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Author Topic: Future of the Fortress  (Read 1883067 times)

DG

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Re: Future of the Fortress
« Reply #2100 on: June 16, 2015, 06:54:56 am »

Linking syndromes sounds like a good way to implement antidotes.

"Oh no, Rakust has been bitten by a weregopher! What will we do!?"
"She must be fed the tears of a unicorn before the new moon!"
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Kogan Loloklam

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Re: Future of the Fortress
« Reply #2101 on: June 16, 2015, 07:42:48 am »

Will forgotten beasts be able to infect syndromes like they can that are already linked? Paticularly Alcohol?
I'm not talking about alcohol breath. I'm talking about contact poisoning or other contamination issue that increases the alcohol consumption flag. Or other already present syndromes.
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WordsandChaos

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Re: Future of the Fortress
« Reply #2102 on: June 16, 2015, 07:54:34 am »

Not talking about alcoholic breath? Why not!?


Is it now possible for drunk-inducing breath to exist?

Dirst

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Re: Future of the Fortress
« Reply #2103 on: June 16, 2015, 08:12:16 am »

Not talking about alcoholic breath? Why not!?

Is it now possible for drunk-inducing breath to exist?
The SYN_CLASS or equivalent tag should be in the raws, so it should be pretty easy.  And even if it's not in the raws, the folks who spend their free time inspecting DF string dumps will find it anyway.
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Cruxador

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Re: Future of the Fortress
« Reply #2104 on: June 16, 2015, 09:46:02 am »

Linking syndromes sounds like a good way to implement antidotes.

"Oh no, Rakust has been bitten by a weregopher! What will we do!?"
"She must be fed the tears of a unicorn before the new moon!"
That also relies on a syndrome vector being able to change concentration by a negative amount.
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NW_Kohaku

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Re: Future of the Fortress
« Reply #2105 on: June 16, 2015, 11:56:12 am »

Linking syndromes sounds like a good way to implement antidotes.

"Oh no, Rakust has been bitten by a weregopher! What will we do!?"
"She must be fed the tears of a unicorn before the new moon!"

Such a thing would require the capacity to actually order dwarves to gather specific things ("What part of the pea plant do I gather again? Oh well, I'll just uproot the whole thing!" "Hey, there's a whole pea plant here! I don't know which part is the pea, so I'll just not eat any of it...") as well as order dwarves to not only drink specific things, but things that are not normal drinking items, and/or mix drinks.

Not saying it would be a bad thing, mind you, I'm sure people would love the ability to point to specific things they want done, but that's a huge step up in Interface specificity. Right now, it's hard to even keep dwarves from deciding the hospital operating room isn't an appropriate place to have lunch, even when it's being actively used by a dwarf bleeding out from a syndrome. 
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Dirst

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Re: Future of the Fortress
« Reply #2106 on: June 16, 2015, 11:59:53 am »

Right now, it's hard to even keep dwarves from deciding the hospital operating room isn't an appropriate place to have lunch, even when it's being actively used by a dwarf bleeding out from a syndrome.
"Try the red sauce.  It's got an interesting flav-- oh my eyes are melting!"
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(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

NJW2000

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Re: Future of the Fortress
« Reply #2107 on: June 16, 2015, 12:26:01 pm »

Is there any likelihood of a more detailed relationship system e.g. social calls, grudges turning into friendships, feelings of indebtedness, proposals (turned down), unrequited love, non-mutual hatred, hatred generally, gifts, stuff that happens to us normally, any or all of these?
Yes but not in this release.
 

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I didn't even know there was a way to start it doing that.

Cheers, crux + others, can't wait to watch my militia commander turn down the lovestruck peasant that ran out in the middle of the seige to propose :P!
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RoaryStar

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Re: Future of the Fortress
« Reply #2108 on: June 16, 2015, 02:15:51 pm »

Spoiler (click to show/hide)

Okay, thanks for the information.
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Eric Blank

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Re: Future of the Fortress
« Reply #2109 on: June 16, 2015, 02:17:05 pm »

Linking syndromes sounds like a good way to implement antidotes.

"Oh no, Rakust has been bitten by a weregopher! What will we do!?"
"She must be fed the tears of a unicorn before the new moon!"
That also relies on a syndrome vector being able to change concentration by a negative amount.

Hey Toady, can syndrome concentrations be reduced, or can syndromes be otherwise directly 'cured' rather than simply counter-acted (removing the syndrome, such that the afflicted isn't now afflicted with a syndrome with opposite effects, but is no longer affected by the original syndrome) now?

Linking syndromes sounds like a good way to implement antidotes.

"Oh no, Rakust has been bitten by a weregopher! What will we do!?"
"She must be fed the tears of a unicorn before the new moon!"

Such a thing would require the capacity to actually order dwarves to gather specific things ("What part of the pea plant do I gather again? Oh well, I'll just uproot the whole thing!" "Hey, there's a whole pea plant here! I don't know which part is the pea, so I'll just not eat any of it...") as well as order dwarves to not only drink specific things, but things that are not normal drinking items, and/or mix drinks.

Not saying it would be a bad thing, mind you, I'm sure people would love the ability to point to specific things they want done, but that's a huge step up in Interface specificity. Right now, it's hard to even keep dwarves from deciding the hospital operating room isn't an appropriate place to have lunch, even when it's being actively used by a dwarf bleeding out from a syndrome. 

My greatest hope would be that experienced diagnosers can recognize syndromes and prescribe curatives (which the patient may or may not be willing to take without a direct order to do so) rather than simply prescribe surgeries. Hopefully less micromanagement than having to watch every dorf's medical status and find and prescribe the medication yourself.
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Button

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Re: Future of the Fortress
« Reply #2110 on: June 16, 2015, 03:00:15 pm »

Linking syndromes sounds like a good way to implement antidotes.

"Oh no, Rakust has been bitten by a weregopher! What will we do!?"
"She must be fed the tears of a unicorn before the new moon!"

Such a thing would require the capacity to actually order dwarves to gather specific things ("What part of the pea plant do I gather again? Oh well, I'll just uproot the whole thing!" "Hey, there's a whole pea plant here! I don't know which part is the pea, so I'll just not eat any of it...") as well as order dwarves to not only drink specific things, but things that are not normal drinking items, and/or mix drinks.

Not saying it would be a bad thing, mind you, I'm sure people would love the ability to point to specific things they want done, but that's a huge step up in Interface specificity. Right now, it's hard to even keep dwarves from deciding the hospital operating room isn't an appropriate place to have lunch, even when it's being actively used by a dwarf bleeding out from a syndrome.

Chain + stockpile, with a raising bridge or minecart delivery system to be safe.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2111 on: June 16, 2015, 05:40:48 pm »

Linking syndromes sounds like a good way to implement antidotes.

"Oh no, Rakust has been bitten by a weregopher! What will we do!?"
"She must be fed the tears of a unicorn before the new moon!"

Such a thing would require the capacity to actually order dwarves to gather specific things ("What part of the pea plant do I gather again? Oh well, I'll just uproot the whole thing!" "Hey, there's a whole pea plant here! I don't know which part is the pea, so I'll just not eat any of it...") as well as order dwarves to not only drink specific things, but things that are not normal drinking items, and/or mix drinks.

Not saying it would be a bad thing, mind you, I'm sure people would love the ability to point to specific things they want done, but that's a huge step up in Interface specificity. Right now, it's hard to even keep dwarves from deciding the hospital operating room isn't an appropriate place to have lunch, even when it's being actively used by a dwarf bleeding out from a syndrome.
Right now Dwarves are diagnosed by a doctor and the medical team use the resources to hand to fix the problem. There's no need for the player to do anything but keep the hospital stocked up. The only thing extra needed in this case is a medicine cabinet and some chemists to keep it stocked up. Doesn't sound too complicated.

Doing specific things like hunting unicorns and mixing up potions step at a time seems more appropriate for adventure mode.
« Last Edit: June 16, 2015, 05:44:33 pm by Shonai_Dweller »
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FearfulJesuit

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Re: Future of the Fortress
« Reply #2112 on: June 16, 2015, 05:41:17 pm »

I foresee future mods where your dwarves can blaze it all day erry day...
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cybergon

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Re: Future of the Fortress
« Reply #2113 on: June 16, 2015, 08:16:47 pm »

Linking syndromes sounds like a good way to implement antidotes.

"Oh no, Rakust has been bitten by a weregopher! What will we do!?"
"She must be fed the tears of a unicorn before the new moon!"

I can see the alchemist skill wiping off all the dust and cobwebs in its lab.
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NW_Kohaku

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Re: Future of the Fortress
« Reply #2114 on: June 16, 2015, 10:36:22 pm »

Right now Dwarves are diagnosed by a doctor and the medical team use the resources to hand to fix the problem. There's no need for the player to do anything but keep the hospital stocked up. The only thing extra needed in this case is a medicine cabinet and some chemists to keep it stocked up. Doesn't sound too complicated.

Doing specific things like hunting unicorns and mixing up potions step at a time seems more appropriate for adventure mode.

If you're talking about procedurally selected cures to procedurally generated syndromes and diseases, however, "keeping your hospital stocked" may involve tossing in every random extract and excretion of every plant and creature to ever exist.  You'd need some method of throttling or else candy stitches are going to be the least of your hospital-controlling concerns. 

Beyond that, you, at some point, need the capacity to actually gather said unicorn tears in the first place, and then designate them for stocking your hospital. 
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
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