Staalo, I've been hit with a "gen a new world, embark on a new self-challenge" so this leads me to thinking about the Dwarven Child Care (DCC).
My question is, what do you setup first in regards to child?
I am just trying to pin down a general to do list in preparation to starting the DCC.
In a new embark, I could maybe expect 1 to 4 kids in the first migrant wave, but I usually have not unfinished pre-requisites done by the end of the 1st year.
Anyway, let me just start listing my "to do.
Basic Needs
1. Food
- A founding Herbalist can do this job solo, limitation: security from evil biomes.
- Evil biomes, embark with seeds and Grower instead.
2. Shelter
- Aside from the beginning dig, Bedrooms or Dorms or just having beds.
- Evil biomes, a hatch is enough to prevent anything from entering the fort from below.
3. Clothing
- Initial clothing that comes with every migrant is enough to begin with, and not so much as a concern until after year 2.
Basic Support for all Fortress
1. Food
- Food Containers
- A thought out Stockpiles planning and distribution is well worth the time of setting up.
2. Shelter
- At least 1 coffer added when making individual bedrooms with worth doing along the way, but not a priority.
3. Clothing
- Highly dependent on where the source of the cloth will be.
- GCS silk farm would be nice.
- Growing Rope Reed and/or Pig Tails can handle the demands.
- Yarn from pastured wool-animals seems too much work (I don't use workflow plug-in).
- Maybe after year 2 when a nice indoor pasture is growing moss from discovering a cavern.
- Worth investing on 3 turkey hens + 2 turkey gobblers, then saving fertilized egg, caging the poults after.
- I was able to get 10-14 fertilized egg per hen, but sometimes i get Not Fert batches.
- Poults take 2 game years to mature, and I need mature turkeys to slaughter and get turkey leather consistently.
Intermediate Needs for DCC
1. Water Source
- I try to get at least a cistern, with drainable option done before winter in cases the water source above would freeze.
- Aquifer in the embark make this a non-issue after successfully breaching the aquifer.
2. Danger Room Materials
- The amount of wood depends on how large of upright training spears (uts) will be cover.
- The amount of uts is less initially if only covering the 1-tile dodge path.
3. Hospital
- Minimalist: 1 bed, 1 traction bed (bed + rope), 1 table, 1 container, 1 bucket, 1 splint and 1 crutch.
- Minimalist: 1 soap (lye + rock nut embark), 5 thread, 3 cloth, 3-5 gypsum powder (embark)
I think these are all doable within 2 years, before year 3.