[CREATURE:ARIKA]
[DESCRIPTION: a small, brightly colored bird of prey. It is usually domestic but can also be found in tropical jungles and swamps. it hunts vermin.]
[NAME:arika:arikae:arika]
[CASTE:REDM]
[CASTE_NAME:red arika:red arikae:red arika]
[CREATURE_TILE:'a']
[COLOR:4:0:1]
[MALE]
[POP_RATIO:50]
[CASTE:REDF]
[CASTE_NAME:red arika:red arikae:red arika]
[CREATURE_TILE:'a']
[COLOR:4:0:1]
[FEMALE]
[POP_RATIO:50]
[CASTE:BLUEM]
[CASTE_NAME:blue arika:blue arikae:blue arika]
[CREATURE_TILE:'a']
[COLOR:1:0:0]
[MALE]
[POP_RATIO:50]
[CASTE:BLUEF]
[CASTE_NAME:blue arika:blue arikae:blue arika]
[CREATURE_TILE:'a']
[COLOR:1:0:0]
[FEMALE]
[POP_RATIO:50]
[CASTE:GREENM]
[CASTE_NAME:green arika:green arikae:green arika]
[CREATURE_TILE:'a']
[COLOR:2:0:0]
[MALE]
[POP_RATIO:55]
[CASTE:GREENF]
[CASTE_NAME:green arika:green arikae:green arika]
[CREATURE_TILE:'a']
[COLOR:2:0:0]
[FEMALE]
[POP_RATIO:55]
[CASTE:WHITEM]
[CASTE_NAME:white arika:white arikae:white arika]
[CREATURE_TILE:'a'][COLOR:7:0:1]
[MALE]
[POP_RATIO:6]
[CASTE:WHITEF]
[CASTE_NAME:white arika:white arikae:white arika]
[CREATURE_TILE:'a']
[COLOR:7:0:1]
[FEMALE]
[POP_RATIO:6]
[SELECT_CASTE:ALL]
[PETVALUE:20]
[LARGE_ROAMING]
[AT_PEACE_WITH_WILDLIFE]
[HUNTS_VERMIN]
[RETURNS_VERMIN_KILLS_TO_OWNER]
[COMMON_DOMESTIC][BENIGN]
[FLIER]
[CARNIVORE][NATURAL][PET]
[PREFSTRING:bright coloration
[PREFSTRING:intelligence]
[BODY:BODY_CER:HEAD_BIRD_CER:ORGANS_CER:2WINGS_LLP:FOOTED_LEG_REAR_RIGHT_CER:FOOTED_LEG_REAR_LEFT_CER]//copied almost everything of this from CER cuz i cant do shit
[BODY_DETAIL_PLAN:BIRD_MATERIALS_CER]
[BODY_DETAIL_PLAN:BIRD_TISSUES_CER]
[BODY_DETAIL_PLAN:LAYERS_BASIC_CER]
[BODY_DETAIL_PLAN:LAYERS_BEAK_CER]
[BODY_DETAIL_PLAN:LAYERS_LEGS_NORMALFOOT_CER]
[BODY_DETAIL_PLAN:BONY_WINGS_CER]
[BODY_DETAIL_PLAN:BIRD_PLACEMENT_CER]
[TENDONS:LOCAL_CREATURE_MAT:TENDON:400]
[LIGAMENTS:LOCAL_CREATURE_MAT:TENDON:400]
[BLOOD:BLOOD_TEMPLATE_HLG:LIQUID]
[HAS_NERVES]
[CREATURE_CLASS:NATIVE][CREATURE_CLASS:BIRD]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODYGLOSS:CLAW_FOOTLLP]
[SELECT_TISSUE_LAYER:ORGAN_TISSUE:BY_TOKEN:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_TOKEN:NK]
[TL_MAJOR_ARTERIES]
[BODY_SIZE:0:0:20]
[BODY_SIZE:1:0:500]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:15]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:FOOT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:snatch at:snatches at]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[SELECT_CASTE:REDF]
[SELECT_ADDITIONAL_CASTE:BLUEF]
[SELECT_ADDITIONAL_CASTE:GREENF]
[SELECT_ADDITIONAL_CASTE:WHITEF]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:62]
[CLUTCH_SIZE:2:4]
Here you go. The error is in red.
Also, you don't need to make castes for different colours of birds.
You can do:
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:FEATHER]
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:feathers on the head:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:TAIL:FEATHER]
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:retrices:PLURAL]
Something like this, for example.
Let me walk you through it:
×
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]Choose a tissue we wish to recolour. In this case, I said, the category of the bodyparts don't matter, that is, every bodyparts' feathers must be recoloured.
If I wanted to recolour only the neck's feather, for example, I could have said BY_CATEGORY:NECK if I gave the neck the NECK category, or BY_TOKEN:NECK, if I wanted to refer to the neck itself only. Our neck's token is NK, by the way, so it would be BY_TOKEN:NK.
×
[TL_COLOR_MODIFIER:AMBER:1]The actual recolouring. You choose a colour first (AMBER here) and then give it a number. Said number is the chance of that colour appearing, compared to the others. [TL_COLOR_MODIFIER:AMBER:1:GRAY:2] for example would make the GRAY colour two times more likely to appear.
×
[TLCM_NOUN:feathers:PLURAL]Finally, you tell the game how to refer to that tissue in the description. 'feathers' here is how I wanted the game to refer to the tissues of feather on all bodyparts. The last part can be PLURAL or SINGULAR. It does what it says: tells the game if the noun you wrote is plural or singular.