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Author Topic: Future of the Fortress  (Read 1883889 times)

Greiger

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Re: Future of the Fortress
« Reply #1845 on: May 09, 2015, 11:35:06 am »

Technically possible does not mean it will happen.  Toady rarely puts out solid dates, and when he does it tends to be a bit optimistic when compared to the actual date.  I would think sometime late next month.

(Not that I don't have faith in ya toady :) I would very much like to see it this month)
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Alfrodo

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Re: Future of the Fortress
« Reply #1846 on: May 09, 2015, 11:41:24 am »

Give him all the time he needs. We can wait.
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reality.auditor

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Re: Future of the Fortress
« Reply #1847 on: May 10, 2015, 06:51:49 am »

Quote
It's possible we'll have some "neutral territory" behavior in place to curb the fighting if it is too common,
If Toady already encountered it during testing, it is almost certainly too common.
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Witty

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Re: Future of the Fortress
« Reply #1848 on: May 10, 2015, 11:07:42 am »

How much is lag an issue when you're testing features/debugging? Do you have methods or debug tools that circumvent it?
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Dirst

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Re: Future of the Fortress
« Reply #1849 on: May 10, 2015, 07:51:45 pm »

How much is lag an issue when you're testing features/debugging? Do you have methods or debug tools that circumvent it?
Sort of like that famous Dismember Button? :)

I suspect the test sessions are spoiling out reams of debugging data to virtually guarantee bad FPS.  But I am interested in how Toady handles this as well, maybe turning off some of the background stuff until the foreground stuff is less-than-certain to crash the game.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Button

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Re: Future of the Fortress
« Reply #1850 on: May 11, 2015, 10:48:27 am »

Sort of like that famous Dismember Button? :)

 :o
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Max™

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Re: Future of the Fortress
« Reply #1851 on: May 11, 2015, 02:21:39 pm »

Was a debug option toady was using to to see if camps properly responded to the loss of various members, not as amusing to me as the "send all dorfs to the top of trees and see if they can climb down" button though.

Oh wait, I just noticed your name... damnit all.
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Spish

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Re: Future of the Fortress
« Reply #1852 on: May 11, 2015, 08:08:28 pm »

Since wild animal men are now eligible for immigration, will it also be possible to mod feral creatures like, for instance, gnomes and trolls to be able to join civilizations?

And to rephrase my previous question, are kobolds getting their own combat/fort mode dialogue anytime soon? Those guys seem awfully quiet compared to everyone else.
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Urist Arrhenius

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Re: Future of the Fortress
« Reply #1853 on: May 11, 2015, 08:38:46 pm »

You mentioned we'll be in control of whether or not visitors can stay. Will this control be expanded to migrants?
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Re: Future of the Fortress
« Reply #1854 on: May 11, 2015, 09:12:42 pm »

Kobolds have utterances so they won't be very useful to talk to.

Incidentally, a discussion in the adventurer board reminded me of something I've meant to ask before but never remembered.

Is the "cause trouble for [insert group]" quest/assignment broken? If not is there a certain less obvious trigger for completion? I've heard and tried fistfights, I've tried maiming various members of said group in sight of other members, I've tried exterminating entire cities save a couple of survivors who I regaled with the tales of my murderspree, and numerous other permutations of this to no avail, I return to the guard captain/lord/lady/etc and give an update, they give a canned response, and it never shows as completed in the log.
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Spish

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Re: Future of the Fortress
« Reply #1855 on: May 11, 2015, 09:58:41 pm »

Kobolds have utterances so they won't be very useful to talk to.
They did, at one point, yell at the player in an amusing non-language during adventure mode. Love the small details like that, don't see why it can't also extend to fortress mode.
« Last Edit: May 12, 2015, 09:20:10 pm by Spish »
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DG

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Re: Future of the Fortress
« Reply #1856 on: May 12, 2015, 01:24:47 am »

I hope petitioners asking for long term accommodation can offer gifts to encourage us to accept their requests because that's just a very small step away from the implementation of bribes. Even better if other petitioners can form opinions/resentments regarding who does and doesn't get accepted. Hmm...Maybe with the justice/crime arc.
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Zarathustra30

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Re: Future of the Fortress
« Reply #1857 on: May 12, 2015, 03:20:15 am »

I have been waiting for this devlog since you put taverns on your short-term development goals. Of course, whenever I get excited, I have to ask annoying questions!

Are migrants still a thing, or are they completely replaced by visitors?

Are there separate population caps for visitors and citizens?

Why do visitors come? (At the moment. I know it will radically change with start scenarios)

Why do visitors leave? Do they depart on a timer, when their needs are satisfied, random chance, etc?

Just how "citizeny" are visitors? Do they follow traffic designations? Do they trigger traps? Can we assign them labor? Can the military kill them? etc.

Thank you for your time. I cannot wait for the next release!
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Glanzor

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Re: Future of the Fortress
« Reply #1858 on: May 12, 2015, 04:44:29 am »

Now that we have foreign people asking for shelter in the fortress:
What about refugees from wars and such?
They would seem like the most logical example for something like that but are not mentioned in the recent dev log.
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Cruxador

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Re: Future of the Fortress
« Reply #1859 on: May 12, 2015, 05:39:39 am »

Are migrants still a thing, or are they completely replaced by visitors?
Altering the migration system is part of the start scenario. ("Drastic changes to migrants based on starting scenario" and "Ability to trade/demand food in depot or similar place with surrounding dwarves") meaning this will be dealt with again soon. As this is a near future goal, it's unlikely that bulk migration of dwarves as a normal thing rather than an exception is being handled now. Thus, we can presume that the current migration events remain unchanged for now.
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