((Oh god, I feel like I'm walking into someone's DF megaproject and the HFS is down the stairs.))
Yeah...I think I'll stay far away from the alien murder pit.
See if there are any nook/alcoves/rooms on my side of the weaponized mine carts near the door. If so, see if they contain valuables.
Inventory:Chrome Perforater
Extra Mags (2)
CS Space Suit
Flashlight
Tool Box
Cutting Torch
Knife
Luminous Marking Pen (2)
Datapad w/ Adapter set
Backpack
Cigs + Lighter
-----------
Jury-Rigged Beacon (in shuttle)
-----------
Silvery Capsule
Assorted Alien Armor Bits-----------
26:Rationalist
29:Death Rage
Flaw
25: Dangerous Honor
Credit:180
Pain:1
Sanity:2
Weight:6
The alcoves are odd; they're not rooms, they're more like...like the shafts that hold pistons. The back wall of the room is a different material, and it looks like it could move. Judging by the arrangement of these rooms along the walls, this is some sort of lockdown system which would build a barrier over the pit. Odd that it isn't active, honestly.
Insert exoskeleton hand into socket. No risk, no reward.
Ben lived on a small colony, specialized in mining. Crime was rampant, so Ben took a few self-defense classes. Then he starting buffing up. Like, really buffing up. More than once, he was accused of steroid abuse. His muscles were put to good use in the mines, helping to pay for his family's apartment and food costs, until one day a family member won the Corporate lottery. Ben seemed like the most likely family member to survive whatever dangerous scenarios the Corporation would put him through, so he quit his job in the mines, claimed the "prize", and was soon on his way to the Crossroads.
50 Credits
Boons:
- Buff (+2 to rolls involving physical strength)
- CQC Basics (+1 to melee combat rolls)
Flaw:
- Distracted (-1 to rolls involving understanding or examining things)
Inventory:
Mercenary Suit
Backpack
- Rocket Launcher
- Box of Glowsticks [29]
- Synthetic Rope
- Grappling Hook
- Cutting Torch
- Bottle of Painkillers
- Bottle of Tranquilizers
- Radio Headset
- [Artifact: Floating Lantern]
Flashlight
Luminous Marking Pen
Stun Club
Pain: 1
Sanity: 1
Weight: 6/7
Ready Snapper.
Filming, ho!
Berius:
Name: Alec Badel
Background: An employee for a digital security company, he learned how to twist electronics to his purposes. He might have made it far in the company, but he had a couple of problems. If he didn't succeed at something on the first try, he gave up on it and moved on, no matter how important the project. The even bigger problem was that being hurt often caused him to flip out and start trashing workstations, whether if was from slamming his finger in a door or accidentally putting a staple in his hand. The higher-ups did some final in with the lottery to have him win and "politely suggested" he go to the Crossroads. At gunpoint.
Boons
21:Berserker
14:Techie
Flaw
20:Defeatist
Credits
130
Pain:1
Sanity:1
Weight:4
Inventory: Talon Gauntlet, Data-pad with Adapter kit, Merc Suit, Filmed Evidence (Door unlock code)
The elevator hums for a moment, lurches up a half inch and then begins to descend. It continues down for minutes, picking up speed as it goes. There are safety rails on the platform, and the shaft hisses by on all sides, begging someone to stumble and have their face smeared across the polished metal. The descent increases speed till the men riding it are almost floating off their feet, the platform descending as fast as they fall, and then, it begins to slow, making it's way from terminal velocity back down to stationary in just long enough a distance to not injure the riders, even if the sensation is unpleasant. Once it reaches the bottom of the shaft it stops in front of what seems to be a door, but the door remains closed. There aren't any panels in the surprisingly well lit shaft, no visible way to open the big circular door that looms before them.