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Author Topic: Enough with the climbing!  (Read 2368 times)

Iamblichos

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Enough with the climbing!
« on: July 14, 2014, 07:06:54 pm »

OK... there needs to be a way to turn off climbing, at least for dwarves.

I started a single pick challenge (because, you know) and as soon as I pierced the caverns OMG every freaking dwarf starts scampering around up and down vertical shafts, swimming across the lakes, etc.  They won't do the tasks I set them (not on break or anything, just "No Job"), because they are all so busy making like Spiderman.

Could we PLEASE, for the love of little baby Armok in his magma cradle, set climbing to be a higher pathing cost value than walking?
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Lich180

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Re: Enough with the climbing!
« Reply #1 on: July 14, 2014, 07:09:41 pm »

Put a meeting zone up somewhere, it seems to help keep them from climbing around and getting in trouble.
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Panando

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Re: Enough with the climbing!
« Reply #2 on: July 14, 2014, 07:37:06 pm »

In some cases climbing has induced me to treating maps with climbable things as being like terrifying embarks which require a permanent military alert, containing dwarves to areas where they can't find anything to climb.
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wierd

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Re: Enough with the climbing!
« Reply #3 on: July 14, 2014, 07:45:45 pm »

I just had 3 dwarves die this way. One was a baby that mommy dearest felt needed to be up in the tree.

They fell. Into water. and drowned.

It happens to have been near the temporary food stockpiles, and now everyone is freaking out.
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ZzarkLinux

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Re: Enough with the climbing!
« Reply #4 on: July 14, 2014, 09:08:31 pm »

Is there a personality trait that controls climbing? Something like "likes heights" or such?
It would be great if most dwarves could come with "does not prefer heights" (climbing/pathing thought) and "expects a little danger in the world" (discipline thought).
The game's logo is Strike the Earth and not Hide from Danger in the Trees after all  :)
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AernJardos

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Re: Enough with the climbing!
« Reply #5 on: July 14, 2014, 09:14:54 pm »

The game's logo is Strike the Earth and not Hide from Danger in the Trees after all  :)
Nah, that's ElfTreehouse the new game sweeping the world.  ;)
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Urist McVoyager

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Re: Enough with the climbing!
« Reply #6 on: July 14, 2014, 09:45:06 pm »

I prefer HumanTown myself.
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Lexyvil

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Re: Enough with the climbing!
« Reply #7 on: July 15, 2014, 12:35:19 am »

If dwarfs do climb in Fortress Mode, then I may have missed it so far. I love how it's executed in Adventure mode, for sure~
In my opinion, I would love seeing dwarfs attempting to climb if any of these conditions are met:

-They are so afraid to the point where they are trying to escape and get away by climbing (e.g: climbing in a tree).
-There are no current passable routes to their destination.
-They have a passion for climbing.
-They like to show off their climbing skills to others.
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dwarf_reform

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Re: Enough with the climbing!
« Reply #8 on: July 15, 2014, 01:45:25 am »

In Adv mode I was terrorizing some humans (aka using a Master Striker to punch their throats out) and these two guys started repeatedly falling and climbing up a single tile of their Queen's fort.. I went into the fort, punched a few people, came back out and was walking along the fort wall and one of the fools fell on me :> Knocked me into the wall and hurt my arm :| Before I could stand up he'd already climbed back up the wall, so I built *campfires underneath both of them and left.. (I could have punched them off the wall since they weren't all that high up, but didn't.. Missed opportunity!)

*Can campfires even hurt or burn creatures? I've used them quite a bit, as smoke harassment, but haven't ever seen evidence of it doing anything :|
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peregarrett

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Re: Enough with the climbing!
« Reply #9 on: July 15, 2014, 03:24:07 am »

In my reclaimed worldgen-generated fortress one of dwarves tries to climb the wall of courtyard every time he passes by. Literally every time - he brings a log into stockpile, turns around and does a few jumps on the microcline wall. After a few attempts he runs for next log. He's an adequate climber already, but I still have no idea what's so special with that wall.
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I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Melting Sky

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Re: Enough with the climbing!
« Reply #10 on: July 15, 2014, 03:48:38 am »

I think Toady said he had made climbing more expensive as far as path finding goes. Perhaps he inverted the logic on it or something so that instead of being more expensive to path up a wall or tree its actually less expensive and thus attracts dwarves like a moth to the flame?
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Duuvian

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Re: Enough with the climbing!
« Reply #11 on: July 15, 2014, 04:21:17 am »

Before I could stand up he'd already climbed back up the wall, so I built *campfires underneath both of them and left..

 :D
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Gukag

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Re: Enough with the climbing!
« Reply #12 on: July 15, 2014, 04:22:14 am »

Meeting areas, burrows, forbid orders, etc. Haven't had any dwarves lost to climbing in any of the new forts I've made, didn't even realize it was a problem until I came to the forums and saw so many people with hilarious suicidal dwarf stories.
Well I tell a lie, have lost some to climbing but deliberately. I've been confining undesirable migrants to a burrow that's just one tile wide contour of a volcanoe's caldera in my latest fort. So far only one managed to last long enough to die of dehydration, the rest stumbled into the magma one by one.
« Last Edit: July 15, 2014, 04:26:28 am by Gukag »
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Rince Wind

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Re: Enough with the climbing!
« Reply #13 on: July 15, 2014, 04:22:22 am »

The only time my dwarves climbed when I had destroyed the wagon/had no wagon and had not yet put up a meeting zone. The idlers tend to wander around aimlessly then anyway, and they might not care for the pathing cost of a tile then.
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Julien Brightside

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Re: Enough with the climbing!
« Reply #14 on: July 15, 2014, 05:11:12 am »

In my reclaimed worldgen-generated fortress one of dwarves tries to climb the wall of courtyard every time he passes by. Literally every time - he brings a log into stockpile, turns around and does a few jumps on the microcline wall. After a few attempts he runs for next log. He's an adequate climber already, but I still have no idea what's so special with that wall.

Parkour dwarves?
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