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Author Topic: Dwarf Fortress from Scratch: 0.40.x [Contributors welcome!]  (Read 37737 times)

Aseaheru

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Oh gods, back to the wiki I go...
The code! Its dragging me in!
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Cerapter

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Ooookay, so.

I ran through the files, fixing every little bug.

Quote
*** Error(s) found in the file "raw/objects/plant_BUG.txt"
LEMBDAS_PLANT_BUG:Unrecognized Plant Token: ALCHAHOL_PLANT No such token exists, and you already defined a drink made from the plant, so it wouldn't be necessary.
*** Error(s) found in the file "raw/objects/body_DVNO.txt"
PETAPALP_RIGHT_DVNO:RLA:Unrecognized Creature Bodypart Token: CATAGORY Typo. And unfinished bodyparts.
*** Error(s) found in the file "raw/objects/body_lin.txt"
FISH_LIN:TAIL:Unrecognized Creature Bodypart CONTYPE Token: BODY
FISH_LIN:TAIL:Unrecognized Creature Bodypart CONTYPE Token: BODY
FISH_LIN:TAIL:Unrecognized Creature Bodypart CONTYPE Token: BODY
FISH_LIN:TAIL:Unrecognized Creature Bodypart CONTYPE Token: BODY [CON_CAT] is what you wanted to use here, not [CONTYPE].
*** Error(s) found in the file "raw/objects/creature_BUG.txt"
AMBERJACK:Unrecognized Creature Caste Body Token: UB
AMBERJACK:Unrecognized Creature Caste Body Token: HD
AMBERJACK:Unrecognized Creature Caste Body Token: REYE
AMBERJACK:Unrecognized Creature Caste Body Token: LEYE
AMBERJACK:Unrecognized Creature Caste Body Token: BRN
AMBERJACK:Unrecognized Creature Caste Body Token: MTH
AMBERJACK:Unrecognized Creature Caste Body Token: TAIL These have all been defined in the body file. You would only need to use FISH_LIN.
AMBERJACK:Body detail plan not found:FISH_LIN That's a body, not a body detail plan.
Also, fishes have skin, since you used my body detail plans. I'll get around fixing that.
*** Error(s) found in the file "raw/objects/creature_CER.txt"
CHIRP_CER Color Mod Ending With (GOLDEN_YELLOW,1) Was Not Used
CHIRP_CER Color Mod Ending With (BLACK,1) Was Not Used
CHIRP_CER Color Mod Ending With (LIME,1) Was Not Used
BUTTERFLY_HOUND_CER Color Mod Ending With (SCARLET,1) Was Not Used
WIDOWINWHITE_CER Color Mod Ending With (BLACK,1) Was Not Used #IgnoreOwnErrors #Yolo #Swag
*** Error(s) found in the file "raw/objects/creature_DVNO.txt"
DRETCH_DVNO:Unrecognized Creature Token: LOCKPICK [LOCKPICKER].
*** Error(s) found in the file "raw/objects/entity_BUG.txt"
ALVAH_CIV_BUG:Unrecognized Entity Token: ABUSE_BODY [ABUSE_BODIES].
ALVAH_CIV_BUG:Unrecognized Entity Token: AMBUSH [AMBUSHER].
*** Error(s) found in the file "raw/objects/entity_DVNO.txt"
Unrecognized Sphere Token: EVIL A regional force style religion can only be associated with nature. You must use a pantheon if you want evil gods.
Unrecognized Sphere Token: EVIL
DRETCH:Unrecognized Entity Token: WORLD_CONSTRUCT [WORLD_CONSTRUCTION].
*** Error(s) finalizing the entity DRETCH
Unrecognized Inorganic Token: COPPER
Unrecognized Inorganic Token: SILVER
Unrecognized Inorganic Token: GOLD
Unrecognized entity digger token: ITEM_WEAPON_PICK
Unrecognized entity weapon token: ITEM_WEAPON_WHIP
Unrecognized entity weapon token: ITEM_WEAPON_AXE_BATTLE
Unrecognized entity weapon token: ITEM_WEAPON_HAMMER_WAR
Unrecognized entity weapon token: ITEM_WEAPON_SWORD_SHORT
Unrecognized entity weapon token: ITEM_WEAPON_SPEAR
Unrecognized entity weapon token: ITEM_WEAPON_MACE
Unrecognized entity weapon token: ITEM_WEAPON_CROSSBOW
Unrecognized entity weapon token: ITEM_WEAPON_BOW
Unrecognized entity weapon token: ITEM_WEAPON_PIKE
Unrecognized entity weapon token: ITEM_WEAPON_HALBERD
Unrecognized entity weapon token: ITEM_WEAPON_SWORD_2H
Unrecognized entity weapon token: ITEM_WEAPON_SWORD_LONG
Unrecognized entity weapon token: ITEM_WEAPON_MAUL
Unrecognized entity weapon token: ITEM_WEAPON_AXE_GREAT
Unrecognized entity weapon token: ITEM_WEAPON_DAGGER_LARGE
Unrecognized entity weapon token: ITEM_WEAPON_SCOURGE
Unrecognized entity weapon token: ITEM_WEAPON_FLAIL
Unrecognized entity weapon token: ITEM_WEAPON_MORNINGSTAR
Unrecognized entity weapon token: ITEM_WEAPON_SCIMITAR
Unrecognized entity armor token: ITEM_ARMOR_BREASTPLATE
Unrecognized entity armor token: ITEM_ARMOR_MAIL_SHIRT
Unrecognized entity armor token: ITEM_ARMOR_LEATHER
Unrecognized entity armor token: ITEM_ARMOR_CLOAK
Unrecognized entity armor token: ITEM_ARMOR_TUNIC
Unrecognized entity armor token: ITEM_ARMOR_ROBE
Unrecognized entity ammo token: ITEM_AMMO_BOLTS
Unrecognized entity ammo token: ITEM_AMMO_ARROWS
Unrecognized entity helm token: ITEM_HELM_HELM
Unrecognized entity helm token: ITEM_HELM_HOOD
Unrecognized entity helm token: ITEM_HELM_MASK
Unrecognized entity gloves token: ITEM_GLOVES_GAUNTLETS
Unrecognized entity shoes token: ITEM_SHOES_BOOTS
Unrecognized entity shoes token: ITEM_SHOES_BOOTS_LOW
Unrecognized entity shoes token: ITEM_SHOES_SANDAL
Unrecognized entity shoes token: ITEM_SHOES_SOCKS
Unrecognized entity pants token: ITEM_PANTS_PANTS
Unrecognized entity pants token: ITEM_PANTS_GREAVES
Unrecognized entity pants token: ITEM_PANTS_LEGGINGS
Unrecognized entity pants token: ITEM_PANTS_LOINCLOTH
Unrecognized entity shield token: ITEM_SHIELD_SHIELD
Unrecognized entity trapcomp token: ITEM_TRAPCOMP_GIANTAXEBLADE
Unrecognized entity trapcomp token: ITEM_TRAPCOMP_SPIKEDBALL
Unrecognized entity trapcomp token: ITEM_TRAPCOMP_LARGESERRATEDDISC
Unrecognized entity trapcomp token: ITEM_TRAPCOMP_MENACINGSPIKE
Unrecognized entity toy token: ITEM_TOY_AXE
Unrecognized entity instrument token: ITEM_INSTRUMENT_DRUM
Gem shape not found: RECTANGULAR_CABOCHON
Gem shape not found: POINT_CUT_GEM
Stone shape not found: RECTANGULAR_CABOCHON Absolutely none of these stuff exists here. These are all vanilla stuff.

Aaaand, I'd like the Alvah to be a little bit different from the Chirps. Seeing as they're even foreigner, while the Chirps are native people.

EDIT: And because you used my body detail plan, the Amberjack is missing tissues on various body parts. I could slap together a material, a tissue and a body detail plan for them, though.
« Last Edit: July 28, 2014, 06:30:55 am by Cerapter »
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Aseaheru

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No idea about the plant, the code is confusing...
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Cerapter

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Protip: if you make a fish, make sure it can swim. :P
The Amberjack didn't have a [SWIM_INNATE] tag, so it scrambled along the bottom of the water. :D
By the way, I gave the Amberjack a 10 kph speed while swimming, if it's not a problem.
That's not too quick compared to the creatures of Terra Nihalgai, though.

EDIT:
Some strange towns:
Quote
7: Megazattillan, "Leashdarling", town
   Owner: The Ethereal Guardians, chirps
   Parent Civ: The Calms of Star, chirps
   3275 chirps
   24 butterfly hounds
   26 widow in whites
   188 dretch outcasts
   49 chirp outcasts
   1 pain elemental outcast
What is this, a frickin' sanctuary?

Quote
11: Sztangazasig, "Fieldsguarded", hamlet
   Owner: The Hardly Evils, dretches
   Parent Civ: The Zealous Evils, dretches
   administrator: Evil Vilelethal, chirp
   1 chirp
Are you so goddamn good with numbers that you got awarded your own hamlet by a race hostile to yours? I don't think so.
« Last Edit: July 28, 2014, 07:39:51 am by Cerapter »
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Lord_lemonpie

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So I can't get the things to show up. I've added default DF plant mats as well for the time being, will edit them later, but here's the actual plant raws:
(Note: when testing, I allowed all seasons and ramped up frequency before genning the world)
Code: [Select]
[PLANT:CHROMABERRY] (edited sweet pod raws because making something literally from scratch would put me in an infirmary. In retrospect, I should've used fisher berries. Oh well.)
[NAME:chromaberry][NAME_PLURAL:chromaberries][ADJ:chromaberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:4]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:248][PICKED_COLOR:7:0:0]
[GROWDUR:500][VALUE:5]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE] (I don't know what to reference here for a non-alcoholic drink, help)
[STATE_NAME_ADJ:ALL_SOLID:frozen chromatic brew]
[STATE_NAME_ADJ:LIQUID:chromatic brew]
[STATE_NAME_ADJ:GAS:boiling chromatic brew]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:chromaberry pit:chromaberry pits:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN]
[FREQUENCY: 100]
[CLUSTERSIZE:5]
[PREFSTRING:prismatic properties]
[WET]
[BIOME:NOT_FREEZING]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:6:0:1]
[DEAD_SHRUB_COLOR:6:0:0]
I might be completely wrong, but i think you need to change the materials to make it work for DFscratch.
If i were you, i'd use these materials: PLANT_STRUCTURE_HLG instead of STRUCTURAL_PLANT_TEMPLATE, SEED_TEMPLATE_GRM instead of SEED_TEMPLATE and PLANT_ALCOHOL_TEMPLATE_GRM instead of PLANT_ALCOHOL_TEMPLATE.
I'm fairly new to modding too, so please correct me if im wrong :3
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Cerapter

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Ding-ding-ding, we have a winner!

None of those materials exist in DFScratch!
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

cyberTripping

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I actually added in those raws for testing purposes, planning to edit or replace them when I actually added in the plant. Thanks for the suggestions on what to replace them with, though. Noted.

Replaced templates

Here's the most recent version of the plant, anyone see any errors?
Code: [Select]
plant_cTr

[OBJECT:PLANT]


[PLANT:CHROMABERRY] (edited sweet pod raws because making something literally from scratch would put me in an infirmary. In retrospect, I should've used fisher berries. Oh well.)
[NAME:chromaberry][NAME_PLURAL:chromaberries][ADJ:chromaberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:PLANT_STRUCTURE_HLG]
[MATERIAL_VALUE:4]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:248][PICKED_COLOR:7:0:0]
[GROWDUR:500][VALUE:5]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE_GRM] (I don't know what to reference here for a non-alcoholic drink, help)
[STATE_NAME_ADJ:ALL_SOLID:frozen chromatic brew]
[STATE_NAME_ADJ:LIQUID:chromatic brew]
[STATE_NAME_ADJ:GAS:boiling chromatic brew]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE_GRM]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:chromaberry pit:chromaberry pits:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN]
[FREQUENCY: 100]
[CLUSTERSIZE:5]
[PREFSTRING:prismatic properties]
[WET][DRY]
[BIOME:NOT_FREEZING]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:6:0:1]
[DEAD_SHRUB_COLOR:6:0:0]
« Last Edit: July 28, 2014, 08:44:05 am by cyberTripping »
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Cerapter

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The easiest way to test it is to download DFFS and try it yourself. ;D
No, really, the errorlog helps. It can be found in the same folder your Dwarf Fortress exe is.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

cyberTripping

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So apparently it's possible to fail harvesting a shrub, according to the wiki. I think THAT's why the berries weren't producing anything.
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Aseaheru

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max-skill a settler with gathering and see what comes out?
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cyberTripping

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it's not the biggest deal, I managed to nab a berry.
Spoiler (click to show/hide)

Soon victory will be mine, in the form of refreshing, refracting beverages.

Edit: I can't tell if I can't brew it because I screwed up or because lizardkin just don't have the interaction. Either way,

cT: Explode violently

further inspection of the errorlog shows this:
Code: [Select]
CHROMABERRY: Could not locate material template PLANT_ALCOHOL_TEMPLATE_GRM
CHROMABERRY:Unrecognized Plant Token: EDIBLE_RAW
CHROMABERRY:Unrecognized Plant Token: EDIBLE_COOKED
CHROMABERRY: Could not locate material template SEED_TEMPLATE_GRM
CHROMABERRY:Unrecognized Plant Token: EDIBLE_VERMIN

While I'm pretty sure I know what it's complaining about, I have no idea how to solve those problems. Especially the edible tokens.
« Last Edit: July 28, 2014, 10:30:49 am by cyberTripping »
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Lord_lemonpie

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it's not the biggest deal, I managed to nab a berry.
Spoiler (click to show/hide)

Soon victory will be mine, in the form of refreshing, refracting beverages.

Edit: I can't tell if I can't brew it because I screwed up or because lizardkin just don't have the interaction. Either way,

cT: Explode violently

further inspection of the errorlog shows this:
Code: [Select]
CHROMABERRY: Could not locate material template PLANT_ALCOHOL_TEMPLATE_GRM
CHROMABERRY:Unrecognized Plant Token: EDIBLE_RAW
CHROMABERRY:Unrecognized Plant Token: EDIBLE_COOKED
CHROMABERRY: Could not locate material template SEED_TEMPLATE_GRM
CHROMABERRY:Unrecognized Plant Token: EDIBLE_VERMIN

While I'm pretty sure I know what it's complaining about, I have no idea how to solve those problems. Especially the edible tokens.
The materials i mentioned are only available in the sci-fi version of dfscratch, so if you want to add the chromaberries to the fantasy version, you'll have to change the templates to the ones present in the fantasy version (although i would recommend putting them in the sci-fi version, because it fully supports 0.40.x) . I don't know what's wrong with the Edible tags though..
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cyberTripping

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Sci-Fi has less plants in it. Perfect for allowing me to flex my mediocrity muscle without killing myself TOO much.

Joy.

Not sure if it's intentional, But I found some pitch-black terrock which blends in with unseen ground and is generally an eyesore

Edit 2: it seems like a problem with mining designation symbols on it. Using Taffer if it matters, because I can't stand vanilla ascii
example
Spoiler (click to show/hide)

(it's designated symmetrically)

Also, I'm considering making a "compendium" for the sci-fi version, so there's a succint source of info for all things flora, fauna, and mineral. Would anyone be interested in it?
« Last Edit: July 28, 2014, 12:33:57 pm by cyberTripping »
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DVNO

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YES.

(I added a proper download button finally. It was a lot trickier than it simply looks with G Drive. Now we are officially using a linux driven github/google drive frankenstein. It's alive! Backing up all of our data securely daily and providing lightning fast hosting :) )
« Last Edit: July 28, 2014, 12:41:15 pm by DVNO »
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buggy213

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The civilization that I modded in doesn't appear anywhere in legends mode or fortress mode, any ideas? P.S I just copied Cerpenter's chirp civ and mode a whole bunch of modifications.
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