Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Elf sites are beautiful! Well done.  (Read 7326 times)

Agent_Irons

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #15 on: July 17, 2014, 12:17:55 am »

It's funny that when the humans take over, they just climb up into the treetops like it's normal. :D
When in rome...
Isn't there a tool called Text Will Be Text that fixes that? (I think it's a DFHack plugin, but could be wrong.)
You're not wrong. DFHack is still coming for DF2014, so by extension no TWBT for now.
Logged

richeygator

  • Bay Watcher
  • amature programer with a god-complex.
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #16 on: July 17, 2014, 05:05:30 am »

Save?

I REALLY wanna set this stuff on fire 8)
Logged
after a long absence,
the god-complexed noob is back

Vanzetti

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #17 on: July 17, 2014, 07:52:06 am »

Are there 3D pictures of the multi-tile trees yet?
Logged

Pirate Bob

  • Bay Watcher
  • [ETHIC: TORTURE_FOR_SCIENCE: ACCEPTABLE]
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #18 on: July 17, 2014, 09:17:48 am »

Why aren't any of these elf trees on fire?
I spent much of the evening last night trying to set elf trees on fire, without much luck.  I didn't get the option to ignite trunks or leaves as an adventurer.  Twigs can be ignited, but I wasn't finding any of those in elf trees (maybe I didn't look hard enough?) - just in regular trees.  Even if that is possible, it wouldn't be particularly satisfactory, as the fire doesn't seem to spread to the rest of the tree.

I guess I will have to do a little modding to find out what the impact of dragonfire and/or magma is on elf trees. 

This got me all excited
Quote from: Toady One date=07/14/2013
I've got the elf sites up to where they need to be. The last thing I updated was the firest -- they affect trees differently now, tile-by-tile. They tend to burn off leaves and smaller branches and keep larger parts intact or dead-but-still-around, depending on the intensity of the overall fire, so all the grass usually goes with some blackened stumps/branches left behind. There are still tree chopping and the continuing raw entry as I mentioned, but I'll work those out as we go.
but seems to require a "stronger" fire than what an adventurer can conjure.  This clearly calls for !!Science!!

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Elf sites are beautiful! Well done.
« Reply #19 on: July 17, 2014, 09:45:22 am »

Are there 3D pictures of the multi-tile trees yet?

Not yet, because most visualisers rely on DFhack.

However, if I try to use the tileset I made for the multi-tile trees after the first screens were shown, the Elven willow tree I sat in would be looking like this:

Spoiler (click to show/hide)

As you can see, the Elven trees are so wide they just look like big blobs of foliage.
Of course, that tileset is incomplete: I misinterpreted how the trunk would work, and Elven trees have 'smooth branches' which I suspect is the Elven equivalent of a constructed floor. Not to mention that the leaf type is not willowly enough :p
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Vanzetti

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #20 on: July 17, 2014, 11:25:58 am »

As you can see, the Elven trees are so wide they just look like big blobs of foliage.
Of course, that tileset is incomplete: I misinterpreted how the trunk would work, and Elven trees have 'smooth branches' which I suspect is the Elven equivalent of a constructed floor. Not to mention that the leaf type is not willowly enough :p

Damn, this is awesome.

Are tree parameters hard-coded? Is it possible to create very high trees? 20-30-50 z-levels? Ygdrassil style?
Logged

KingBacon

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #21 on: July 17, 2014, 01:12:00 pm »

As you can see, the Elven trees are so wide they just look like big blobs of foliage.
Of course, that tileset is incomplete: I misinterpreted how the trunk would work, and Elven trees have 'smooth branches' which I suspect is the Elven equivalent of a constructed floor. Not to mention that the leaf type is not willowly enough :p

Damn, this is awesome.

Are tree parameters hard-coded? Is it possible to create very high trees? 20-30-50 z-levels? Ygdrassil style?

Looking at the raws (for a papaya tree) there appears to be growth parameters:
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:226]
   [TRUNK_PERIOD:10]
   [HEAVY_BRANCH_DENSITY:0]
   [BRANCH_DENSITY:50]
   [MAX_TRUNK_HEIGHT:3]
   [BRANCH_RADIUS:2]
   [TRUNK_BRANCHING:0]
   [MAX_TRUNK_DIAMETER:1]
   [TRUNK_WIDTH_PERIOD:200]
   [ROOT_DENSITY:5]
   [ROOT_RADIUS:3]
   [STANDARD_TILE_NAMES]
   [PREFSTRING:fruit]
   [DRY]
   [BIOME:ANY_TROPICAL]
   [SAPLING]
   [GROWTH:LEAVES]
Logged
    e    e   e    U   U     
, , , . , , , , , , , ; , , , , , ; , , , , , 
. . . . . . . e U e   . . 0╬0 
###x##############
###x .  . ☼ ☼####£####
~~~~~~~~~~~~~~~~~

Vanzetti

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #22 on: July 17, 2014, 01:21:12 pm »

As you can see, the Elven trees are so wide they just look like big blobs of foliage.
Of course, that tileset is incomplete: I misinterpreted how the trunk would work, and Elven trees have 'smooth branches' which I suspect is the Elven equivalent of a constructed floor. Not to mention that the leaf type is not willowly enough :p

Damn, this is awesome.

Are tree parameters hard-coded? Is it possible to create very high trees? 20-30-50 z-levels? Ygdrassil style?

Looking at the raws (for a papaya tree) there appears to be growth parameters:
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:226]
   [TRUNK_PERIOD:10]
   [HEAVY_BRANCH_DENSITY:0]
   [BRANCH_DENSITY:50]
   [MAX_TRUNK_HEIGHT:3]
   [BRANCH_RADIUS:2]
   [TRUNK_BRANCHING:0]
   [MAX_TRUNK_DIAMETER:1]
   [TRUNK_WIDTH_PERIOD:200]
   [ROOT_DENSITY:5]
   [ROOT_RADIUS:3]
   [STANDARD_TILE_NAMES]
   [PREFSTRING:fruit]
   [DRY]
   [BIOME:ANY_TROPICAL]
   [SAPLING]
   [GROWTH:LEAVES]

   [MAX_TRUNK_HEIGHT:3]
   [MAX_TRUNK_DIAMETER:1]

This looks promising.  :D
Logged

KingBacon

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #23 on: July 17, 2014, 01:38:57 pm »

Time for arena testing  :P
Find a tree and change it to:

[MAX_TRUNK_HEIGHT:300]
[MAX_TRUNK_DIAMETER:100]

Crash upon creation...

Logged
    e    e   e    U   U     
, , , . , , , , , , , ; , , , , , ; , , , , , 
. . . . . . . e U e   . . 0╬0 
###x##############
###x .  . ☼ ☼####£####
~~~~~~~~~~~~~~~~~

Vanzetti

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #24 on: July 17, 2014, 01:43:43 pm »

Time for arena testing  :P
Find a tree and change it to:

[MAX_TRUNK_HEIGHT:300]
[MAX_TRUNK_DIAMETER:100]

Crash upon creation...

Try smaller?
Logged

Gnomeknows

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #25 on: July 17, 2014, 02:25:16 pm »

Time for arena testing  :P
Find a tree and change it to:

[MAX_TRUNK_HEIGHT:300]
[MAX_TRUNK_DIAMETER:100]

Crash upon creation...

Try smaller?

Smaller? That doesn't sound like proper !!SCIENCE!!
Logged
In fact, we should really say, that beards are born with babies.  Since beards are sentient it is quite possible they style themselves or even that they grow styled.
I'm totally convinced dwarven babies are born with beards. How those get braided, combed or shaved before birth is one of the arcane dwarven mysteries.

KingBacon

  • Bay Watcher
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #26 on: July 17, 2014, 03:49:28 pm »

Time for arena testing  :P
Find a tree and change it to:

[MAX_TRUNK_HEIGHT:300]
[MAX_TRUNK_DIAMETER:100]

Crash upon creation...

Try smaller?

Smaller? That doesn't sound like proper !!SCIENCE!!

For it to be !!SCIENCE!! One will need to set the temperature to magma or higher in the testing arena.
Logged
    e    e   e    U   U     
, , , . , , , , , , , ; , , , , , ; , , , , , 
. . . . . . . e U e   . . 0╬0 
###x##############
###x .  . ☼ ☼####£####
~~~~~~~~~~~~~~~~~

Pirate Bob

  • Bay Watcher
  • [ETHIC: TORTURE_FOR_SCIENCE: ACCEPTABLE]
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #27 on: July 18, 2014, 07:11:15 am »

As promised, here is a !!beautiful elf site!!
Spoiler (click to show/hide)
It required modding in a dragon adventurer to get sufficient burning - setting fires by "igniting" things was not enough.  Even dragonfire set fires don't really spread very well, so I just had to breathe fire on everything.  In the arena, fires set by magma would spread nicely from the grass up to the trees, and then burn the whole tree, but I'm not good enough at modding to get magma in adventure mode...

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #28 on: July 18, 2014, 07:41:52 am »

[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:226]
   [TRUNK_PERIOD:10]
   [HEAVY_BRANCH_DENSITY:0]
   [BRANCH_DENSITY:50]
   [MAX_TRUNK_HEIGHT:3]
   [BRANCH_RADIUS:2]
   [TRUNK_BRANCHING:0]
   [MAX_TRUNK_DIAMETER:1]
   [TRUNK_WIDTH_PERIOD:200]
   [ROOT_DENSITY:5]
   [ROOT_RADIUS:3]
   [STANDARD_TILE_NAMES]
   [PREFSTRING:fruit]
   [DRY]
   [BIOME:ANY_TROPICAL]
   [SAPLING]
   [GROWTH:LEAVES]
Trunk width only goes to 3. Trunk height might go higher than 8, but I don't think so.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Pirate Bob

  • Bay Watcher
  • [ETHIC: TORTURE_FOR_SCIENCE: ACCEPTABLE]
    • View Profile
Re: Elf sites are beautiful! Well done.
« Reply #29 on: July 18, 2014, 09:48:43 am »

It appears that I was wrong, and regular "ignited" fires are in fact sufficient to burn down trees.  The problem is it takes a very long time for fires to spread, such that they do not appear to spread at all on the adventurer time scale.  I spawned a dwarf in the arena and had him set a fire near the trees.  He literally died of thirst by the time the fire had spread to the trees.  But the one ignited fire was enough to burn down all the grass, and most of the trees (sometimes the trees don't fully catch on fire even when all the grass below them is burning).

I'm not sure if the time scale for fire being so slow in adventure mode would be considered a bug?  Even if so, I doubt it would be very high on Toady's list, as the only use for setting fires in adventure mode would be to burn down his beautiful trees, even if there might be...ahem...significant demand for said feature...
Pages: 1 [2] 3 4