ask conrak to stay and help me find clangbunk before he leaves i have ideas for how he could improve his sled to allow him to catch up with the others anyway if he agrees go and find clangbunk if he dosent agree get angry at him then go and find clangbunk
so monk12 are you going to help us or leave
[4] Realizing that Clangbunk has been missing for too long, you go out to look for him - fortunately, you manage to find him without Conrak's help, since he has wisely stuck around the river - he is cold, tired and confused, but you manage to get him to his tent and put him to sleep with a minimum of fuss. Hopefully he won't get sick from this little excursion. The healer already went ahead, after all.
Ask my fellow tribesmen "Could I rejoin my tribe?"
[4] Once you return to where you remember your fellow tribesmen to be, you find only Clangbunk, his apprentice who you don't know and a few remaining stragglers - the rest have gone off to the east, they inform you, and you feel like your arrival may have been timely indeed.
Find a decent stick in the woods,if I fail to find one,then snap off a branch and use that.
[5] The stick you need is easily found in the woods, along with virtually any other kind of woody material you might ever need, and you return quickly to the fold with it, ready to start work on whatever your plan was.
Remind Conrak about the giant spear he was to make me, and request one of the new wagon things he made, once I recieve these, go first on the raft, and begin my legend hunt, if I don't get these, begin anyway, and make my own creations on the road
[1] Conrak cares little, for he has no materials to work with and you already have a sled, so you resolve to make do without his help.
[1] It is unfortunate exactly there that you find out why you are not a tool crafter by any means, for you only manage to cut your hands a few times, slightly damage a tree and nearly destroy one of your axe blades while trying to obtain some wood for a spear.
Listen for the river and follow that home. Then stare at my graves for several hours.
[6] Using your best judgment of the nightly sounds, you find the river and, after that, return to your village, feeling absolutely exhausted, though Tuypogina does catch up to you on the way and help you get home, at which point she puts you to sleep in a warm place, having none of your complaints that you need to go and watch your plant graves.
Organize people ferrying across.
[4] You manage to easily split up people along groups to be ferried, so as to prevent any troubles with boarding and speed the entire process along - the people respond to you readily to a degree where you suspect that, even if you officially do not have the title, you probably are at least the factual chief of the tribe. Not that it changes much - you still are a guide, and a maker of important decisions, and highly respected at that.
In a few hours, all of the tribe have already passed over the river - it is not ultimately that wide, though certainly treacherous if the crosser is unwary.
HANG BACK SO AS NOT TO BE SEEN
CROUCH DOWN AND LOOK AROUND FOR ROCKS.
DECENT-SIZED ONES, LARGER THAN FIST BUT NOT AS BIG AS HEAD
TIE ONE TO THE END OF A CORD, ABOUT HALF AN ARM-LENGTH LONG, MAKE SWINGY-BASHY-TRIPPY WEAPON
THEN LOOK AROUND FOR STICK TO USE AS CLUB
HIDE BEHIND TREE AND THINK UP GOOD SNEAKY PLAN
[3] Your tool crafting abilities are insufficient to create the weapon you have envisioned in your mind. First of all, you believe it probably needs a handle, otherwise it would be very unwieldy. It also does not seem like it would do much that a simply rock would not. Perhaps a sling would be a better idea?
[6] Fortunately, there is a rather large branch lying around nearby - you would need to use both of your hands to wield it properly, but a mighty club it would be indeed.
[6] While holding the club, you believe strongly that with it in hand, a plan is not strictly necessary. Even Irk would not be able to withstand a single blow from it, to say nothing about the contemptible Vukko.
Look at the food situation we currently have.
[4] Food is plentiful, and the tribe is happy - the water spirits hold you in high esteem already, it seems.
Be the first to step on the other side. Scout near the river for possible dangers.
[5] Fortunately, your fears are entirely unfounded - the raft proves safe and efficient, and durable enough to cross the river without any issue.
[4] On the other side, there are no real dangers - you did not see any signs of human life in your explorations, and this seems to remain the case.
"Kurgle. Nth has told me that you murdered a man earlier this day. Do you have an explanation?"
((Are you on the expedition?))
Get a long stick so we can push off the bottom, and ferry people across. Go with one of the earlier groups.
[3] The stick you obtain is not long, but you inspire others to look as well, and they do a little better. The raft complete, you beam with pride as it carries the tribe, you included, over the river.
Chantututu throws a rock in the air and claps. He sees how many times he can clap before the rock comes down, and tries it again and again to try and increase that number.
[4] You increase the number to a point where you cannot count to it anymore - so you know it is over fifty. You are pleased.
((So do we worship some sort of tribal gods, or just the natural forces?))
Go across the river with the first party on the raft.
You do so, and find the trip uneventful.
As the others leave, Elto does a quick search for stragglers before joining them.
[1] You look for stragglers for quite a while before realizing that you are the only straggler left, Tuypogina and the sleeping Clangbunk notwithstanding - Tuypogina insists that the old man is not to be moved, lest he catch something in the cold of the night. So you move on, and are one of the last to cross the river along with Conrak.
Conrak sings loudly and happily while on the march, with an eye for impressing the ladies.
[5] Your singing does seem to be very impressive, and as a tool crafter you already enjoy quite a lot of female attention, being known as a highly competent and valued tribesman with almost unlimited resources. You wonder if it would be poor form to have another consort - you already have three, which is just as many as the shaman has. You do not think she would mind, ultimately. After all, you must spread your legacy as well as you can. But still, it is something to think about.