Not sure where to put WIP mods, started a Post-apocalypse mod ages ago, then dropped it for a Last of Us mod, gave up on modding after my external harddrive got tired of NOT breaking when I drop it, lost both mods. SO since I can't play my favorite worlds, large, at all right now I've decided to pick through my old chemistry notes doodles and restart my mod till I can play DF without a 30fps
Story:
It has been centuries since the frozen age ended, as to what ended it depends on what lands you are from. The wolflanders claim it was when god grew tired of the excess and sins of the old world, it was then that he spared only the most morale and innocent among the rotten world. The eaglelanders claim it is when the bearlands grew tired of siting behind their wall and chose to wipe away what they could not take. The bearlanders say it was a star that fell from the skies and plunged the world in fire then ash. All that is known is it is now our time to reclaim the lands that belong to our forefathers and we shall rise from the back of the world that has sheltered us for all these years.
Factions:
The Reclamation (Reclaimer): The default playable faction. A militaristic society after centuries sheltered within mountain vaults these humans have set out into the world to remove the weak and mutated and rebuild a stable modern society whether that is by the rifle or the pen.
The Northlands (Northerner): Of all the lands hit it was the already frozen northlands, the so called bearlands, that suffered the hardest. Over night many ancient cities become unlivable ice caked landmarks. These men and women are hearty and have become skilled at breaking the will of even the most wild of animals.
The Wasteland (Wastelander): Hailing from the land of the eagle, do to their sigil, these people have a strong belief of you are worth has hard as you work. While not as militaristic as the other lands, what they lack in military they make up in stubbornness.
The Wolfland (Wolf): Hailing from the temperate regions the Wolves are a feudalistic society that is rabidly militaristic. Despite their archaic system, feudalism, they hold many wonders including the most advanced armorments of the old world, power armor.
The Plague Children (Cultists): While typically fighting the Wolflanders they are seek to spread the will of their plague father through out the lands, any who dare stand in their way shall fester and die.
Raider Clans (Raiders): Humans that have abandoned the trappings of civilization and have devoted their lives to looting and pillaging.
[Done]
[Working]
[Not started]
To Do:
Entity Creatures
- Reclaimer
- Wolf
- Northerner
- Wastelander
- Cultist
- Raiders
-Underground (Late Stage)
fanciful 'creatures'
Creatures
-Mega
-Semi
-'Evil'
-'Good'
-Native
Weapons and Armors
-Melee
-Guns
-Non-guns
-Power armor
--Wolf
--Reclaimer
-Non-Power armor
Entity
Plants