"QEC seems totally gone to the happy land now. I could try to mess around with it and see if I can make it connect anything, but most likely I will just break it."
See if I can do anything about the airlock. Could I make a temporary airlock that won't leak our entire atmosphere outside everytime when used? Not building anything yet, just checking possibilities.
It's possible. Basically you'd have to build a new door on the inner side and then go through it and break open the outside to repair it. Better hope a cobbled together door is...void proof. And that you don't melt outside.
Using our reference system and pre-eldritchabomination charts determine the rough jump point coordinates and head there full steam ahead after calculations. Double check the co-ords by using the distance in the pre-abomination charts and comparing to ours if I can further optimize our map with this information then do so.
I'm gonna let you know that plotting the course is a mind roll. And you won't know if you got it wrong until you end up 100,000 miles off course and drifting into the sun. So the plotter, so to speak, should probably have pretty good Mind.
Xael offered us Bluesmokes a couple of turns ago. Can we say I took a few and am currently smoking one? Not for the Intuition bonus, just the emotion-killing part.
Head to the crew quarters and pick through whatever personal possessions the ship's crew left behind, if any. I'm looking for e-readers, data tablets, and such.
Be sitting/standing/whatever near enough to hear Pancaek and Xael talking, while I'm looking through the datapads and dictionary program/sitting and smoking the Bluesmoke with nothing to do.
Sure! Kill those emotions to your hearts...um...well not content because thats an emotion....um
The personal belongings are rather scant in the crew room, a seemingly broken data pad and an alarm clock. Clearly the occupants didn't leave much on their way out, aside from the general furniture and such that came with the room. However the little tv room has a supply of movies and a datapad with a large library on it.
Be on the ship, still somewhat in shock.
Han stretches as he floats through the crew quarters. He was still surprised they weren't dead, but he just supposed he was going to have to get used to not knowing what was going on.
((So I just noticed this. Oops.))
Shock
Drink that beer! Drink that beer!
GLUG GLUG GLUG! GLUG GLUG GLUG!
Okay, time for new plan. We can't go at breakneck speed at the risk of something Unexpectedly appearing in our path, can we?
First thing first. How far out was that 'unknown body' first detected? If we have been proceeding at full speed (have we been?), would we have evaded it? What if we moved more slowly? Think this over.
Second, what is the supposed detection range on our radar (or whatever), and does it appear any different in these 'blackwaters'? Can we boost it with materials on hand?
Third, based on the previous question, is the comms range affected in any way by being in blackwaters? In space, it should be theoretically unlimited (Edit: almost; for intents and purposes of this mission, at least), if I understand it correctly (apart from the delay issue), but here physics might be different.
Oh, and - are stasis pods functional? We are probably going to start using them soon, along with food rationing, so please let's not advance the time too far yet.
Well, it might be a bit dangerous, yeah.
If you were going at full speed? No. Would have slammed right into it. But the full speed of this thing is quite fast, it just takes a long time to get up to it.
The detection range is unknown. I mean, we know it for that one thing that just came at us, but we have no comparison. It could be variable. As per boosting it, you could probably make it more powerful but that won't matter if there's some hard limit to detection like in the Samsonite abyss.
Dunno. Who can you talk with to see? Steve ain't responding.
They are. At least they seem so.