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Author Topic: Future of the Fortress  (Read 1880727 times)

NJW2000

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Re: Future of the Fortress
« Reply #3915 on: April 05, 2016, 12:35:45 pm »

It should be, but toady seems to have said that it won't in the last FotF reply.
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Button

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Re: Future of the Fortress
« Reply #3916 on: April 05, 2016, 12:46:45 pm »

Will the player be able to read a creation story with 100% fantasy and one with 0% fantasy and be able to tell which is which?

From what I understand the answer is not yet. As of right now, the only difference is whether it's true or not.

If you meant later, when it's more granular, idk.


Are you sure about that?

Here's my source:

Quote from: Toady
If you set the "fantasy rating" of the world to zero, it still builds a series of events, but those are then just stories (perhaps at a civilization level, not really decided how they might interweave between civs).  If you set the parameters to allow for it, then the story is correct, which creates a kind of shared lore for the world.

As I read it, this means that the same story is generated, but if the fantasy rating is 0 then it's not actually true. However, it's quite possible that I understood that incorrectly.
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FantasticDorf

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Re: Future of the Fortress
« Reply #3917 on: April 05, 2016, 01:27:07 pm »

I've been cooking up these suggestions in my minor absence from the forums.  :D

If animals ever get a rehaul to count individuals on a global scale migrationally etc. etc, would mundane animals that could survive the semi-cold and dark environment (grizzly bears for instance) inhabit sections of the caverns via non-megabeast guarded cave entrances? this may be additionally relevant to 0% fantastical worlds in which mundane flora may have room to breathe and expand onto the landscape and serve as a sanctuary from high aboveground settlement & hunting

In addition to my second question...

Is there any form of contingency plan for goblins/supernatural races when magic/supernatural leaders/power giving artifacts are destroyed? Seeming as goblins have no form of baseline nobility or monarch/leader and exist purely underneath their master

And as such upon the destruction of the one ring bearing the name and power of the great filth demon Mempkohet, forged in a time before time, the great demon lord's soul was cast back to whence it came, and the armies of the goblins freed of the direction of their master trembled as for the spirit of death came for them, reclaiming the immortality, hexes & strength imbued as the great dark tower to the east crumbles and is reclaimed by the earth and the binding power is snapped causing a eighth of all known goblins to die where they stood.

The elves wept, as they knew the age of magic had ended and the dwarves would most certainly celebrate by carving twenty thousand wooden mugs.

Finally...

Are you prepared to get sued by Stephen Spielberg should a Tolkien esque story emerges by coincidence?
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Untrustedlife

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Re: Future of the Fortress
« Reply #3918 on: April 05, 2016, 01:39:48 pm »

I've been cooking up these suggestions in my minor absence from the forums.  :D

If animals ever get a rehaul to count individuals on a global scale migrationally etc. etc, would mundane animals that could survive the semi-cold and dark environment (grizzly bears for instance) inhabit sections of the caverns via non-megabeast guarded cave entrances? this may be additionally relevant to 0% fantastical worlds in which mundane flora may have room to breathe and expand onto the landscape and serve as a sanctuary from high aboveground settlement & hunting

In addition to my second question...

Is there any form of contingency plan for goblins/supernatural races when magic/supernatural leaders/power giving artifacts are destroyed? Seeming as goblins have no form of baseline nobility or monarch/leader and exist purely underneath their master

And as such upon the destruction of the one ring bearing the name and power of the great filth demon Mempkohet, forged in a time before time, the great demon lord's soul was cast back to whence it came, and the armies of the goblins freed of the direction of their master trembled as for the spirit of death came for them, reclaiming the immortality, hexes & strength imbued as the great dark tower to the east crumbles and is reclaimed by the earth and the binding power is snapped causing a eighth of all known goblins to die where they stood.

The elves wept, as they knew the age of magic had ended and the dwarves would most certainly celebrate by carving twenty thousand wooden mugs.

Finally...

Are you prepared to get sued by Stephen Spielberg should a Tolkien esque story emerges by coincidence?

I know its  a joke, but I doubt he would be sued.
Because I dont think stephen Spielberg would care if  a niche game that clearly states everything it generates is random  procedurally generated a similar story.
Not to mention he "stole" his stories (with permission) from tolkien directly himself.
« Last Edit: April 05, 2016, 01:41:40 pm by Untrustedlife »
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NW_Kohaku

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Re: Future of the Fortress
« Reply #3919 on: April 05, 2016, 01:45:57 pm »

Are you prepared to get sued by Stephen Spielberg should a Tolkien esque story emerges by coincidence?

That didn't work when Marvel tried it against City of Heroes, and costumes are far more copyrightable than "a Tolkien-esque story".  Keep in mind, something has to be clearly defined for a copyright or trademark, and "it's sort of like this other story" is really hard to prove to a judge or jury's satisfaction. 

The Tolkien estate has sued to keep fictional names of creatures for which Tolkien created names, but renaming balrogs into balors got D&D off the hook, and "orc" (originally Tolkien's Elvish name for "goblin",) is completely public domain at this point.  Stories that are like Tolkien?  Yeah, that' not easy to win.

Beyond that, copyrights don't work if there are at least five other examples of sufficiently similar design.  HOW many Tolkien-esque stories have been written in pulp fiction, now? Hell, Angband, Moria, and ToME outright are LotR games, and they didn't get sued.

Beyond even that, Spielberg would actually have to know that DF exists, and he's too busy pissing all over the works of fans of his own intellectual properties' legacies to care looking out very hard for Tolkien's.
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Untrustedlife

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Re: Future of the Fortress
« Reply #3920 on: April 05, 2016, 02:29:36 pm »

I've been cooking up these suggestions in my minor absence from the forums.  :D

If animals ever get a rehaul to count individuals on a global scale migrationally etc. etc, would mundane animals that could survive the semi-cold and dark environment (grizzly bears for instance) inhabit sections of the caverns via non-megabeast guarded cave entrances? this may be additionally relevant to 0% fantastical worlds in which mundane flora may have room to breathe and expand onto the landscape and serve as a sanctuary from high aboveground settlement & hunting





Believe it or not regional animal populations are in fact tracked, if you kill enough (or civs do) you can make them locally extinct this way. This happens most often with the larger smaller population creatures such as giant wolverines in the mountains, eg attacking your dwarves eventually you can kill them all off.

They Don't migrate I beleive though.
« Last Edit: April 05, 2016, 02:33:12 pm by Untrustedlife »
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FantasticDorf

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Re: Future of the Fortress
« Reply #3921 on: April 05, 2016, 02:50:54 pm »

I've been cooking up these suggestions in my minor absence from the forums.  :D

If animals ever get a rehaul to count individuals on a global scale migrationally etc. etc, would mundane animals that could survive the semi-cold and dark environment (grizzly bears for instance) inhabit sections of the caverns via non-megabeast guarded cave entrances? this may be additionally relevant to 0% fantastical worlds in which mundane flora may have room to breathe and expand onto the landscape and serve as a sanctuary from high aboveground settlement & hunting





Believe it or not regional animal populations are in fact tracked, if you kill enough (or civs do) you can make them locally extinct this way. This happens most often with the larger smaller population creatures such as giant wolverines in the mountains, eg attacking your dwarves eventually you can kill them all off.

They Don't migrate I beleive though.

I am aware that they flesh into a statistic for each zone yes. But i meant as per individual having a movement pattern (i think the question has been said before in regards to truly 'individual' animals, so thats why i didn't phrase it a particular way) much like a megabeast locating to ruins and roaming (a bear crosses a short expanse of desert to reach a forest on the other side, and large congregations of animals travel to specific points or intermingle on acceptable/tolerable biomes in smaller numbers)

Its moreso a question about adaptability of creatures if ever such a system was put in place.
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Knight Otu

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Re: Future of the Fortress
« Reply #3922 on: April 05, 2016, 04:10:09 pm »

It should be, but toady seems to have said that it won't in the last FotF reply.
Yeah, he definitely did.
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NJW2000

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Re: Future of the Fortress
« Reply #3923 on: April 05, 2016, 04:30:39 pm »

Which is a really weird choice. But oh well, it'll probably all change.
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KillzEmAllGod

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Re: Future of the Fortress
« Reply #3924 on: April 05, 2016, 08:58:19 pm »

HOW many Tolkien-esque stories have been written in pulp fiction, now? Hell, Angband, Moria, and ToME outright are LotR games, and they didn't get sued.
Well they're pretty much free but when ToME went for a paid game it ditched the Tolkien world. If theres no commercial gain or being defamatory theres really no reason to sue.
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vjmdhzgr

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Re: Future of the Fortress
« Reply #3925 on: April 05, 2016, 08:58:54 pm »

Is there any form of contingency plan for goblins/supernatural races when magic/supernatural leaders/power giving artifacts are destroyed? Seeming as goblins have no form of baseline nobility or monarch/leader and exist purely underneath their master
There already is. A different citizen just becomes master. It would be nice if there was some proper simulation of the chaos that would cause in the civilization, same as if a monarch of a elf/dwarf/human(?maybe not humans? They have law-givers, not sure how those work) dies without having a clear heir to the throne, but that's probably going to be a very far away development goal.
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Dirst

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Re: Future of the Fortress
« Reply #3926 on: April 05, 2016, 09:41:42 pm »

Is there any form of contingency plan for goblins/supernatural races when magic/supernatural leaders/power giving artifacts are destroyed? Seeming as goblins have no form of baseline nobility or monarch/leader and exist purely underneath their master
There already is. A different citizen just becomes master. It would be nice if there was some proper simulation of the chaos that would cause in the civilization, same as if a monarch of a elf/dwarf/human(?maybe not humans? They have law-givers, not sure how those work) dies without having a clear heir to the throne, but that's probably going to be a very far away development goal.
Goblins might have the Spiritual leader trait from Civilization IV... no anarchy during changes in the social order :)

Toady did mention a test in which he killed off every last historical figure in the world (like the Dismember Button as a WMD), and it was about a year before everything had a functioning government again.  No word on civil unrest during that time, but succession was not instant.
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NW_Kohaku

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Re: Future of the Fortress
« Reply #3927 on: April 05, 2016, 11:42:09 pm »

Goblins run on Klingon Promotions - whoever can kill the boss gets to be the next boss. Might makes right in its purest form.
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ZM5

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Re: Future of the Fortress
« Reply #3928 on: April 06, 2016, 03:18:19 am »

I always thought it was weird how humans had "law-givers" instead of kings or queens - that seems like a name a really primitive race would give their leader - like even more primitive than goblins.

"Ey, Break-the-Face, I got da message for de law-giver! Where 'e at?"
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BinaryBeast1010011010

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Re: Future of the Fortress
« Reply #3929 on: April 06, 2016, 05:45:45 am »

Do you have plans to (someday) add a way for the community to script the game using an embedded language?
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