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Regular updates on thread happenings!
- 6/17/15: I have returned to DF after a lengthy hiatus and have begun to get caught up on the thread. My own experiments shall proceed as soon as I get another fort up and running with a higher pop cap. At the moment, I have one student in a rudimentary educative institution inspired by Staalo's method, but that fort is only secondarily for the purpose of DayCare Science, so a new fort will need to be constructed to test new theories. I'm most interested in finding a final solution for tragedy training and trying out some climbing possibilities.
- 9/7/14: A breakthrough: visible sentient death appears to be the requirement for tragedy training. How did Staalo find out? ...don't ask.
- 8/24/14: Staalo's training facility schematics have been posted. He's achieved the most successful daycare yet seen in the thread, although we're still trying to figure out a good way to train discipline.
- 8/24/14: Skullsploder shared a nice method for handling food distribution.
- 8/19/14: weird paid us a visit and threw out a random idea for a Dwarven Military Nuclear Fusion Reactor Thing. It needs a name, it needs to be tested, and we need moar power.
- 8/24/14: UPDATE: The idea doesn't really work in its first incarnation. Weird provides a summary with some quotes here.
- 8/19/14: Mimodo put together a nice summary of the various goals of the program.
The OverviewIt's like regular childcare, except with more dogs, and less care.
Also, this is a horrible inhumane idea and why didn't I think of it.
Dwarf Fortress.
The only game where throwing babies into a pit with crazed dogs will be considered a beneficial concept.
Hello, and welcome to the grand reboot of the glorious Dwarven Child Care thread, which was one of the greatest and dorfiest things to arise from the chaos that was DF2012.The goal: to generate supersoldiers strong enough to decapitate goblins with their little fingers, skilled enough to dodge dragonbreath, and hard enough to massacre every single member of their own family in a loyalty cascade withing giving one single solitary shit.
The method: by taking babes from their parents on or about their first birthdays and moving them into a special care facility furnished with all manner of soul-crushing but life-preserving features.
The results: None to speak of.
"Wait, what?!" you shriek. "No one ever managed to DO it?!"
Unfortunately, no !!scientist!! ever posted major results. A few of us managed to get experiments rolling, but not many finished, and most were unsuccessful for one reason or another. Feel free to read through that thread, though. Much was learned in the pursuit of the perfect Dwarf:
- There are three main objectives:
- Strip away emotional attachments and reservations;
- Train combat skills and attributes;
- Preserve life, limb, and just enough sanity to still call it a dwarf.
- Various animals are useful for the task of training combat skills. Slow gains can be made by keeping the child in close contact with irritable birds like peacocks and turkeys, but the skill gain is very slow. Faster gains happen in the presence of larger, more violent animals such as bobcats, hyenas, and the like, but the fatality rate goes up proportionally.
- Tragedy training can be accomplished in several ways, but the most effective seems to be attached to the constant injury from domestic animals such as turkeys, dogs, and cats in close proximity. A faster method, if practical, would be to drop sentient enemies from great height so that they explode within sight of the children, since sentient death is presumably more impactful on tragedy training than injury. However, a steady supply of elves, kobolds, and/or goblins is necessary to achieve this for many children over the long term life of a fortress.
- Placing a twelve-year supply of food and drink in the child's cell is a simple matter and should be done before the child enters. It can be preserved on a single tile with a food stockpile placed underneath it. Vermin haven't been known to be a problem.
- Preserving the child's socially-geared mental attributes (memory, social sense, intellect, etc.) requires sentient verbal interaction. Its value, in light of its impracticality, is questionable.
- Simultaneously training swimming may be impractical.
- Clothing was not found to be a serious issue.
- Happiness was not found to be a serious issue.
However, much of this research may be invalid, now that the Dwarven mind is so much different.So here is the challenge: go forth and
!!science!!Find yourself some
innocent babes test subjects and place them into
horribly cruel solitary confinement with ravening wild animals designed to destroy their souls a proper testing facility. Report back here with whatever information you gather, and together we shall forge warriors for Armok and for glory!