I'm not sure I deserved a belittling lecture over a mere misunderstanding, but you've got a point. Here's something less vague, then:
Are there plans to fix issue #0009588 on the Bay12 bug tracker anytime soon? The issue makes animal people undesirable as fortress residents and adventure mode companions because it more than halves their walking speed when they aren't hauling/carrying something in their hands. I'd really like to use animal people as residents in a fortress since it makes the fort's population more varied, but this issue makes it difficult for them to do several jobs efficiently, and thus discourages their use.
Fantastic to see you on the forum! I hope you stick around, and join the community.
So question likes these, when asking about Blah, or X, in the future, is "Sounds good, no time line." Its doubtful there are heinous bugs that ToadyOne and ThreeToe are like, "We could fix that, but nah." Considering this seems like being told no twice in the row on your question, I really do hope you stick around. ToadyOne has over the years, kinda set up a pattern to a certain category of questions. This bug we'll get looked at again, when they become relevant to development. Considering the last release, ToadyOne stated they were gonna start to switch DF over to 64bit, its probably very unlikely that your personal favorite bug is gonna get quashed in the time frame of "soon", unless it exist because of memory registry issues, which, you know, it may.