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Author Topic: Confused about the search option when locating a site  (Read 1284 times)

ykcud

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Confused about the search option when locating a site
« on: July 16, 2014, 08:25:25 am »

I am going about my first "real" fortress (not using a tutorial) but I am stuck on searching for a site to start. I am attempting to use the search option and have flux stone on, deep metal, ect on. The problem is at the locations displayed as suitable it will be missing one of the things I requested. Now I have been poking around on my map and have not noticed any location to display more than 4 things in the ground. I have come to the conclusion that either it will only show 4 items even if there is more or that there can only be 4 items in any given spot.
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bigcalm

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Re: Confused about the search option when locating a site
« Reply #1 on: July 16, 2014, 09:25:07 am »

There's a few things this could be.

* If in worldgen you set metals to be "everywhere" a side effect is that when you search for sites with flux stone, it never finds any despite it being there (solution: just regenerate with "frequent" in that option).
* It could be that the locations that it's found for you have 2 or more biomes - which satisfy your original search requirements - press F2/F3 to see the other biomes and what they contain.
* More than 4 items would be rare anyway - Soil, Clay, Shallow Metals, Deep Metals, Flux Stone are the possibilities.
* Even if it's none of the above, you might want to search with a larger x and y dimension as you're more likely to get what you're looking for across multiple biomes.
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ykcud

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Re: Confused about the search option when locating a site
« Reply #2 on: July 16, 2014, 09:54:45 am »

There's a few things this could be.

* If in worldgen you set metals to be "everywhere" a side effect is that when you search for sites with flux stone, it never finds any despite it being there (solution: just regenerate with "frequent" in that option).
* It could be that the locations that it's found for you have 2 or more biomes - which satisfy your original search requirements - press F2/F3 to see the other biomes and what they contain.
* More than 4 items would be rare anyway - Soil, Clay, Shallow Metals, Deep Metals, Flux Stone are the possibilities.
* Even if it's none of the above, you might want to search with a larger x and y dimension as you're more likely to get what you're looking for across multiple biomes.

I am currently searching through a map that has minerals set to frequent. I have made multiple maps with various different conditions and all have the same issue. I have also searched with a larger dimension, which curiously in an area that originally had 4 items reduces to just 3; this is after my dimension covers the whole area.
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greycat

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Re: Confused about the search option when locating a site
« Reply #3 on: July 16, 2014, 10:05:35 am »

The site finder has a known bug with respect to flux.  Basically, your site might actually have flux, even if the site finder doesn't say so.  So, don't include flux in your search criteria.
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ykcud

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Re: Confused about the search option when locating a site
« Reply #4 on: July 16, 2014, 10:37:04 am »

The site finder has a known bug with respect to flux.  Basically, your site might actually have flux, even if the site finder doesn't say so.  So, don't include flux in your search criteria.

Does that mean there is no guarantee an area has flux stone regardless of it being displayed or not?
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timotheos

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Re: Confused about the search option when locating a site
« Reply #5 on: July 16, 2014, 11:58:43 am »

The site finder has a known bug with respect to flux.  Basically, your site might actually have flux, even if the site finder doesn't say so.  So, don't include flux in your search criteria.

Does that mean there is no guarantee an area has flux stone regardless of it being displayed or not?

If the site finder says it has flux then there is flux. It may only be a small area but it will be there.
The problem is that sometimes there is so much ore that it masks the flux. If you have mutiple shallow metals on at least 2 biomes its normally worth risking it even if the finder says no flux.
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JoeJoe

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Re: Confused about the search option when locating a site
« Reply #6 on: July 16, 2014, 01:16:32 pm »

In my experience, there's almost always marble, at least a bit deeper down.
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Quietust

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Re: Confused about the search option when locating a site
« Reply #7 on: July 16, 2014, 02:52:55 pm »

The problem is that sometimes there is so much ore that it masks the flux. If you have mutiple shallow metals on at least 2 biomes its normally worth risking it even if the finder says no flux.
Actually, the problem is that the presence of ore in a layer prevents the site finder from recognizing the layer itself as flux. What happens is that it examines the layer material for "is metal ore", then it examines all of the veins for "is metal ore", then it examines the last material it checked for "is flux", so the only way it will report "Flux Present" is if the flux layer has zero inclusions (i.e. no ores, gems, or other misc. stones) or if the very last inclusion happens to be made of flux (i.e. Calcite).
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i2amroy

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Re: Confused about the search option when locating a site
« Reply #8 on: July 16, 2014, 08:23:07 pm »

Regardless, the best way is to just search for sites without flux, then look through the found sites until you find one with it.
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Deboche

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Re: Confused about the search option when locating a site
« Reply #9 on: July 17, 2014, 03:21:37 pm »

I wouldn't worry so much about flux if I were you. If you're still playing the old stable version, you'll get plenty of goblinite with steel stuff.

And it'll take you a while to smelt enough steel to make it count anyway. It takes so long to set up all the woodcutting, charcoal making, smelting ore, pig iron and then steel and then forge the things that by the time you start, you'll have enough tattered clothes, crafts and other stuff to buy everything you want from caravans.

Especially if you kill all elf merchants on sight and then sell all their useless junk.

You won't be able to melt all the useless metal things in your fortress with a smelter constantly running doing nothing else.

On another note, for a relativelly easy time, you just need to search river yes, aquifer no and find a site that has at least some soil and trees and shallow and/or deep metals.
« Last Edit: July 17, 2014, 03:24:03 pm by Deboche »
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martinuzz

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Re: Confused about the search option when locating a site
« Reply #10 on: July 18, 2014, 04:27:41 am »

If I find a really nice and special looking site, but it lacks flux, I just start a fortress there anyways, and then add [REACTION_CLASS:FLUX] to whatever stone type from inorganic_stone_layer.txt (in the save raws folder) is available on the map.
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Orange Wizard

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Re: Confused about the search option when locating a site
« Reply #11 on: July 18, 2014, 04:34:05 am »

If I find a really nice and special looking site, but it lacks flux, I just start a fortress there anyways, and then add [REACTION_CLASS:FLUX] to whatever stone type from inorganic_stone_layer.txt (in the save raws folder) is available on the map.
Ew.
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martinuzz

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Re: Confused about the search option when locating a site
« Reply #12 on: July 18, 2014, 04:47:51 am »

Heh, it's not like I'm modding in free adamantine for the proletariat.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Orange Wizard

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Re: Confused about the search option when locating a site
« Reply #13 on: July 18, 2014, 04:54:44 am »

Fair enough.

Still, my many years of chemistry study baulk at the idea of treating, say, sandstone as a flux.
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greycat

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Re: Confused about the search option when locating a site
« Reply #14 on: July 18, 2014, 08:52:50 am »

Heh, it's not like I'm modding in free adamantine for the proletariat.

If you want unlimited adamantine, you can use the Minecart melting exploit (which I haven't actually tested in v0.40 but I am guessing probably still works).
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