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Author Topic: Future of the Fortress  (Read 1884166 times)

Neonivek

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Re: Future of the Fortress
« Reply #3735 on: March 19, 2016, 03:46:07 am »

It's been over a year since the last Dwarf Fortress Talk. It'd be great to hear one of those sometime if you guys can find the time.

That isn't a question or Lime green.

A post I saw said "Green" and it's something I'd like a response to. Fixed the color.

Ok I am guilty :P it is any of the greens. Though yeah Lime Green is easier to read.
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Dirst

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Re: Future of the Fortress
« Reply #3736 on: March 19, 2016, 07:43:30 am »

I "accidentally" highlighted a question about color blindness in red and got an answer, but your best bet of getting a response from Toady and other players is lime green.

Edit: phone's autocorrect doesn't like lime.
« Last Edit: March 19, 2016, 08:00:35 am by Dirst »
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Libash_Thunderhead

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Re: Future of the Fortress
« Reply #3737 on: March 19, 2016, 07:56:48 am »

Because clowns are scary.
Pennywise and candy?
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Rose

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Re: Future of the Fortress
« Reply #3738 on: March 19, 2016, 09:38:30 am »

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TheFlame52

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Re: Future of the Fortress
« Reply #3739 on: March 19, 2016, 01:43:12 pm »

Will dwarven merchants ever haul their wares on the backs of dralthas?

Urlance Woolsbane

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Re: Future of the Fortress
« Reply #3740 on: March 19, 2016, 01:51:07 pm »

I have always thought that these terms (candy, HFS, clowns, etc.) were something fun and quite original.
"The Circus" is also the nickname of MI6, though that may well be a coincidence.
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cochramd

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Re: Future of the Fortress
« Reply #3741 on: March 19, 2016, 02:07:26 pm »

Will dwarven merchants ever haul their wares on the backs of dralthas?

Somewhat related: Will we ever see caravans and sieges come from the caverns instead of above ground? Will we ever be able to start a fortress in the caverns and have to dig up to the surface, instead of starting on the surface and digging down to the caverns?
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Button

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Re: Future of the Fortress
« Reply #3742 on: March 19, 2016, 03:11:24 pm »

Will dwarven merchants ever haul their wares on the backs of dralthas?

You can mod this in.
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ZM5

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Re: Future of the Fortress
« Reply #3743 on: March 19, 2016, 03:27:37 pm »

Will dwarven merchants ever haul their wares on the backs of dralthas?

Somewhat related: Will we ever see caravans and sieges come from the caverns instead of above ground? Will we ever be able to start a fortress in the caverns and have to dig up to the surface, instead of starting on the surface and digging down to the caverns?
Didn't Toady say something about sieges being able to dig through stuff in future updates? Wouldn't that imply this could happen as well?

On top of that there's also the issue of subterranean animal-person civs, dunno if Toady said anything about what they'll be like in future versions but I'm guessing sieges or atleast ambushes from them will pop up at some point (I myself have never seen ambushes from them, ever, correct me if they are in the game already)

Inarius

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Re: Future of the Fortress
« Reply #3744 on: March 19, 2016, 05:03:18 pm »

« Last Edit: March 19, 2016, 05:23:39 pm by Inarius »
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3745 on: March 19, 2016, 11:37:30 pm »

More myth n' magic questions:
1) Will the link between creation, gods and magic or innate abilities generated by the myth generator also include other intelligent races like ettins, blizzard men, yetis(?), etc? In other words, in some worlds will we be surprised by yetis throwing buckets of water at us because some God blessed them in a time before time.

2) Will natural abilities generated for each race differ between civilizations of the same race? For example 'beloved by Urgust the God of Plague, the goblins of 'goblin civ A' were gifted with the ability to spread disease'. Would make for much Fun if we don't know exactly what's coming when the vile force of darkness arrives.

3) And speaking of which, how available will any of this information be to the player? If not, right up front, might generated myths, magical abilities and so on be investigated later in Legends? I can imagine bug reports of players confused as to why half the dead goblins on the battlefield got up and started fighting again if it's not possible to check somehow. The background info would help a lot for setting the scene when writing stories too, I expect.
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KillzEmAllGod

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Re: Future of the Fortress
« Reply #3746 on: March 20, 2016, 12:25:55 am »

Because clowns are scary.
Pennywise and candy?
They float!

They all float down here

Anyway, has anyone has a video of Toady's talk at the GDC ?

Would love to hear what he was talking about only saw that picture of the myths.

Seeing as you spoke about on the podcast about optimisation and said there was alot that could be done code wise. Seeing as all players judge how playable the game is by FPS and some have even have refused to move on to the newer versions because of degraded perfomance, how do you judge when to do optimisation of something?

Some of the creatures act a bit strange such as wolves not wanting to attack a long dwarf and dwarfs canceling jobs because of keas will there be a pack mentality for the wolfs and something to make dwarfs not worry about birds that are high in the sky?

There appears to be a limit of group of creatures on the map and some even get stuck due the climbing (fish refuse to leave, some that arrive in the caverns just sit there on the edge if they're in water) would this also be moved over to init values for each level of the map for the amount of groups that there can be? 
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Pootis

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Re: Future of the Fortress
« Reply #3747 on: March 21, 2016, 02:43:04 pm »

Do you ever envision doing something similar with fighting styles as you've done with artistic forms? (Martial arts)
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TheFlame52

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Re: Future of the Fortress
« Reply #3748 on: March 21, 2016, 03:06:34 pm »

Is there a limit to the number of books one person can write? There seems to be.

Untrustedlife

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Re: Future of the Fortress
« Reply #3749 on: March 21, 2016, 03:37:04 pm »

Is there a limit to the number of books one person can write? There seems to be.
what?
Ive seen necromancers make many many books, I don't think there is  a limit.
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