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Author Topic: Mining shaft designs, boring?  (Read 4613 times)

escondida

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Re: Mining shaft designs, boring?
« Reply #15 on: July 15, 2014, 05:20:13 pm »

Personally, when I've gone for the "we dug a big hole in the ground to find ores, and now we will live in it" look, I've found that following veins and clusters makes for nice room shapes, that leaving in pillars here and there looks neat, and that asymmetry (yes, asymmetry) is your friend.

Asymmetry is not your friend, he's an idiot.  Trust me, build circles.

1) She.
2) Why the namecalling? That's just silly.
2) Symmetry is great in a regular fort, but this topic is about mineshaft/exploratory-mining based fortresses. When I've gone for symmetry in such a fort, it ends up looking, well, artificial, rather than the natural result of the dwarves' searching for the stones, gems and ores they want.
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Panando

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Re: Mining shaft designs, boring?
« Reply #16 on: July 15, 2014, 06:01:53 pm »

I used to be quite fond of making irregular, natural looking shaped rooms. I gave it up when I stopped using the mouse, it's very easy with the mouse to paint irregular shapes, it's a pain with the keyboard. It's the same deal with constructions - quick to make straight walls, a pain to make irregular walls.

But I am a big fan of building stuff in mined out veins, I've continued doing this even after the change where you don't get any extra room value.
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Punch through a multi-z aquifer in under 5 minutes, video walkthrough. I post as /u/BlakeMW on reddit.

JoeJoe

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Re: Mining shaft designs, boring?
« Reply #17 on: July 15, 2014, 06:31:09 pm »


1) She.
2) Why the namecalling? That's just silly.
2) Symmetry is great in a regular fort, but this topic is about mineshaft/exploratory-mining based fortresses. When I've gone for symmetry in such a fort, it ends up looking, well, artificial, rather than the natural result of the dwarves' searching for the stones, gems and ores they want.

Check the username.
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Symmetry

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Re: Mining shaft designs, boring?
« Reply #18 on: July 15, 2014, 07:52:48 pm »

1) She.
2) Why the namecalling? That's just silly.

Check the username.

Sorry escondida, it wasn't a very good joke and I can see how you'd miss it and maybe take offence.  Hopefully you see now the "he" in my original comment meant the imaginary user asymmetry and not you.  No offence intended and I hope it didn't spoil your thread too much :)

If we're talking about the mine and not the fortress then I admit even I don't use circles everywhere.  I usually use ramps to lead down into the earth and then build branching tunnels with drink stations.  If it's especially deep a small dining room too, though it would have to be a bit mine for that.  I prefer tree like mines, I don't like it when they connect back to each other.
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escondida

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Re: Mining shaft designs, boring?
« Reply #19 on: July 15, 2014, 10:57:39 pm »

2) Why the namecalling? That's just silly.
Check the username.

Sorry escondida, it wasn't a very good joke and I can see how you'd miss it and maybe take offence.  Hopefully you see now the "he" in my original comment meant the imaginary user asymmetry and not you.  No offence intended and I hope it didn't spoil your thread too much :)

Hehe, it's all good. Mostly, it just seemed odd. Also, I suppose I should've checked your username; if I had, I probably would've gotten the joke. (-:

Hmm, another cool way to do a mineshaft design might be with the newly-discovered dwarven power mining technique. Drop the world into the magma sea, leaving only your fort and whatever sprawl you decide to keep around it. That's assuming, of course, that power mining hasn't been patched out with the new release. It could also be a good way to create a Skyblock-type challenge map.
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