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Author Topic: Dwarven Child Care [Reboot] (Werezombie Cloning Tech (What in Armok's name?!))  (Read 214890 times)

Ambidextrous

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #420 on: November 09, 2014, 12:30:04 am »

PTW
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Arcvasti

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #421 on: November 09, 2014, 10:14:48 pm »

Anyone find a way to break the attachment to the children? I have mothers and fathers whining about their kids being locked up in small rooms with dogs and food.

Have fortifications so that parents can walk by and see their children are still alive? I haven't actually played with the new emotion system, so I don't know if that will work or not.
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Ravendarksky

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #422 on: November 12, 2014, 04:40:59 am »

A new development on reddit (http://imgur.com/Jh8qU4K) leads me to believe we can have breeding sentients.... IF you can find a way to make them climb at a specified location.

Basically you get them climbing and have vertical tunnels directly below them down to your training area. Periodically the creatures will breed and the babies will fall down and splat into your training area, covering your recruits with the blood of sentient babies. If that doesn't toughen them up then nothing will.

I'm trying to get hold of the original posters save to see precisely how it happened and if it can be reproduced with say.... elves.

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miauw62

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #423 on: November 16, 2014, 05:55:27 am »


(Beware, the site this comic is from is nsfw)
I feel like somebody should crop out the last panel of this. I can't atm, sadly.
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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #424 on: November 16, 2014, 06:51:11 am »

IF you can find a way to make them climb at a specified location.

Troglodytes give birth when caged as well.

khearn

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #425 on: November 22, 2014, 01:14:54 pm »

That looks pretty much like the old puppy drop chute. You have a long shaft above your dining hall, with a statue underneath it in the hall. At the top of the shaft is a small room, in which you have a female dog (also works fine with cats). She'll have babies from time to time, and as they get crowded, occasionally one will fall down the shaft and splat on the statue. I see no reason why you couldn't set the same thing up with captured troglodytes.
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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #426 on: November 24, 2014, 02:35:11 am »

Just read this entire thread. I am simultaneously horrified, amazed, disgusted, and jealous.

Great work Staalo! Bravo.

Is there any update tragedy training after the emotions update?
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kingu

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #427 on: November 24, 2014, 05:52:39 am »

A new development on reddit (http://imgur.com/Jh8qU4K) leads me to believe we can have breeding sentients.... IF you can find a way to make them climb at a specified location.

Basically you get them climbing and have vertical tunnels directly below them down to your training area. Periodically the creatures will breed and the babies will fall down and splat into your training area, covering your recruits with the blood of sentient babies. If that doesn't toughen them up then nothing will.

I'm trying to get hold of the original posters save to see precisely how it happened and if it can be reproduced with say.... elves.

I had human traders climb walls next to my trade depot to avoid an "accidental" lava bath ;) 2 humans sat perfectly still on z level above the depot until a maksdwarf shot them down. no save though.
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Staalo

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #428 on: November 24, 2014, 07:54:03 am »

Just read this entire thread. I am simultaneously horrified, amazed, disgusted, and jealous.

Great work Staalo! Bravo.

Is there any update tragedy training after the emotions update?

Thank you!

I'm currently building a new fort, Questmountain, for this exact purpose. I got lucky with a dying civilization where every migrant arrives without any relatives or friends; this should help out with any possible experiments with fatal stress levels.

I'm already collecting caged invaders and bracing myself for another round of horrible senseless brutality.
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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #429 on: November 24, 2014, 09:35:42 am »

Exciting. Can't wait to hear the status reports from this latest endeavor into the latest generation of Dwarven Child Care Curriculum Development.
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Dwarf4Explosives

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #430 on: November 24, 2014, 10:09:31 am »

Exciting. Can't wait to hear the status reports from this latest endeavor into the latest generation of Dwarven Child Care Curriculum Development.
I think it says something about what this forum has done to me that I read "Care" as "Lava".
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Staalo

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #431 on: November 25, 2014, 04:11:10 pm »

While building up the new boarding school I'm re-visiting old experiments on stress and tragedy. First up is the old "tragedy repeater" a.k.a. the corpse closet peep show. Basically a volunteer is locked into a nicely furnished room where a repeating drawbridge on one wall reveals and hides a closetful of goblin corpses. I kept watch on the stress level using DFHack.

Findings after one month:

- the test subject could be re-horrified by the same corpses every seven or eight days
- on the other hand he was "interested" by the same furniture items once per day
- during test period the stress level has risen from around 7500 to 18770; with other dwarves the stress symptoms appeared only after level 100000 or so
- like expected, getting horrified gives a sharp rise in stress level, while getting interested in furniture lowers it slightly each time
- the repeater isn't really needed; same effects could probably be achieved by simply dumping the corpses into the living space

I'm still waiting to see if there's any effect on the hardening status; this might take a while.
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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #432 on: November 25, 2014, 05:06:57 pm »

Interesting! And while too late, it might have been useful to use a control volunteer in an identical room without the stressor?

Have any other skills or personality traits changed?
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smeeprocket

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #433 on: November 25, 2014, 05:08:51 pm »

personalities vary so widely you probably wouldn't be able to set up a reliable control group.
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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #434 on: November 25, 2014, 05:30:31 pm »

I'm still waiting to see if there's any effect on the hardening status; this might take a while.

Can you investigate whether actual witnessing death is handled the same as "witnessing death" from seeing corpses in stress levels?

In my long time fort, while dwarves are not horrified anymore by the stuff that tends to lie around in my fort (forgotten beast feathers etc.), even in bone carvers visiting the stockpiles (unprocessed bodyparts trigger the thought) quite often I haven't seen the classical hardening in any of them, they haven't gained any discipline either. Only military has discipline and only military involved in killing (and dwarves recovering from wounds?) are hardened although overall they "saw" far less death according to the emotions screen. Have fun.

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