Respawn as a lone gunman warrior traveling the prairie.
[4] You are now Dukud, a man of the plains and a master of the knife. You bested the chief of your old tribe in a knife fight, and slew him in honorable combat, though the rest of the tribe did not seem to respect this due to lack of witnesses. As such, you were all but exiled, pointed in a direction and told to leave, pretty much. So now you have wondered far to the north, finding yourself in rather unfriendly plains - there is little free water to be had, though there are many animals, and these you subsist off of.
Dat legend.
Despite my various survival skills, I may be ill-suited for a life with the tribe... But we still have a month or so to spend together travelling.
[4] You spend the next month out in the northern woods with Pallia, and enjoy yourselves quite a lot as you scout out the area thoroughly. You take good care of her out there as the symptoms of pregnancy begin to manifest more pronouncedly, and she in turn takes good care of you on the way, and after a month the two of you return, happier than ever.
USE THE SECRETS OF COMBOSTION THAT THE THING POSSESING ME KNOWS TO BREAK OUT OF CAGE
[6] Using fragments of your own clothes, things you've hidden on yourself and immense determination, you eventually start a fire within the cage! It starts to burn quite nicely, since the cage is made of very dry wood, and soon the cage is set ablaze! With you still in it!
[1] The shamans gather soon after to ponder why you saw fit to burn yourself to death within a cage, and decide that the evil spirit possessing you must have broken free - a malevolent fire devil, no doubt. Such a shame the spirits saw fit to take such a young girl.
Spiral into depression knowing that I have completed the most amazing this I will ever do.
[1] You begin to waste away in the weeks following the creation of your island, and despite Lanku's best efforts to cheer you up with thoughts of future projects, you seem to have lost the will to live entirely, and soon pass away, leaving behind a lifetime of many dubious achievements and one reasonably useful one. Lanku takes over your duties as the tribe's Great Thinker, an ironic twist that pleases her greatly.
Prepare to leave, in case the Union decides to betray the Heads
[6] You prepare to leave, and the tribe prepares with you, sensing treachery - the next morning you are called to the tribal council, and the spokesmen of the Heads, you included, arrive with weapons, signifying your full intent to split off should things prove unsatisfactory.
The spokesmen of the Spears and Gulls explain that, since warlike ways have failed the tribe so far, they decided to speak with the Fisher Tribe, who, deprived of their crazed chief, seemed to very happily accept the possibility of joining the Three Tribes, even if that wouldn't really make them the Four Tribes, at least not exactly. They did have one condition, though - they would never accept joining the Heads, and demanded that they be allowed to live with the Gulls and Spears instead, in roughly equal capacity. The Gulls and Spears, not feeling up for a fight when it was very clear that it would solve nothing and that fighting had already brought the numbers of the Heads down to a laughable level, opted to accept this, and trust that the Heads will have no problem with this.
The other Heads look to you for a response, seeing how you're the one with the most experience with the Fisher Tribe's trickery, but even in this they do not seem pleased at all about this decision.
Continue with the fishing and paddling. Go a little more to the right.
[6] You sail further on, and after about a week of travel observe something on the horizon - land! An island, to be specific. No ash-spewing mountain in the middle this time! And it seems to be much, much larger than the previous one. And, judging from the boats in the water, slightly inhabited.
((Two 1s in a row? Dammit, RNG.))
Get it together. Practice to learn how to use the swords effectively, then sharpen them. Also, continue the hunt for the missing boat supplies.
[2] You decide not to risk it and retreat to your tent to sulk for the next few days, hoping that the hex of the din-nehru, which you believe to be the only likely explanation, leaves you sooner rather than later.
Chantutututu "high-fives" Lanku, a practice that the doomed man started babbling about near the end. He then goes to the chief to ask him through dance if the tribe should execute or enslave the dinnerdin-nehru.
[6] The chief is not accessible right now, or so they tell you, seeing fit to withdraw from society so that his weakness is not seen. You sneak in anyway and inform him through dance of the situation at hand, at which he nods knowingly, though he seems semi-unwilling to decide one way or another, explaining back to you (also through dance) that he may be cursed right now, and his expertise may be slightly tainted as a result - you as his most trusted adviser and de facto interrogation specialist are the only one privy to this information so far, and he makes you promise not to tell anyone, all without speaking a word. As such, you are given free reign over the prisoners, though are informed to keep in mind that they are still din-nehru, and caution should be exercised.
Take Goat with me to see Despot Shameizz Yaunkere. Tell him and his court the tales of how we were on a trading mission to increase the wealth of the Northern Nation, when we were brutally ambushed by savages, our trade caravan unable to fend off hordes of armed barbarians. We were captured, our weapons and good stolen, and barely escaped with my lives. All of my caravan besides myself perished in the wilderness. I was only able to make it back through willpower, the grace of God and the encouragement of Goat.
Despot: The ultimate political position in the Northern Nation. Despots are chosen by a council of 8, the council consisting of 8 Executive, each representing an eighth of the land of the Northern Nation. Each Executive has responsibilities and powers pertaining to their region. The Executives come together to decide on a Despot, which technically can be any citizen in the Nation, and the decision is to be based on merit, courage, intelligence, trust and leadership. More often than not, it is a prominent educated rich male citizen who just happened to be a well-liked relative, friend, or adviser to the last Despot, though drastic changes have been made. Despots rule until their deaths. They hold great political power, but religious duties go to the Holy Prophet.
[1] The Despot's guard laugh at you as you try to gain access, and turn you away after confiscating Goat, whose peculiar whiteness they seem intent to investigate. You attempt to protest loudly, but an intense beating followed by another, more intense beating dissuades you from this.
Assess the tribes health.
"As healer, do I get a spot on the Council?"
[5] The tribe is healthy, fortunately for you. The best time to have a crisis of self-worth is probably when nobody depends on you.
[3] The other elders say that you may be a healer, but you're not an elder, and also the council does not actually exist. You can still probably badger Tuktu relentlessly and maybe he will do what you want him to if you make a persuasive case, though.
Take the pouch of barely seeds from my side, and start sowing them in the earth. Call the others that are not interested in the murderous barbarians to come and assist me. We all have seed pouches at our sides, and most contain different types of fruit and vegetable seeds.
[1] As you begin to start sowing seeds, the barbarians holding you hostage show up and confiscate all of your seed pouches. The dancing man explains that this is in the interests of sharing, through dance and pictograms, naturally, and that this is the way it should be. He gives you back one, and watches carefully along with his woman-friend as you sow them, the woman grinning wildly as ideas run through her head. After this, they retire, leaving you with a small seeded plot and nothing else to sow.
"A man not of the mind is a man of the body", my father always said.
Get him some work from the blacksmith. He is a good man.
[2] The blacksmith has no use for an old man who doesn't know anything about metalworking and speaks some kind of language nobody else does.
Establish among any who follow me a spiritual duty to combat the din-nehru.
[2] Nobody really follows you, and killing and enslaving din-nehru is something they are completely on board with already. It is, after all, merely a mythically legitimized form of the tribal policy so far. And din-nehru is really quite fun to say. But beyond that, it's merely a more poetic way to phrase the feelings of the day.
Join the Tribe as a humble trapper going by the name of Apollo and start putting up snare traps throughout the surrounding hunting grounds.
[4] You are Apollo, esteemed trapper of the First Tribe. Trapping is what you do, and the woods to the north offer you plenty of land to cover - while other hunters work with traps as a side thing, you have made it your livelihood, and while your traps are not known to be very devious, they are nevertheless reasonably effective, and that's really all you can hope for in this day and age.
[4] This reasonable effectiveness continues to this very day, filling out your collection of small to medium animal pelts and enriching your stores of meat. As far as hunters go, you are reasonably capable and affluent, and quite respected at that.