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Author Topic: Future of the Fortress  (Read 1873779 times)

Robsoie

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Re: Future of the Fortress
« Reply #1560 on: March 14, 2015, 08:34:10 pm »

last year after going down in the dungeon under a castle, i ran into a cult place, so i thought underground cults were already in.
http://www.bay12forums.com/smf/index.php?topic=51245.msg5651974#msg5651974
Unfortunately it later appeared that it was just the worldgen that had put in fact a temple so close to a castle that their underground mixed a bit.
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hops

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Re: Future of the Fortress
« Reply #1561 on: March 15, 2015, 11:43:21 pm »

So I have been searching the board for a couple days now for anything regarding my question, but what turned up so far seems to be completely nugatory and without any answer by Toady One himself. Searching for the string "emigra" also doesn't turn anything up in the dev page.

Of course, Footkerchief or someone will probably manage to find something, but at this point I'll take looking dumb over wasting more time trying to find an official answer to this.

Is there any official plan to implement emigration to Dwarf Fortress? How is it going to work? Will the player have control over it?

In fact...

Will the players be able to turn away migrants in the near future?
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Vattic

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Re: Future of the Fortress
« Reply #1562 on: March 16, 2015, 12:20:53 am »

Emigration related DFTalk question.

Scenarios are coming in the near future and may lead to changed migration.
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Ops Fox

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Re: Future of the Fortress
« Reply #1563 on: March 16, 2015, 02:10:24 am »

I could not help but notice that the Toady One was going to be making a pass at farming within the near development cycle and I cant say how happy this makes me.

Is the work you intend to do on farming with tracking moisture going to be laying the groundwork for some future farming updates that you plan to do or will this probably be your only pass at farming for some time? also do you only intend to track moisture for "dirt" tiles and exclude plain stone so as to minimize computing?

[Edited for grammar. Extend the question]

« Last Edit: March 16, 2015, 03:32:37 pm by Ops Fox »
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Gokajern

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Re: Future of the Fortress
« Reply #1564 on: March 17, 2015, 12:48:10 pm »

What is the effect of art on the world? In a recent devlog it is mentioned that a human created an art form for moral lessons in a gobling civ, does the civ change its moraility based on the poems? Is art right now only for entertainment? Will we ever see the pen being mightier than the sword?
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LordBaal

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Re: Future of the Fortress
« Reply #1565 on: March 17, 2015, 12:55:47 pm »

The most recent features add new interactions to the world beyond "stab/rob/eat them" among the races. Indeed your last dev log (03/16/2015) seem to indicate certain easiness on the interaction. I'm simply curious, how a grown up, free human walks to a goblin site door and ask to become an poetry apprentice? What do it takes to survive such endearing quest?

I don't want to be perceived as judgmental or even critic of your work because certainly I haven't earned such rights, and I know DF lore is based but quite different from the standard fantasy setting, however still, don't you think it's a little out of character for goblins to mind about poetry like this?
« Last Edit: March 17, 2015, 02:34:22 pm by LordBaal »
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Knight Otu

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Re: Future of the Fortress
« Reply #1566 on: March 17, 2015, 01:35:48 pm »

What is the effect of art on the world? In a recent devlog it is mentioned that a human created an art form for moral lessons in a gobling civ, does the civ change its moraility based on the poems? Is art right now only for entertainment? Will we ever see the pen being mightier than the sword?
It's almost certainly just entertainment right now. Civilizations changing is planned and technically possible already, but it's not really in the confines of the tavern release. In fact, I'm pretty sure that the morality lesson form was not chosen because of the creator's dissatisfaction with goblin society, but somewhat randomly. And you know what they say about "ever" questions. :P
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palu

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Re: Future of the Fortress
« Reply #1567 on: March 17, 2015, 04:21:08 pm »

Will art forms evolve? For example, musical forms might, over time, change, merge, or even split into two different styles?

« Last Edit: March 17, 2015, 11:48:13 pm by palu »
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Baffler

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Re: Future of the Fortress
« Reply #1568 on: March 18, 2015, 10:57:56 am »

What is the effect of art on the world? In a recent devlog it is mentioned that a human created an art form for moral lessons in a gobling civ, does the civ change its moraility based on the poems? Is art right now only for entertainment? Will we ever see the pen being mightier than the sword?
It's almost certainly just entertainment right now. Civilizations changing is planned and technically possible already, but it's not really in the confines of the tavern release. In fact, I'm pretty sure that the morality lesson form was not chosen because of the creator's dissatisfaction with goblin society, but somewhat randomly. And you know what they say about "ever" questions. :P

Or they're just lessons that promote Goblin morals (or those of the author's race.) Maybe goblin children grow up hearing stories of Bone Gnarlycarnage who murdered his way to the top like a true goblin and sat in his rightful place on a throne of skulls for 1500 years before he got turned inside out by a demon or whatever.
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Kogan Loloklam

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Re: Future of the Fortress
« Reply #1569 on: March 20, 2015, 07:49:43 pm »

Will the next release allow religion to inflitrate a civ like poetry?
(referring to the study of poetic elf forms that returned to his civ. Human Seeker of truth finds religion in dwarvish god of hate, and starts a temple in his civ.)

Will 'schools' of (dance/poetry/song/exc.) Attempt to supress divergent styles?
Will religions have style flavors, and if so, can they be declared heretical?
Will religions try to destroy each other and purge megabeast cults and other non-civ religions?
Will favoritism lead to teachers spreading knowledge of rare forms only to their "best student"?
If the previous is true, could that lead to murder?
Mostly I am curious about the kinds of murderous motivations these new changes might add.

Edit: aaaaand updated devlog expanding this train of thought...
Will religions sometimes consider certain knowledge heretical and hold book and/or people burning to supress it?
And if so...
Will religious hit squads(or other 'suppression of knowledge' crews) show up to kidnap tavern patrons or even your own dwarves? And can you choose between giving up or hiding Uristileo possibly risking an inquisition attack and Civil War in your fort?
« Last Edit: March 21, 2015, 02:45:56 pm by Kogan Loloklam »
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LordBaal

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Re: Future of the Fortress
« Reply #1570 on: March 20, 2015, 10:14:53 pm »

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So you knew you were getting libraries, right? I mean...
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« Last Edit: March 20, 2015, 10:16:52 pm by LordBaal »
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Mel_Vixen

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Re: Future of the Fortress
« Reply #1571 on: March 20, 2015, 11:26:15 pm »

Quote
So you knew you were getting libraries, right?

No that came out of the Blue! But actually the loss of knowledge is a very common thing in early history. a human brain can only store so many facts and details (without forgetting fudging etc.) thats why some native civilisation sgot rather primitive after the population shrunk due to one thing or another.

So now maths and engineering :P will we get differential gears and banana Spaces? 
Generally speaking what are the highest ideas the dorfs or any other civ can come up with? What about spheres and the Metaphysical/magical stuff in the world?



i know its banach space
« Last Edit: March 21, 2015, 12:10:51 am by Heph »
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Urist Arrhenius

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Re: Future of the Fortress
« Reply #1572 on: March 20, 2015, 11:46:54 pm »

Given the realistic nature of DF technology/science, to what degree will chemistry, mathematical, and similar books be randomly generated?
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Zarathustra30

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Re: Future of the Fortress
« Reply #1573 on: March 21, 2015, 12:02:34 am »

So, v0.41 has been canceled. Replacing it is v0.47.

At this point, I am too excited to ask questions. I can only speculate wildly.

This new "knowledge" thing could lead to some pretty weird stuff. I was under the impression it was coming on the civilization/site level, but the individual level is just astounding. I was expecting something like procedurally generated reactions, but with knowledge and levels and stuff, that could mean individuals create things in their own unique way. Or train animals.

Ah! I do have a question, oh Great Toady One! Are there plans to integrate the animal training knowledge with rest of the knowledge system before the next major release? (The one after this one)
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1574 on: March 21, 2015, 02:13:19 am »

You mentioned dwarf, elf and human scholars but not goblins. Does that mean goblins won't have scholars (except poets!) or just that you haven't decided what they'll specialise in yet?
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