din-nehru to an extraordinary degree. They now form a regular guard around the din-nehru staying here, menacing them and extorting whatever supplies they have, including their boots.
Chantututu dancefully asks the din-nehru to assist Great Thinker Lanku with planting the seeds. Then they can share in the bounty! Unless of course we decide to kill them. Leave that last part out, though.
Chantututu decides to get some more opinions before determining what he should do. He seeks the wise shaman, and through dance asks her if there is any hope for the din-nehru. Can they somehow redeem themselves or are they forever anathema to the First Tribe?
[2] The din-nehru refuse on the grounds that they've been mistreated every step of the way here. They would like their boots back at the very least (or at least a more urgent and violent threat to force their compliance, though this is something you realize on your own) before they'd be very inclined to do anything. Lanku, unconcerned with this, begins to designate a new island for burning, clearance and planting, relegating the task of obtaining labor to you, the assistant Great Thinker, Grand Inquisitor and Master of the Dance.
Stupid curse. I need to get it together. Maybe asks my ancestors for advice through a dream or meditation or something.
[2] Your ancestors tell you nothing. It makes sense, considering they never talked much in life, either. As such, togetherness remains elusive, and you remain within your tent and seethe for the foreseeable future. It is fortunate you delegated the important matter to Chantutu, you think. Otherwise you'd be forced to show weakness in public!
Saying goodbye to Pallia and promising to return soon, I go to scout lands to the south of our delta.
[1] You head out to the south, and after a month or so of travel and scouting, find yourself ambushed by a party of southern tribesmen, whoever they may be!
[4] Fortunately, you manage to escape their thrown spears almost unharmed, hiding in the woods until you are sure they are gone. If the din-nehru do exist, these were surely them. Unusually hostile ones at that.
fed up with conraks addiction leave him and find a new mate possibly in the new neighbors
[5] You leave Conrak's household, nobody really blaming you for doing so, and start seeing that charming young trapper Apollo, who seems to be very much afraid of people for some reason, although he grows rather comfortable with you after the first few times you visit him.