I remember the first day care thread being far less... nice. Where's the use of magma to remove fat from dwarves?
haha me too - I contributed on that thread too, and most my theories with childcare are on par with, or worse than the stuff this thread has seen so far, so fear not.
And don't forget this is Bay12; There is no way I am the only one who will play like that.
That said, the guys and girls in this thread have made some interesting progress toward the overall goal, I'm going to use this threads method to warm up the children, then up the difficulty curve.
I'm not sure magma still works like it did on the body in the last version though, but rest assured, I will test it.
I'm wondering, can you assign pets to children? If, so then you could give them a pet, then drop the pet into a goblin holding cell next to the childcare where they can watch it being slaughtered.
Does that help the niceness problem a bit?
I'm pretty sure they can't be assigned, as the option to used to be in the labors screen if I remember rightly, and the labor screen isn't available for children.
I'm going to test a 'buddy' system though - 2 subjects per cell, so that the likelihood of seeing their best friend die is increased, but would in the meantime negate the mental attribute loss from not socialising in 12 years...
And IF the two children are opposite gender, and not family, they
should marry and that would tie in the eugenics program nicely.
But my progress on the fort is slow - reclaims save time, but I'm getting ambushed well before the first winter now, not to mention there is a FB somewhere lurking in the depths of the fort, which I have explored but not yet found. That worries me a lot.
I only have 5 of the 7 starting dwarves, and so far the only migrants managed to spawn right into a goblin ambush.
I havent even got one of the test chambers set up yet, as i lost my carpenter and the metalsmith, meaning the furniture making speed is ridiculously slow at the moment...