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Author Topic: [50.01] All Races Playable mod  (Read 127522 times)

Deadlyhooves

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #90 on: May 05, 2017, 11:14:45 pm »

Hi, trying to get the mod working on the current version, I can generate a world with the mod and the civilizations and neighbors tab works, but I can only select dwarven civilizations (and thus only play as a dwarf) I even tried to learn some light modding to fix it, but cant figure it out.

Any ideas?
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Lovechild

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #91 on: May 07, 2017, 03:33:22 am »

Sounds like the mod isn't correctly installed. Are all the files in the right place? They should be in the main raw/objects folder.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Deadlyhooves

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #92 on: May 07, 2017, 02:47:26 pm »

Yup, all Ive done is drop the raws into main df raw objects folder and let them overwrite the originals, probably tried >10 times, cannot for the life of me figure out why I cant select other races.

EDIT: Seems like it's an issue with the entity's raw? I edited my own with the site controllable tags and its working now... weird.

EDIT2: I actually have no clue whats happening, I overwrote my own entity with yours and all the normal mod files, and its working fine now.
« Last Edit: May 07, 2017, 03:35:37 pm by Deadlyhooves »
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pikachu17

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #93 on: May 09, 2017, 09:47:12 am »

do the entities have proper [SITE_CONTROLLABLE tags?
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squamous

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #94 on: May 13, 2017, 06:18:23 am »

Could I use your civ files for a mod I'm working on?
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
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Lovechild

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #95 on: May 27, 2017, 12:49:16 pm »

Could I use your civ files for a mod I'm working on?
Sure, go ahead.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

A Random Bystander

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #96 on: June 03, 2017, 02:04:12 pm »

After downloading and installing this mod, I can't seem to generate any worlds without the 'unable to place controllable civilizations' warning, even when using the default settings. Anyone know why?
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squamous

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #97 on: June 05, 2017, 04:43:15 pm »

Could I use your civ files for a mod I'm working on?
Sure, go ahead.

All right, thanks!
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
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CptAWatts22

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #98 on: June 10, 2017, 08:00:22 pm »

Hello, I was wondering if there is a known issue with the liason not showing up to human fortresses?
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Rekov

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Re: [0.43.02 - 0.43.05] All Races Playable mod
« Reply #99 on: June 13, 2017, 12:13:56 am »

How do elves work, exactly? Where do they get the seeds for growing logs? I didn't think trees had seeds in this. And in terms of fortress defense, do they rely mostly on imported metal weapons and the like, or do they have woods that can approach metal grade quality?
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Lovechild

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Re: [0.43.05] All Races Playable mod
« Reply #100 on: July 10, 2017, 10:00:59 am »

A small update, giving outpost liaisons to humans and goblins.

Download

Hello, I was wondering if there is a known issue with the liason not showing up to human fortresses?

Since human and goblin nation level positions are generated by the game, I figured there was no way for them to appoint liaisons. But you got me to look into it and get it to work. Thanks!

How do elves work, exactly? Where do they get the seeds for growing logs? I didn't think trees had seeds in this. And in terms of fortress defense, do they rely mostly on imported metal weapons and the like, or do they have woods that can approach metal grade quality?

The elves can use any seed to grow logs - so you can use seeds left over from plants that are eaten or brewed. Sun berry seeds can be used to make feather tree logs.

The wood is normal wood, so you'll have to import if you want better weapons.
« Last Edit: August 02, 2017, 03:26:51 am by Lovechild »
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Rekov

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Re: [0.43.05] All Races Playable mod
« Reply #101 on: July 11, 2017, 09:18:49 pm »

I don't know if this is an unavoidable part of how DF works, but I still had Butcher's Workshop and Mason's Workshop on the list, and I was able to turn those skills on with Dwarf Therapist. Is that just a thing that's always going to happen, even if those skills are turned off in the raws?

EDIT: Also, can elves trade goods made of wood to other elves? How does that work?
« Last Edit: July 12, 2017, 01:48:20 pm by Rekov »
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Lovechild

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Re: [0.43.05] All Races Playable mod
« Reply #102 on: July 13, 2017, 10:47:41 am »

I don't know if this is an unavoidable part of how DF works, but I still had Butcher's Workshop and Mason's Workshop on the list, and I was able to turn those skills on with Dwarf Therapist. Is that just a thing that's always going to happen, even if those skills are turned off in the raws?

Yes, there is no way to disable the standard workshops.

EDIT: Also, can elves trade goods made of wood to other elves? How does that work?

Nope, your fellow elves will get angry if you try to sell them wood.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

zakthefallen

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Re: [0.43.05] All Races Playable mod
« Reply #103 on: September 25, 2017, 05:06:53 pm »

I know it was mentioned before, but humans still don't have ability to make coke from lignite or coal. They're supposed to not have steel production, but coke is a good fuel source for any kind of smelting. I don't want to have to burn down all the trees just because I'm not a colony of dwarves.

Are you planning to give them the reaction for making coke at the smelter?
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Lovechild

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Re: [0.43.05] All Races Playable mod
« Reply #104 on: September 30, 2017, 06:31:46 pm »

I know it was mentioned before, but humans still don't have ability to make coke from lignite or coal. They're supposed to not have steel production, but coke is a good fuel source for any kind of smelting. I don't want to have to burn down all the trees just because I'm not a colony of dwarves.

Are you planning to give them the reaction for making coke at the smelter?
I don't want to change anything from the original raws beyond what is absolutely necessary.

If you want to add coke making to humans, put the following into the entity_default file below [ENTITY:PLAINS]:

[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01
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