Alright, these are your stats
Muscle:
How much strength a person has. Used for climbing ropes, carrying things, hitting stuff with melee weapons.
Sinew: How flexible, quick and Dexterous a person is. Used for free climbing, dodging, running around, and fighting with ranged weapons.
Bone: How tough and robust a person is. Used for dealing with injuries,sustaining actions and avoiding status effects
Brain: How smart, wise and knowledgeable a person is. Used to provide medical care, repair weapons, craft, and determine what things are worth scavenging.
Nerves: How mentally resilient and courageous a person is. Used for this such as overcoming fears, preventing panic, and other things that use the strength of a person's mind
I roll d6 to see your starting numbers in each and then you can put 5 points in as you want. You can ask for a reroll but each reroll costs one of these points (ie after reroll you can only put in 4 ponints)
There are skills but they're not really usable in combat, which is what we're testing. Lets see.
In.
Muscle:6
Sinew:4
Bone:6
Brain:5
Nerves:2
In
Muscle:3
Sinew:3
Bone:3
Brain:2
Nerves:3
Hiiiiiiii.
Muscle:4
Sinew:4
Bone:5
Brain:6
Nerves:1
In.
Muscle:1
Sinew:2
Bone:1
Brain:2
Nerves:2
Once you've selected your stats and rerolled if you want, Choose a type of Melee weapon you want. Doesn't matter to me. You're all going to get 5 Javelins as ranged.
Then, choose some tools. 3 each. No firearms but low tech explosives are ok. You're going to be hunting creatures of increasing size and danger so keep that in mind. Blind charging is probably a bad idea. You will have an environment to work with, grid based. Sinew determines move speed on it.