Try to get out one more time while holding the silvery capsule. If that doesn't work, because it probably won't work, go back through the damaged door.
Inventory:Chrome Perforater
Extra Mags (2)
CS Space Suit
Flashlight
Tool Box
Cutting Torch
Knife
Luminous Marking Pen (2)
Datapad w/ Adapter set
Backpack
Cigs + Lighter
-----------
Jury-Rigged Beacon (in shuttle)
-----------
Silvery Capsule
Assorted Alien Armor BitsAlien Murder Stick-----------
26:Rationalist
29:Death Rage
Flaw
25: Dangerous Honor
Credit:180
Pain:1
Sanity:2
Weight:7
It does not seem to work; you end up at the same place. Hmm. This is a pretty good prison, now that you think about it. Lets you in but then literally does not let you out. Hmm.
You head back to the damaged door and crawl through.
"Phew. Thanks guys."
Try to pry the exoskeleton hand off of my ankle. Whether or not I can get it off, hobble(?) over to the storage room with the cubes. Pick one up carefully and examine it for seams, openings, etc. If it's an solid block, put it back on the ground and try to melt through the side with the Cutting Torch, to see if it's hollow.
If there is an opening, open it.
If I can't walk because of the exoskeleton hand or what it did to my ankle, inform my teammates of such and chill with my back against the wall, for now. With a respectable distance between me and the exoskeleton.
((What's the point of having a +2 to physical force rolls if you can't out-muscle an exoskeleton!? ))
Ben lived on a small colony, specialized in mining. Crime was rampant, so Ben took a few self-defense classes. Then he starting buffing up. Like, really buffing up. More than once, he was accused of steroid abuse. His muscles were put to good use in the mines, helping to pay for his family's apartment and food costs, until one day a family member won the Corporate lottery. Ben seemed like the most likely family member to survive whatever dangerous scenarios the Corporation would put him through, so he quit his job in the mines, claimed the "prize", and was soon on his way to the Crossroads.
Minor Bleeding on Ankle
50 Credits
Boons:
- Buff (+2 to rolls involving physical strength)
- CQC Basics (+1 to melee combat rolls)
Flaw:
- Distracted (-1 to rolls involving understanding or examining things)
Inventory:
Mercenary Suit
Backpack
- Rocket Launcher
- Box of Glowsticks [29]
- Synthetic Rope
- Grappling Hook
- Cutting Torch
- Bottle of Painkillers
- Bottle of Tranquilizers
- Radio Headset
- [Artifact: Floating Lantern]
Flashlight
Luminous Marking Pen
Stun Club
[Artifact: Severed, Partially Flattened Exoskeleton Arm with death-grip on ankle]
Pain: 1
Sanity: 1
Weight: 5?/7
You pry the exoskeleton off your leg, wincing as you do. You stand up and try to put some weight on the leg.
(Increase your pain by one for now)
You stumble and hiss, taking your weight off it again. It's not broken, but it is certainly tender.
You limp over to the cubes in the other room and kneel down. The cubes themselves have no immediately visible seams or openings but when you touch them on their top, a small seam does appear, revealing what appears to be a lid. You open it up carefully, and there is the sucking sound of a hermetic seal being broken as you lift the lid. Inside are several of what look like glass cubes with no visible openings on them. Inside the cubes are organic matter; some are just organs or tissue samples, while others are entire small creatures, aquatic by the look of them, and inhabitants of the deep sea, if their giant fangs, eyeless faces and albino scales are anything to go by.