I don't see nearly as many pyramid structures vs the box/box-with-smaller-boxes-on-top type tombs myself.
After all, a "travel map tile" is either passable or not. If there were more information than a binary flag, the check would have to have a higher resolution, no?
Armies move at full travel speed on roads/open areas, they move slower across things like the walls around large towns/cities, and the larger areas of buildings tend to slow anything that diverges from the road quite a bit.
Armies travel far too fast through dark pits/dark fortresses/mountains, usually when they wind up entering those regions from one of the more zoomed in site-travel map tiles.
You can see this yourself if you enter any impassable site from the west on foot, move a tile or so inside and try to travel again, when you find the right spot it lets you travel around freely within that site.
I haven't tried it with the walls around the inner sections of a town (i.e. the gated ones with streets inside around, not the walls around the keep) but they're an example where there's only a north/south or east/west route available (outside of occasionally glitched connections where part of the wall can be skipped diagonally) and sometimes you get things where the keep itself is partially open so you can travel right up next to it, though it usually spawns you on top of the wall over the front gate, opposite the doors to the keep.
Never been spawned over the side tower exits yet.
Sometimes they emerge and take over a human or goblin civ.
I am not talking about those demons, I am talking about groups of demons wandering into adventure mode sites in adventurer mode and going on the rampage.
Sometimes they emerge and fail to take over a human or goblin Civ, resulting in wandering demons though it's rare.
That's not happening anymore. Unique demons only arise during "year 0" by raising their slade towers and thus forming a goblin civilization (and goblin civs only arise through that). The wandering demons (which seems to be related to adding modded demons and those fighting with generated ones from my experience) aren't historical unless they've killed enough demons during the fight that "catapulted" them up.
I have not added any modded demons, banshee of soot is one of the generated types, I still have no clue how it got to the surface. I haven't revealed hell in this world at all.
I was rather surprised at the presence of an & on top of my tavern while I was surveying the magma flood results.
Oh, a question!
Will we be able to build using available materials or only logs? If I have blocks or boulders could I use those instead? Naturally I would expect the hauling time to be slower for boulders vs faster build-time with blocks and so forth.