Will there be any 'compatability' problems for multispecies forts other than culture?
Will elves and humans get vitamin D deficiency from being underground too long? Will carnivorous animal people get sick from eating only plump helmets?
While Vitamin D isnt modelled there could always be a thought similar to the one dorfs have for being aboveground, same goes for food. None of these were mentioned/confirmed yet as far as i remember.
Food poisoning and food related effects arent in yet but can be added by modding with syndromes, creating a "carnivore"-critterclass and adding a related syndrome to all plants should do the trick. The syndrome framework was created with these things in mind.
Another problem that i potentially can see is that dwarfs get bad thoughts or develop negative reactions to
furries Animalpeople based on their related basespecies. Say a dwarf detastes goats he could also react badly to Goatpeople if they are created with the [CREATURE_VARIATION:ANIMAL_PERSON] template and the goat raws. Which begs a good question:
Does a dwarfs Preferences/revulsions for a certain animal extend to its variations e.g. Giant-animals and Animalpeople?
Question answered by Putnam, thank you!