Try the panel as well.
Reinhard Kohlhase, A stupidly lucky and intimidating, if gullible, German from one of the outer colonies.
Boons:
28:Supernatural Luck
17:Intimidating
Flaw
28: Gullible
Credits:1100
Pain:1
Sanity:2
Weight:3
Merc Suit
Snapper
Active Glowstick (Given by Ben)
You get a pretty good idea how it works. The outer ring accepts 3 inputs, the middle 2 and the inner 1. You have to do the outer first, then middle, then inner. The thing about it is that, depending on which buttons you push, some of the others go away. It makes it seem like this isn't a key code, rather some sort of control for something, options for actions maybe.
Continue filming.
Berius:
Name: Alec Badel
Background: An employee for a digital security company, he learned how to twist electronics to his purposes. He might have made it far in the company, but he had a couple of problems. If he didn't succeed at something on the first try, he gave up on it and moved on, no matter how important the project. The even bigger problem was that being hurt often caused him to flip out and start trashing workstations, whether if was from slamming his finger in a door or accidentally putting a staple in his hand. The higher-ups did some final in with the lottery to have him win and "politely suggested" he go to the Crossroads. At gunpoint.
Boons
21:Berserker
14:Techie
Flaw
20:Defeatist
Credits
130
Pain:1
Sanity:1
Weight:4
Inventory: Talon Gauntlet, Data-pad with Adapter kit, Merc Suit, Filmed Evidence (Control Panel Test 1: Failure)
Filming continues.
Ben stares at the screen for a few moments, frowning. Then he starts fumbling in his backpack for something, but stops when the German guy gives the panel a try. Instead, he tries to take another one of those lanterns.
Ben lived on a small colony, specialized in mining. Crime was rampant, so Ben took a few self-defense classes. Then he starting buffing up. Like, really buffing up. More than once, he was accused of steroid abuse. His muscles were put to good use in the mines, helping to pay for his family's apartment and food costs, until one day a family member won the Corporate lottery. Ben seemed like the most likely family member to survive whatever dangerous scenarios the Corporation would put him through, so he quit his job in the mines, claimed the "prize", and was soon on his way to the Crossroads.
50 Credits
Boons:
- Buff (+2 to rolls involving physical strength)
- CQC Basics (+1 to melee combat rolls)
Flaw:
- Distracted (-1 to rolls involving understanding or examining things)
Inventory:
Mercenary Suit
Backpack
- Rocket Launcher
- Box of Glowsticks [29]
- Synthetic Rope
- Grappling Hook
- Cutting Torch
- Bottle of Painkillers
- Bottle of Tranquilizers
- Radio Headset
- [Artifact: Floating Lantern]
Flashlight
Luminous Marking Pen
Combat Knife
Stun Club
Pain: 1
Sanity: 1
Weight: 6/7
You grab another one of the lanterns. They're not terribly big, but you probably don't want to fill your bag with more then a couple.
Grave robbery inside some messed up pyramid on a giant boneyard. What could possibly go wrong?
Take a couple of pictures of the scene, then start looting the dead. Pay special attention to weapons, any parts of their suits/armor that looks like they could be removed relatively easily with tools, or anything that looks small and unusual when compared to the baseline amount of crazy this entire thing is.
Finally, go take a peek through the bent part of the door.
Inventory:
Chrome Perforater
Extra Mags (2)
CS Space Suit
Flashlight
Tool Box
Cutting Torch
Knife
Luminous Marking Pen (2)
Datapad w/ Adapter set
Backpack
Cigs + Lighter
-----------
Jury-Rigged Beacon (in shuttle)
-----------
Silvery Capsule
-----------
26:Rationalist
29:Death Rage
Flaw
25: Dangerous Honor
Credit:180
Pain:1
Sanity:2
Weight:4
You take a few more pictures and then start examining the bodies. There are things which might be weapons on a few of them; long rod like things, easily 8 feet, with a sort of spiraling double helix point at one end. You can get these easily enough, prying them free from the corpse's hands, but they're too large to store in your pack. There are several pieces of armor/suit that you think you could get lose with your bare hands or simple tools: Gloves, part of a chest piece, maybe even the skullcap/helmet thing they wore over most of their head and which attached to the strange, loose turkey neck sorta thing that connected helmet to chest plate. You don't take any yet, unsure which piece or pieces to get. A few of the corpses have their belts broken or cut open and things have spilled out from the little pods. Little clear marbles with thin colored lines radiating out from their center, Lumps of grayish stuff in crinkly silver foil, and thin little slivers of black substance, like shards of obsidian, that seem to be of the same sort of stuff the rods they have are made of.
Past the door you can see a massive open room, like a hanger or a storehouse, with oddly angled walls and a great pit in the center. The place is in disarray, badly scarred with oddly luminous blue gashes and showing signs of force punching up and against the walls. There are machines, sort of rhombus looking things with spiky protuberances, running on rails around the room, some are still, others, are rotating around the circumference of the room at different heights and speeds, all centered on the pit. You can see several rooms, or alcoves along the walls as well, and bodies, though this time they are unclothed. You can't make out the details from here.