Troglodytes and blind cave ogres seem to have a strange fascination towards cage traps and there are now whole tribes of them caged in the storage dungeons. Naturally the idea of using them for desensitization training had to come up sooner or later.
At first I thought of using the old and tried drop chute splatter technique to achieve desensitization but then I decided to try once more getting some combat training out of them as well. Earlier experiments had had no luck getting the students to fight non-evil, non-megabeast humanoids, with neither side reacting to each other in any way.
After some trial and error I found out that the students attacked the poor humanoids immediately when I sent the militia in; just seeing a militia member seemed to provoke a trog test subject into a combat situation into which all students joined. Usually the students beat the enemy into bloody pulp before the militia member could reach the melee. I'll have to test out whether this works when the militia member is visible but has no path to the test subject, for example through fortifications.
So, to recap, the children (and I suspect other civilians as well) react differently to various enemy types. These are my assumptions so far, based on live testing:
- Megabeasts and other "Uninvited Guest" types: Attack on sight and fight to the death
- Wild humanoids and wild animals (past certain danger level, I assume): Join the fight if there's an existing combat situation
- Invaders and undead siegers: Run away unless they manage to get enraged; after that they'll fight while the rage lasts
- Animal undead and animal parts: Attack on sight and fight to the death
Desensitization is progressing very slowly, by the way. I'm running out of test subjects and only few students are at "a hardened individual" level so far.