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Author Topic: A Dying World (ISG)  (Read 23166 times)

3man75

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Re: A Dying World (ISG)
« Reply #120 on: August 10, 2014, 07:43:29 pm »

cry deeply and peck at his cheek with bitterness. That'll make him feel like shot.
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Empiricist

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Re: A Dying World (ISG)
« Reply #121 on: August 10, 2014, 07:45:47 pm »

Give him a small, hestiant peck, full of innocence, just like our heart. <3
> Pretend you're genuinely attracted to him, play along, you might score.
Remind him that you have amnesia, not poor taste in men.
cry deeply and peck at his cheek with bitterness. That'll make him feel like shot.
All of the above, one after the other.
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Worldmaster27

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Re: A Dying World (ISG)
« Reply #122 on: August 10, 2014, 07:48:41 pm »

Remind him that you have amnesia, not poor taste in men.

Good girls don't kiss strange men they've totally never met before in their lives, and neither do you.

A swinging headbutt would be in order, but I don't think our girl can get the momentum up before he figures out what she'd be trying to do.
+1
« Last Edit: August 10, 2014, 10:54:20 pm by Worldmaster27 »
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flame99

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Re: A Dying World (ISG)
« Reply #123 on: August 10, 2014, 07:59:02 pm »

Give him a small, hestiant peck, full of innocence, just like our heart. <3
> Pretend you're genuinely attracted to him, play along, you might score.
Remind him that you have amnesia, not poor taste in men.
cry deeply and peck at his cheek with bitterness. That'll make him feel like shot.
All of the above, one after the other.
+1, because why not. The worst that happens is we get murdered horribly by a criminal. It's not like we're summoning Cthulhu.

Then again, given our behavior so far, I think having Cthulhu be *banished* would be worse for us.
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Lyeos

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Re: A Dying World (ISG)
« Reply #124 on: August 10, 2014, 10:25:57 pm »

If we're pretending, would we even know we have amnesia?
While I don't like having to kiss his cheek, we maaaay gain a chance to escape if we go along with it.
Plus we're wounded, tired, dizzy, hungry, and thirsty. Plus other stuff.
We need to heal up a bit. Gain his trust.

...

THEN MURDER THEM BOTH IN THE MOST BRUTAL WAY POSSIBLE.
« Last Edit: August 10, 2014, 10:33:59 pm by Lyeos »
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Worldmaster27

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Re: A Dying World (ISG)
« Reply #125 on: August 10, 2014, 10:54:55 pm »

Give him a small, hestiant peck, full of innocence, just like our heart. <3
Hey, at least we know that he has bathed recently...
+1
We'll get our revenge eventually.
new +1
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Alev

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Re: A Dying World (ISG)
« Reply #126 on: August 10, 2014, 11:18:19 pm »

Give him a small, hestiant peck, full of innocence, just like our heart. <3
Hey, at least we know that he has bathed recently...
+1
We'll get our revenge eventually.
new +1
+moar
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MeimieFan88

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Re: A Dying World (ISG)
« Reply #127 on: August 13, 2014, 03:43:58 pm »

17. A moment of peace

You give bandanna guy a small, hesitant peck, full of innocence.


Bandanna guy chuckles.


Cloaked woman sighs.


Bandanna guy hesitates.


Cloaked woman leaves and bandanna guy gets up and begins to loosen your ropes, also giving your sides a squeeze. Soon, you are no longer bound.


Cloaked woman and a clown enter. The clown drops off some bandages, a towel, and an odd outfit.


Bandanna guy makes a hand gesture.


The clown makes a comment.


Bandanna guy eyes the clown.


Bandanna guy, cloaked woman, and the clown leave the room.


==
Rita Lynne
Health: Badly Injured
Status: Headache, Bleeding, Dizzy, Tired, Soaked, Slightly Hungry, Slightly Thirsty
Spoiler: "Inventory" (click to show/hide)
==
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Alev

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Re: A Dying World (ISG)
« Reply #128 on: August 13, 2014, 05:03:46 pm »

"Yes. I will get revenge sooner or later..." Whisper it.

Look in the crack to the right of Pat.
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Cerol Lenslens

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Re: A Dying World (ISG)
« Reply #129 on: August 13, 2014, 06:10:25 pm »

Well, that worked out great for us! At best we're being sold to the circus. At worst... 'The Master' is seriously kinky.  ???

Anyways, since we're free to move around, let's look to the right of that crate right of Pat. Is that... gold?  :D


Also, we need an escape plan. I suggest we dress Pat up in the bunny mascot costume, apply some lipstick (or, lacking that, some impromptu lipstick made by crushing one of those red fruits in the bottom left crates) to him, and get him to run out the door as a decoy while we try to shimmy through that giant crack. Convince him by telling him we don't remember him, but if he does something suitably heroic for us like distracting the guards via our clever plan that it might jog our memory.

(Seriously, though, they might even let Pat go when they discover he's not Rita, which is probably a better fate than if he comes with us and inevitably does something clumsy, alerting them to our location. It's win-win!)
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Alas, the life of a Queen is a lonely one. Do the things with the whatsit."

Lyeos

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Re: A Dying World (ISG)
« Reply #130 on: August 13, 2014, 06:51:34 pm »

Well, that worked out great for us! At best we're being sold to the circus. At worst... 'The Master' is seriously kinky.  ???

Anyways, since we're free to move around, let's look to the right of that crate right of Pat. Is that... gold?  :D


Also, we need an escape plan. I suggest we dress Pat up in the bunny mascot costume, apply some lipstick (or, lacking that, some impromptu lipstick made by crushing one of those red fruits in the bottom left crates) to him, and get him to run out the door as a decoy while we try to shimmy through that giant crack. Convince him by telling him we don't remember him, but if he does something suitably heroic for us like distracting the guards via our clever plan that it might jog our memory.

(Seriously, though, they might even let Pat go when they discover he's not Rita, which is probably a better fate than if he comes with us and inevitably does something clumsy, alerting them to our location. It's win-win!)
+1
Can we also patch ourself up and dry ourself off first?
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Worldmaster27

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Re: A Dying World (ISG)
« Reply #131 on: August 13, 2014, 07:27:45 pm »

* Worldmaster looks at his name
* Worldmaster looks at the update
* Worldmaster looks at his name

Cool, I'm (one of) the antagonist(s)!

Well, that worked out great for us! At best we're being sold to the circus. At worst... 'The Master' is seriously kinky.  ???

Anyways, since we're free to move around, let's look to the right of that crate right of Pat. Is that... gold?  :D


Also, we need an escape plan. I suggest we dress Pat up in the bunny mascot costume, apply some lipstick (or, lacking that, some impromptu lipstick made by crushing one of those red fruits in the bottom left crates) to him, and get him to run out the door as a decoy while we try to shimmy through that giant crack. Convince him by telling him we don't remember him, but if he does something suitably heroic for us like distracting the guards via our clever plan that it might jog our memory.

(Seriously, though, they might even let Pat go when they discover he's not Rita, which is probably a better fate than if he comes with us and inevitably does something clumsy, alerting them to our location. It's win-win!)
+1
Can we also patch ourself up and dry ourself off first?
+1
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TalonisWolf

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Re: A Dying World (ISG)
« Reply #132 on: August 14, 2014, 04:03:01 pm »

* Worldmaster looks at his name
* Worldmaster looks at the update
* Worldmaster looks at his name

Cool, I'm (one of) the antagonist(s)!

Well, that worked out great for us! At best we're being sold to the circus. At worst... 'The Master' is seriously kinky.  ???

Anyways, since we're free to move around, let's look to the right of that crate right of Pat. Is that... gold?  :D


Also, we need an escape plan. I suggest we dress Pat up in the bunny mascot costume, apply some lipstick (or, lacking that, some impromptu lipstick made by crushing one of those red fruits in the bottom left crates) to him, and get him to run out the door as a decoy while we try to shimmy through that giant crack. Convince him by telling him we don't remember him, but if he does something suitably heroic for us like distracting the guards via our clever plan that it might jog our memory.

(Seriously, though, they might even let Pat go when they discover he's not Rita, which is probably a better fate than if he comes with us and inevitably does something clumsy, alerting them to our location. It's win-win!)
+1
Can we also patch ourself up and dry ourself off first?
+1
+1

 I have a feeling we threw this slightly askew on the rails... not quite off, but askew.
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Alev

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Re: A Dying World (ISG)
« Reply #133 on: August 14, 2014, 04:04:04 pm »

* Worldmaster looks at his name
* Worldmaster looks at the update
* Worldmaster looks at his name

Cool, I'm (one of) the antagonist(s)!

Well, that worked out great for us! At best we're being sold to the circus. At worst... 'The Master' is seriously kinky.  ???

Anyways, since we're free to move around, let's look to the right of that crate right of Pat. Is that... gold?  :D


Also, we need an escape plan. I suggest we dress Pat up in the bunny mascot costume, apply some lipstick (or, lacking that, some impromptu lipstick made by crushing one of those red fruits in the bottom left crates) to him, and get him to run out the door as a decoy while we try to shimmy through that giant crack. Convince him by telling him we don't remember him, but if he does something suitably heroic for us like distracting the guards via our clever plan that it might jog our memory.

(Seriously, though, they might even let Pat go when they discover he's not Rita, which is probably a better fate than if he comes with us and inevitably does something clumsy, alerting them to our location. It's win-win!)
+1
Can we also patch ourself up and dry ourself off first?
+1
+1

 I have a feeling we threw this slightly askew on the rails... not quite off, but askew.
Eh. +1
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MeimieFan88

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Re: A Dying World (ISG)
« Reply #134 on: August 18, 2014, 06:21:53 pm »

18. A temporary hideout

You dry yourself, and patch up your wound. You are no longer soaked or bleeding.


You look to the right of Pat, discovering what looks like gold. You take a handful and put it into your inventory.


You tell Pat that you don't remember him, but if he does something suitably heroic for you, it might jog your memory. He seems willing.


You untie his ropes and start dressing him up in the bunny outfit, also applying some impromptu lipstick. He doesn't exactly look anything like you, but it might buy you some time.


You shimmy through the giant crack...


...and find yourself in another dark room. The air is damp, and you can feel the floor slightly shifting at your every movement. There are some cables hanging from the ceiling, a few storage boxes, and a ladder at the end of the room. It's very quiet, enough for you to hear a muffled chanting coming from somewhere above.


==
Rita Lynne
Health: Badly Injured
Status: Headache, Dizzy, Tired, Slightly Hungry, Slightly Thirsty
Spoiler: "Inventory" (click to show/hide)
==
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Thou art the very love with which I love thee.
Ear teeth
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