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Author Topic: The Meatgrinder Dungeon: Turn 7: Another death.  (Read 5816 times)

NAV

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Re: The Meatgrinder Dungeon
« Reply #15 on: July 15, 2014, 01:22:45 pm »

Spoiler: Nunzillor (click to show/hide)
Spoiler: Beirus (click to show/hide)
Spoiler: Alev (click to show/hide)
Spoiler: wer6 (click to show/hide)

These four brave men are the first to enter the Meatgrinder. It starts with a long, dark tunnel. The screams of pain coming from inside the dungeon seem to have stopped.

Jake perception[11]
Jase perception[19-15=4]
Ronald perception[2+1=3]
Screeeeeed perception[5+5=10]

Jase and Ronald can't make out much in the darkness, but Jake and Screeeeeeed see a heavy iron door at the end of the tunnel, and a row of foot tall spikes on the floor.

Post your actions now.

(Wer6, your stats don't add up. You can add 210 points.)
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: The Meatgrinder Dungeon
« Reply #16 on: July 15, 2014, 01:27:38 pm »

Can't see anything. Might as well slowly walk forward, dragging my feet, and stop if I bump into something.
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Because everything is Megaman when you have an arm cannon.

Alev

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Re: The Meatgrinder Dungeon
« Reply #17 on: July 15, 2014, 01:28:42 pm »

Cock my carbime, following after Screeeed and Jake.
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wer6

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Re: The Meatgrinder Dungeon: Turn 1: Menacing spikes!
« Reply #18 on: July 15, 2014, 03:43:22 pm »

JUMP AS FAST AS I CAN OVER THE SPIKE AND SPEEDILY WAIT FOR THEM..

((split it bewteen my dex and tough))

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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

NAV

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Re: The Meatgrinder Dungeon: Turn 2: Slow and steady wins the race.
« Reply #19 on: July 16, 2014, 10:40:46 am »

JUMP AS FAST AS I CAN OVER THE SPIKE AND SPEEDILY WAIT FOR THEM..

((split it bewteen my dex and tough))
((Dex and tough leveled up. New stats: -105 dex, -105 tough. Not that it will help you.))

Screeeeeed speed[11+290=301]MASSIVE OVERSHOOT!
Screeeeeed Toughness[17-105=-88]

Screeeeeed takes off down the hall at many times the speed of sound. Doing this, he experiences several hundred times the force of gravity in acceleration which his body isn't equipped to handle. His fellow adventurers just see him disappear out of sight, and then reappear as a blood spatter at the end of the hall. His knife falls to the ground.

Can't see anything. Might as well slowly walk forward, dragging my feet, and stop if I bump into something.

Jase Dex[19]

Jase walks forward, slowly, dragging his feet, which turns out to be a very, very wise thing to do. There is a tripwire strung up before the spikes that no one saw. Jase carefully steps over the tripwire and the spikes and makes it to the door.

Cock my carbime, following after Screeeed and Jake.
Ronald dex[3+4=7]

Ronald follows after Jase, and watches as he avoids all the traps. Almost tripping and impaling himself on the spikes, but he too makes it to the door without injury. They are both standing in what's left of poor Screeeeed. There is a knife on the ground.

Jake Trout just stands still, lost in thought.

Takeshi the ninja enters the Meatgrinder.
Spoiler: The Ensorceler (click to show/hide)
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Alev

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Re: The Meatgrinder Dungeon: Turn 2: Slow and steady wins the race.
« Reply #20 on: July 16, 2014, 10:52:51 am »

Wait for someone to open the door. Shoot any monsters inside. IN DA FAES.
« Last Edit: July 16, 2014, 02:38:21 pm by Alev »
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Nunzillor

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Re: The Meatgrinder Dungeon: Turn 2: Slow and steady wins the race.
« Reply #21 on: July 16, 2014, 11:11:30 am »

Jake remains silent, a deep frown plastering his face as always.  He decides to be cautious.

Follow distantly behind the companion closest to him, allowing the other individual to take the full brunt of tripwires and other traps.
« Last Edit: July 16, 2014, 11:13:26 am by Nunzillor »
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wer6

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Re: The Meatgrinder Dungeon: Turn 2: Slow and steady wins the race.
« Reply #22 on: July 16, 2014, 11:17:54 am »

I just fucking jumped into a wall at many speed of sound and fucking exploded.

Lets say that screed ways a light 62.0 kilograms/ 136.7 lb+ the iron chobo knife, which should way around... 3 pounds? or 1.36 kilo's, lets say I also had a one kilogram loincloth,
and he went speed of  25 times the speed of sound.
that would mean he had the energy of around... half a ton of TnT.

I whould of gone through the door/wall, and made that iron door molten.
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Alev

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Re: The Meatgrinder Dungeon: Turn 2: Slow and steady wins the race.
« Reply #23 on: July 16, 2014, 12:30:51 pm »

I just fucking jumped into a wall at many speed of sound and fucking exploded.

Lets say that screed ways a light 62.0 kilograms/ 136.7 lb+ the iron chobo knife, which should way around... 3 pounds? or 1.36 kilo's, lets say I also had a one kilogram loincloth,
and he went speed of  25 times the speed of sound.
that would mean he had the energy of around... half a ton of TnT.

I would have gone through the door/wall, and made that iron door molten.
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wer6

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Re: The Meatgrinder Dungeon: Turn 2: Slow and steady wins the race.
« Reply #24 on: July 16, 2014, 01:29:59 pm »

Im still laughing about how my character exploded, so its all good
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Beirus

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Re: The Meatgrinder Dungeon: Turn 2: Slow and steady wins the race.
« Reply #25 on: July 16, 2014, 02:22:19 pm »

As the local meatshield, I'll open the door.
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Because everything is Megaman when you have an arm cannon.

The Ensorceler

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Re: The Meatgrinder Dungeon: Turn 2: Slow and steady wins the race.
« Reply #26 on: July 16, 2014, 03:04:24 pm »

If I see any hint of danger, take cover outside the... cave?
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NAV

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Re: The Meatgrinder Dungeon: Turn 3: Beware its fire breath!
« Reply #27 on: July 17, 2014, 12:23:03 pm »

As the local meatshield, I'll open the door.
You open the heavy Iron door, leading to a large circular room with two passageways leading left and right. There are many torches on the walls, and there is a very large, very angry looking boar. You notice some smoke coming from the boar's nostrils. Doesn't it know smoking is unhealthy?

Wait for someone to open the door. Shoot any monsters inside. IN DA FAES.
Dex[14+4=18]
You shoot the boar in the eye.
Boar end[15+7=22]
It turns to face you, looking at you very angry with its one remaining eye.
Boar fire[11]
The boar squeals loudly and a small jet of fire comes out its nostrils. It is too far away for the fire to reach you or Jase.

If I see any hint of danger, take cover outside the... cave?
The cave entrance to the dungeon becomes much brighter when Jase opens the door. It will now be much easier to see the traps.
Perc[7-1=6]
You don't see the tripwire or the boar. You do see the spikes on the ground, two people fighting something, and a grumpy looking, potentially dangerous guy. So you take cover outside the entrance around a corner.

Jake remains silent, a deep frown plastering his face as always.  He decides to be cautious.

Follow distantly behind the companion closest to him, allowing the other individual to take the full brunt of tripwires and other traps.
Perc[6]
You can barely make out the tripwire now that the hallway is brighter.
You wait for the ninja to go first and blunder into the traps, but he runs away. You stand there wondering what to do now that your plan has been foiled.

(Feel free to communicate with each other. Feel free to disable traps or loot everything you see.)
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: The Meatgrinder Dungeon: Turn 3: Beware its fire breath!.
« Reply #28 on: July 17, 2014, 12:49:01 pm »

Ride the boar!

((I don't want to loot the boar, I want the boar as loot.))
« Last Edit: July 17, 2014, 03:21:38 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

The Ensorceler

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Re: The Meatgrinder Dungeon: Turn 3: Beware its fire breath!.
« Reply #29 on: July 17, 2014, 03:09:13 pm »

Kick down the sign and hand it to the first convenient person.

Here, you look like you need a shield.
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